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Use locals, rather than matrices, to compute forward/up vectors.
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@ -327,9 +327,8 @@ fn listener_update(
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})
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.or_else(|| transform.cloned());
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if let Some(transform) = transform {
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let matrix = transform.compute_matrix().inverse();
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let look = matrix.x_axis;
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let up = matrix.z_axis;
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let look = transform.local_x();
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let up = transform.local_z();
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context
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.set_position([
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transform.translation.x,
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