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Add support for source radii.
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0a65d16d44
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537f99a598
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@ -159,6 +159,7 @@ pub struct Sound {
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pub reference_distance: f32,
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pub max_distance: f32,
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pub rolloff_factor: f32,
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pub radius: f32,
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pub bypass_global_effects: bool,
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#[reflect(ignore)]
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pub source: Option<Arc<Mutex<StaticSource>>>,
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@ -175,6 +176,7 @@ impl Default for Sound {
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reference_distance: 1.,
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max_distance: f32::MAX,
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rolloff_factor: 1.,
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radius: 1.,
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bypass_global_effects: false,
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source: None,
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}
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@ -209,6 +211,7 @@ fn sync_source_and_components(
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reference_distance: f32,
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max_distance: f32,
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rolloff_factor: f32,
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radius: f32,
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bypass_global_effects: bool,
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global_effects: &mut Vec<AuxEffectSlot>,
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) {
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@ -230,6 +233,7 @@ fn sync_source_and_components(
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source.set_reference_distance(reference_distance).unwrap();
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source.set_max_distance(max_distance).unwrap();
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source.set_rolloff_factor(rolloff_factor).unwrap();
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source.set_radius(radius).unwrap();
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if !bypass_global_effects {
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for (send, effect) in global_effects.iter_mut().enumerate() {
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source.set_aux_send(send as i32, effect).unwrap();
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@ -251,6 +255,7 @@ fn source_update(
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reference_distance,
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max_distance,
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rolloff_factor,
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radius,
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bypass_global_effects,
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state,
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..
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@ -280,6 +285,7 @@ fn source_update(
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reference_distance,
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max_distance,
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rolloff_factor,
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radius,
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bypass_global_effects,
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&mut **global_effects,
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);
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@ -302,6 +308,7 @@ fn source_update(
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reference_distance,
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max_distance,
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rolloff_factor,
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radius,
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bypass_global_effects,
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&mut **global_effects,
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);
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@ -327,6 +334,7 @@ fn source_update(
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reference_distance,
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max_distance,
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rolloff_factor,
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radius,
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bypass_global_effects,
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&mut **global_effects,
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);
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@ -346,6 +354,7 @@ fn source_update(
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reference_distance,
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max_distance,
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rolloff_factor,
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radius,
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bypass_global_effects,
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&mut **global_effects,
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);
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