mirror of
https://github.com/lightsoutgames/bevy_openal.git
synced 2024-11-24 02:05:57 +00:00
Refactor source management to be clearer and make more sense.
This commit is contained in:
parent
ca7492583a
commit
88fd87227e
143
src/lib.rs
143
src/lib.rs
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@ -42,11 +42,9 @@ impl AssetLoader for BufferAssetLoader {
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let reader = claxon::FlacReader::new(cursor);
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let reader = claxon::FlacReader::new(cursor);
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if let Ok(mut reader) = reader {
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if let Ok(mut reader) = reader {
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let mut samples: Vec<i16> = vec![];
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let mut samples: Vec<i16> = vec![];
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for sample in reader.samples() {
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for sample in reader.samples().flatten() {
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if let Ok(sample) = sample {
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samples.push(sample as i16);
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samples.push(sample as i16);
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}
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}
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}
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let info = reader.streaminfo();
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let info = reader.streaminfo();
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Some(Buffer {
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Some(Buffer {
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samples,
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samples,
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@ -73,11 +71,9 @@ impl AssetLoader for BufferAssetLoader {
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let reader = hound::WavReader::new(cursor);
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let reader = hound::WavReader::new(cursor);
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if let Ok(mut reader) = reader {
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if let Ok(mut reader) = reader {
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let mut samples: Vec<i16> = vec![];
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let mut samples: Vec<i16> = vec![];
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for sample in reader.samples::<i16>() {
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for sample in reader.samples::<i16>().flatten() {
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if let Ok(sample) = sample {
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samples.push(sample);
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samples.push(sample);
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}
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}
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}
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Some(Buffer {
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Some(Buffer {
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samples,
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samples,
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sample_rate: reader.spec().sample_rate as i32,
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sample_rate: reader.spec().sample_rate as i32,
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@ -156,8 +152,8 @@ pub struct Sound {
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pub buffer: Handle<Buffer>,
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pub buffer: Handle<Buffer>,
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pub state: SoundState,
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pub state: SoundState,
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pub gain: f32,
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pub gain: f32,
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pub looping: bool,
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pub pitch: f32,
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pub pitch: f32,
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pub looping: bool,
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pub reference_distance: f32,
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pub reference_distance: f32,
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pub max_distance: f32,
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pub max_distance: f32,
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pub rolloff_factor: f32,
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pub rolloff_factor: f32,
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@ -200,10 +196,19 @@ impl DerefMut for GlobalEffects {
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}
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}
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}
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}
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fn update_source_position(
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#[allow(clippy::too_many_arguments)]
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fn sync_source_and_components(
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source: &mut StaticSource,
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source: &mut StaticSource,
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transform: Option<&Transform>,
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transform: Option<&Transform>,
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global_transform: Option<&GlobalTransform>,
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global_transform: Option<&GlobalTransform>,
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gain: f32,
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pitch: f32,
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looping: bool,
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reference_distance: f32,
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max_distance: f32,
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rolloff_factor: f32,
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bypass_global_effects: bool,
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global_effects: &mut Vec<AuxEffectSlot>,
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) {
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) {
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let translation = global_transform
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let translation = global_transform
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.map(|v| v.translation)
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.map(|v| v.translation)
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@ -214,10 +219,20 @@ fn update_source_position(
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.set_position([translation.x, translation.y, translation.z])
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.set_position([translation.x, translation.y, translation.z])
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.unwrap();
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.unwrap();
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} else {
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} else {
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//println!("No translation: {:?}, {:?}", transform, global_transform);
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source.set_relative(true);
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source.set_relative(true);
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source.set_position([0., 0., 0.]).unwrap();
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source.set_position([0., 0., 0.]).unwrap();
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}
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}
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source.set_gain(gain).unwrap();
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source.set_pitch(pitch).unwrap();
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source.set_looping(looping);
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source.set_reference_distance(reference_distance).unwrap();
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source.set_max_distance(max_distance).unwrap();
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source.set_rolloff_factor(rolloff_factor).unwrap();
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if !bypass_global_effects {
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for (send, effect) in global_effects.iter_mut().enumerate() {
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source.set_aux_send(send as i32, effect).unwrap();
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}
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}
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}
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}
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fn source_update(
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fn source_update(
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@ -227,8 +242,17 @@ fn source_update(
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mut query: Query<(&mut Sound, Option<&Transform>, Option<&GlobalTransform>)>,
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mut query: Query<(&mut Sound, Option<&Transform>, Option<&GlobalTransform>)>,
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) {
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) {
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for (mut sound, transform, global_transform) in query.iter_mut() {
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for (mut sound, transform, global_transform) in query.iter_mut() {
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let state = sound.state;
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let Sound {
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match state {
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gain,
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pitch,
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looping,
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reference_distance,
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max_distance,
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rolloff_factor,
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bypass_global_effects,
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..
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} = *sound;
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match &sound.state {
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SoundState::Stopped => {
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SoundState::Stopped => {
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if let Some(source) = sound.source.as_mut() {
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if let Some(source) = sound.source.as_mut() {
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source.stop();
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source.stop();
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@ -237,8 +261,20 @@ fn source_update(
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}
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}
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SoundState::Playing => {
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SoundState::Playing => {
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if let Some(source) = sound.source.as_mut() {
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if let Some(source) = sound.source.as_mut() {
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let source_state = source.state();
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sync_source_and_components(
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if source_state == SourceState::Paused {
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source,
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transform,
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global_transform,
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gain,
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pitch,
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looping,
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reference_distance,
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max_distance,
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rolloff_factor,
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bypass_global_effects,
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&mut **global_effects,
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);
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if ![SourceState::Playing, SourceState::Stopped].contains(&source.state()) {
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source.play();
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source.play();
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}
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}
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} else {
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} else {
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@ -246,65 +282,72 @@ fn source_update(
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if let Some(buffer) = buffers.0.get(&sound.buffer.id) {
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if let Some(buffer) = buffers.0.get(&sound.buffer.id) {
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source.set_buffer(buffer.clone()).unwrap();
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source.set_buffer(buffer.clone()).unwrap();
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}
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}
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update_source_position(&mut source, transform, global_transform);
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sync_source_and_components(
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&mut source,
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transform,
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global_transform,
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gain,
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pitch,
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looping,
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reference_distance,
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max_distance,
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rolloff_factor,
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bypass_global_effects,
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&mut **global_effects,
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);
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source.play();
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source.play();
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sound.source = Some(source);
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sound.source = Some(source);
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}
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}
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}
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}
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SoundState::Paused => {
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SoundState::Paused => {
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if let Some(source) = sound.source.as_mut() {
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if let Some(source) = sound.source.as_mut() {
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if source.state() != SourceState::Paused {
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source.pause();
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source.pause();
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sync_source_and_components(
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source,
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transform,
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global_transform,
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gain,
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pitch,
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looping,
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reference_distance,
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max_distance,
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rolloff_factor,
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bypass_global_effects,
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&mut **global_effects,
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);
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}
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} else {
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} else {
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let mut source = context.new_static_source().unwrap();
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let mut source = context.new_static_source().unwrap();
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if let Some(buffer) = buffers.0.get(&sound.buffer.id) {
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if let Some(buffer) = buffers.0.get(&sound.buffer.id) {
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source.set_buffer(buffer.clone()).unwrap();
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source.set_buffer(buffer.clone()).unwrap();
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}
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}
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sync_source_and_components(
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&mut source,
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transform,
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global_transform,
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gain,
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pitch,
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looping,
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reference_distance,
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max_distance,
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rolloff_factor,
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bypass_global_effects,
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&mut **global_effects,
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);
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source.pause();
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source.pause();
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sound.source = Some(source);
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sound.source = Some(source);
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}
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}
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}
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}
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}
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}
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let state = sound.state;
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if let Some(source) = &sound.source {
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let gain = sound.gain;
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sound.state = match source.state() {
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let looping = sound.looping;
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let pitch = sound.pitch;
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let reference_distance = sound.reference_distance;
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let max_distance = sound.max_distance;
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let rolloff_factor = sound.rolloff_factor;
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let bypass_global_effects = sound.bypass_global_effects;
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let source_state = if let Some(source) = &sound.source {
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Some(source.state())
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} else {
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None
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};
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if let Some(source_state) = source_state {
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sound.state = match source_state {
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SourceState::Initial => SoundState::Stopped,
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SourceState::Initial => SoundState::Stopped,
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SourceState::Playing => SoundState::Playing,
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SourceState::Playing => SoundState::Playing,
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SourceState::Paused => SoundState::Paused,
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SourceState::Paused => SoundState::Paused,
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SourceState::Stopped => SoundState::Stopped,
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SourceState::Stopped => SoundState::Stopped,
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SourceState::Unknown(_) => SoundState::Stopped,
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SourceState::Unknown(_) => SoundState::Stopped,
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};
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};
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} else {
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sound.state = SoundState::Stopped;
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}
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if let Some(source) = sound.source.as_mut() {
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if state != SoundState::Stopped {
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source.set_gain(gain).unwrap();
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source.set_looping(looping);
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source.set_pitch(pitch).unwrap();
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source.set_reference_distance(reference_distance).unwrap();
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source.set_max_distance(max_distance).unwrap();
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source.set_rolloff_factor(rolloff_factor).unwrap();
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update_source_position(source, transform, global_transform);
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if !bypass_global_effects {
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for (send, effect) in global_effects.iter_mut().enumerate() {
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source.set_aux_send(send as i32, effect).unwrap();
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}
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}
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} else {
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sound.source = None;
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}
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}
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}
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}
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}
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}
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}
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@ -382,7 +425,7 @@ impl Plugin for OpenAlPlugin {
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if !app.world().contains_resource::<OpenAlConfig>() {
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if !app.world().contains_resource::<OpenAlConfig>() {
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app.insert_resource(OpenAlConfig::default());
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app.insert_resource(OpenAlConfig::default());
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}
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}
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let config = app.world().get_resource::<OpenAlConfig>().unwrap().clone();
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let config = *app.world().get_resource::<OpenAlConfig>().unwrap();
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let al = Alto::load_default().expect("Could not load alto");
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let al = Alto::load_default().expect("Could not load alto");
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let device = al.open(None).expect("Could not open device");
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let device = al.open(None).expect("Could not open device");
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let mut context_attrs = ContextAttrs::default();
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let mut context_attrs = ContextAttrs::default();
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