mirror of
https://github.com/lightsoutgames/bevy_openal.git
synced 2024-11-23 09:45:56 +00:00
Separate out device/context creation into separate system so it can be configured by other systems.
This commit is contained in:
parent
52709cba18
commit
763e1c361f
40
src/lib.rs
40
src/lib.rs
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@ -166,6 +166,13 @@ fn buffer_creation(
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}
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}
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#[derive(Default, Deref, DerefMut)]
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pub struct GlobalEffects(Vec<AuxEffectSlot>);
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#[derive(Component, Clone, Copy, Debug, Default, Reflect)]
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#[reflect(Component)]
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pub struct Listener;
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#[derive(Clone, Copy, Debug, PartialEq, Reflect)]
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pub enum SoundState {
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Stopped,
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@ -241,12 +248,19 @@ impl Sound {
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}
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}
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#[derive(Component, Clone, Copy, Debug, Default, Reflect)]
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#[reflect(Component)]
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pub struct Listener;
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#[derive(Default, Deref, DerefMut)]
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pub struct GlobalEffects(Vec<AuxEffectSlot>);
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fn setup(mut commands: Commands, config: Res<OpenAlConfig>) {
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let al = Alto::load_default().expect("Could not load alto");
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let device = al.open(None).expect("Could not open device");
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let mut context_attrs = ContextAttrs::default();
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if config.soft_hrtf {
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context_attrs.soft_hrtf = Some(true);
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}
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let context = device
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.new_context(Some(context_attrs))
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.expect("Could not create context");
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commands.insert_resource(device);
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commands.insert_resource(context);
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}
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fn update_listener(
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context: ResMut<Context>,
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@ -420,6 +434,7 @@ pub struct OpenAlPlugin;
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#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, SystemLabel)]
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pub enum OpenAlSystem {
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Setup,
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UpdateListener,
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UpdateSourceProperties,
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UpdateSourceState,
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@ -430,23 +445,12 @@ impl Plugin for OpenAlPlugin {
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if !app.world.contains_resource::<OpenAlConfig>() {
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app.insert_resource(OpenAlConfig::default());
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}
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let config = *app.world.get_resource::<OpenAlConfig>().unwrap();
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let al = Alto::load_default().expect("Could not load alto");
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let device = al.open(None).expect("Could not open device");
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let mut context_attrs = ContextAttrs::default();
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if config.soft_hrtf {
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context_attrs.soft_hrtf = Some(true);
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}
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let context = device
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.new_context(Some(context_attrs))
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.expect("Could not create context");
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app.add_asset::<Buffer>()
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.init_asset_loader::<BufferAssetLoader>()
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.insert_non_send_resource(device)
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.insert_resource(context)
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.insert_resource(Buffers::default())
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.insert_resource(GlobalEffects::default())
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.register_type::<Listener>()
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.add_startup_system(setup.label(OpenAlSystem::Setup))
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.add_system(buffer_creation)
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.add_system_to_stage(
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CoreStage::PostUpdate,
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