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https://github.com/lightsoutgames/bevy_openal.git
synced 2024-11-22 01:05:56 +00:00
Switch to using hierarchies for sound playback, and restore play`stop/pause methods for forcing immediate source changes.
This commit is contained in:
parent
ea24e966ef
commit
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79
src/lib.rs
79
src/lib.rs
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@ -156,8 +156,6 @@ impl Default for Sound {
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}
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}
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}
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}
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pub type Sounds = HashMap<String, Sound>;
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#[derive(Default)]
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#[derive(Default)]
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pub struct GlobalEffects(Vec<AuxEffectSlot>);
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pub struct GlobalEffects(Vec<AuxEffectSlot>);
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@ -179,10 +177,9 @@ fn source_update(
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context: Res<Context>,
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context: Res<Context>,
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buffers: Res<Buffers>,
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buffers: Res<Buffers>,
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mut global_effects: ResMut<GlobalEffects>,
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mut global_effects: ResMut<GlobalEffects>,
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mut query: Query<(&mut Sounds, Option<&Transform>)>,
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mut query: Query<(&mut Sound, Option<&Transform>, Option<&GlobalTransform>)>,
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) {
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) {
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for (mut sounds, transform) in query.iter_mut() {
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for (mut sound, transform, global_transform) in query.iter_mut() {
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for mut sound in sounds.values_mut() {
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let state = sound.state;
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let state = sound.state;
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match state {
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match state {
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SoundState::Stopped => {
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SoundState::Stopped => {
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@ -214,26 +211,38 @@ fn source_update(
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}
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}
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}
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}
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}
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}
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if let Some(source) = sound.source.as_mut() {
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let state = sound.state;
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sound.state = match source.state() {
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let gain = sound.gain;
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let looping = sound.looping;
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let pitch = sound.pitch;
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let source_state = if let Some(source) = &sound.source {
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Some(source.state())
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} else {
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None
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};
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if let Some(source_state) = source_state {
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sound.state = match source_state {
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SourceState::Initial => SoundState::Stopped,
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SourceState::Initial => SoundState::Stopped,
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SourceState::Playing => SoundState::Playing,
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SourceState::Playing => SoundState::Playing,
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SourceState::Paused => SoundState::Paused,
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SourceState::Paused => SoundState::Paused,
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SourceState::Stopped => SoundState::Stopped,
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SourceState::Stopped => SoundState::Stopped,
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SourceState::Unknown(_) => SoundState::Stopped,
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SourceState::Unknown(_) => SoundState::Stopped,
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};
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};
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if sound.state != SoundState::Stopped {
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} else {
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source.set_gain(sound.gain).unwrap();
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sound.state = SoundState::Stopped;
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source.set_looping(sound.looping);
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}
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source.set_pitch(sound.pitch).unwrap();
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if let Some(source) = sound.source.as_mut() {
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if let Some(transform) = transform {
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if state != SoundState::Stopped {
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source.set_gain(gain).unwrap();
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source.set_looping(looping);
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source.set_pitch(pitch).unwrap();
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let translation = global_transform
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.map(|v| v.translation)
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.or_else(|| transform.map(|v| v.translation));
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if let Some(translation) = translation {
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source.set_relative(false);
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source.set_relative(false);
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source
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source
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.set_position([
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.set_position([translation.x, translation.y, translation.z])
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transform.translation.x,
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transform.translation.y,
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transform.translation.z,
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])
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.unwrap();
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.unwrap();
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} else {
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} else {
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source.set_relative(true);
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source.set_relative(true);
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@ -248,14 +257,46 @@ fn source_update(
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}
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}
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}
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}
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}
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}
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impl Sound {
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pub fn stop(&mut self) {
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if let Some(source) = self.source.as_mut() {
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source.stop();
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}
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self.state = SoundState::Stopped;
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self.source = None;
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}
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pub fn play(&mut self) {
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if let Some(source) = self.source.as_mut() {
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source.play();
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}
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self.state = SoundState::Playing;
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}
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pub fn pause(&mut self) {
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if let Some(source) = self.source.as_mut() {
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source.pause();
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}
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self.state = SoundState::Paused;
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}
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}
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}
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#[derive(Clone, Copy, Debug, Default, Reflect)]
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#[derive(Clone, Copy, Debug, Default, Reflect)]
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#[reflect(Component)]
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#[reflect(Component)]
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pub struct Listener;
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pub struct Listener;
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fn listener_update(context: ResMut<Context>, query: Query<(&Listener, Option<&Transform>)>) {
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fn listener_update(
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for (_, transform) in query.iter() {
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context: ResMut<Context>,
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query: Query<(&Listener, Option<&Transform>, Option<&GlobalTransform>)>,
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) {
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for (_, transform, global_transform) in query.iter() {
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let transform = transform.cloned().or_else(|| {
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global_transform.map(|v| {
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let matrix = v.compute_matrix();
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Transform::from_matrix(matrix)
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})
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});
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if let Some(transform) = transform {
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if let Some(transform) = transform {
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let matrix = transform.compute_matrix().inverse();
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let matrix = transform.compute_matrix().inverse();
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let look = matrix.x_axis;
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let look = matrix.x_axis;
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