Add support for reference distance and rolloff factor.

This commit is contained in:
Nolan Darilek 2021-04-25 08:28:13 -05:00
parent 5982c63416
commit 8a07a26fb5

View File

@ -158,6 +158,8 @@ pub struct Sound {
pub gain: f32,
pub looping: bool,
pub pitch: f32,
pub reference_distance: f32,
pub rolloff_factor: f32,
#[reflect(ignore)]
pub source: Option<StaticSource>,
}
@ -170,6 +172,8 @@ impl Default for Sound {
gain: 1.,
looping: false,
pitch: 1.,
reference_distance: 1.,
rolloff_factor: 1.,
source: None,
}
}
@ -255,6 +259,8 @@ fn source_update(
let gain = sound.gain;
let looping = sound.looping;
let pitch = sound.pitch;
let reference_distance = sound.reference_distance;
let rolloff_factor = sound.rolloff_factor;
let source_state = if let Some(source) = &sound.source {
Some(source.state())
} else {
@ -276,6 +282,8 @@ fn source_update(
source.set_gain(gain).unwrap();
source.set_looping(looping);
source.set_pitch(pitch).unwrap();
source.set_reference_distance(reference_distance).unwrap();
source.set_rolloff_factor(rolloff_factor).unwrap();
update_source_position(source, transform, global_transform);
for (send, effect) in global_effects.iter_mut().enumerate() {
source.set_aux_send(send as i32, effect).unwrap();