mirror of
https://github.com/lightsoutgames/bevy_full_throttle
synced 2024-11-21 23:35:57 +00:00
fix: Restore original scheme on exit.
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parent
1e4559f181
commit
363268e61e
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@ -10,6 +10,7 @@ edition = "2021"
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[dependencies]
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[dependencies]
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bevy = { version = "0.9", default-features = false }
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bevy = { version = "0.9", default-features = false }
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ctrlc = { version = "3", features = ["termination"] }
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[target.'cfg(windows)'.dependencies]
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[target.'cfg(windows)'.dependencies]
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windows = { version = "0.44", features = ["Win32_Foundation", "Win32_System_Power", "Win32_System_Registry", "Win32_System_SystemServices"] }
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windows = { version = "0.44", features = ["Win32_Foundation", "Win32_System_Power", "Win32_System_Registry", "Win32_System_SystemServices"] }
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20
src/lib.rs
20
src/lib.rs
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@ -1,4 +1,4 @@
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use bevy::{prelude::*, window::WindowFocused};
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use bevy::{app::AppExit, prelude::*, window::WindowFocused};
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#[cfg(windows)]
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#[cfg(windows)]
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use windows::{
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use windows::{
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core::GUID,
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core::GUID,
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@ -22,6 +22,11 @@ fn setup(mut commands: Commands) {
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if let Some(active) = active.as_ref() {
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if let Some(active) = active.as_ref() {
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let scheme = DefaultScheme(*active);
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let scheme = DefaultScheme(*active);
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commands.insert_resource(scheme);
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commands.insert_resource(scheme);
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ctrlc::set_handler(move || {
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Power::PowerSetActiveScheme(None, Some(active));
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std::process::exit(1);
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})
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.expect("Failed to set exit handler");
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}
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}
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}
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}
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#[cfg(not(windows))]
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#[cfg(not(windows))]
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@ -51,6 +56,16 @@ fn focus_change(
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}
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}
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}
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}
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#[allow(unused_variables)]
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fn exit(mut exit: EventReader<AppExit>, scheme: Res<DefaultScheme>) {
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for event in exit.iter() {
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#[cfg(windows)]
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unsafe {
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Power::PowerSetActiveScheme(None, Some(&**scheme));
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}
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}
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}
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#[derive(Resource, Clone, Copy, Default)]
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#[derive(Resource, Clone, Copy, Default)]
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pub struct FullThrottlePlugin {
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pub struct FullThrottlePlugin {
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pub restore_original_scheme_on_unfocus: bool,
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pub restore_original_scheme_on_unfocus: bool,
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@ -60,6 +75,7 @@ impl Plugin for FullThrottlePlugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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app.insert_resource(*self)
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app.insert_resource(*self)
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.add_startup_system(setup)
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.add_startup_system(setup)
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.add_system(focus_change);
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.add_system(focus_change)
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.add_system_to_stage(CoreStage::PostUpdate, exit);
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}
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}
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}
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}
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