mirror of
https://github.com/lightsoutgames/bevy_openal.git
synced 2024-09-19 17:35:56 +00:00
53 lines
1.5 KiB
Rust
53 lines
1.5 KiB
Rust
|
use bevy::{asset::LoadState, prelude::*};
|
||
|
use bevy_openal::{Listener, OpenAlPlugin, Sound, Sounds};
|
||
|
|
||
|
#[derive(Default)]
|
||
|
struct AssetHandles {
|
||
|
sounds: Vec<HandleUntyped>,
|
||
|
loaded: bool,
|
||
|
}
|
||
|
|
||
|
fn setup(asset_server: Res<AssetServer>, mut handles: ResMut<AssetHandles>) {
|
||
|
handles.sounds = asset_server.load_folder(".").expect("Failed to load sfx");
|
||
|
}
|
||
|
|
||
|
fn load_and_create_system(
|
||
|
commands: &mut Commands,
|
||
|
asset_server: Res<AssetServer>,
|
||
|
mut handles: ResMut<AssetHandles>,
|
||
|
) {
|
||
|
if handles.loaded {
|
||
|
return;
|
||
|
}
|
||
|
handles.loaded = asset_server
|
||
|
.get_group_load_state(handles.sounds.iter().map(|handle| handle.id))
|
||
|
== LoadState::Loaded;
|
||
|
if handles.loaded {
|
||
|
commands.spawn((Listener::default(), Transform::default));
|
||
|
let handle = handles.sounds[0].clone();
|
||
|
let buffer = asset_server.get_handle(handle);
|
||
|
let mut sounds = Sounds::default();
|
||
|
sounds.insert(
|
||
|
"footstep".into(),
|
||
|
Sound {
|
||
|
buffer,
|
||
|
autoplay: true,
|
||
|
looping: true,
|
||
|
..Default::default()
|
||
|
},
|
||
|
);
|
||
|
commands.spawn((Transform::from_translation(Vec3::new(15., 0., 0.)), sounds));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fn main() {
|
||
|
App::build()
|
||
|
.add_plugins(DefaultPlugins)
|
||
|
.add_system(bevy::input::system::exit_on_esc_system)
|
||
|
.add_plugin(OpenAlPlugin)
|
||
|
.init_resource::<AssetHandles>()
|
||
|
.add_startup_system(setup)
|
||
|
.add_system(load_and_create_system)
|
||
|
.run();
|
||
|
}
|