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Add support for reference distance and rolloff factor.
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@ -158,6 +158,8 @@ pub struct Sound {
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pub gain: f32,
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pub looping: bool,
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pub pitch: f32,
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pub reference_distance: f32,
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pub rolloff_factor: f32,
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#[reflect(ignore)]
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pub source: Option<StaticSource>,
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}
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@ -170,6 +172,8 @@ impl Default for Sound {
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gain: 1.,
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looping: false,
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pitch: 1.,
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reference_distance: 1.,
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rolloff_factor: 1.,
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source: None,
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}
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}
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@ -255,6 +259,8 @@ fn source_update(
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let gain = sound.gain;
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let looping = sound.looping;
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let pitch = sound.pitch;
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let reference_distance = sound.reference_distance;
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let rolloff_factor = sound.rolloff_factor;
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let source_state = if let Some(source) = &sound.source {
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Some(source.state())
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} else {
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@ -276,6 +282,8 @@ fn source_update(
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source.set_gain(gain).unwrap();
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source.set_looping(looping);
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source.set_pitch(pitch).unwrap();
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source.set_reference_distance(reference_distance).unwrap();
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source.set_rolloff_factor(rolloff_factor).unwrap();
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update_source_position(source, transform, global_transform);
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for (send, effect) in global_effects.iter_mut().enumerate() {
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source.set_aux_send(send as i32, effect).unwrap();
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