mirror of
https://github.com/lightsoutgames/bevy_openal.git
synced 2024-11-14 21:56:02 +00:00
471 lines
16 KiB
Rust
471 lines
16 KiB
Rust
use std::{
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collections::HashMap,
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io::Cursor,
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ops::{Deref, DerefMut},
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sync::{Arc, Mutex},
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};
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pub use alto::efx;
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pub use alto::Context;
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pub use alto::Device;
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pub use alto::Source;
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use alto::{efx::AuxEffectSlot, ContextAttrs, SourceState};
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use alto::{Alto, Mono, StaticSource, Stereo};
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use bevy::{
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asset::{AssetLoader, HandleId, LoadContext, LoadedAsset},
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prelude::*,
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reflect::TypeUuid,
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transform::TransformSystem,
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utils::BoxedFuture,
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};
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use lewton::inside_ogg::OggStreamReader;
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use minimp3::{Decoder, Error};
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#[derive(Clone, Debug, TypeUuid)]
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#[uuid = "aa22d11e-3bed-11eb-8708-00155dea3db9"]
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pub struct Buffer {
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samples: Vec<i16>,
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sample_rate: i32,
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channels: u16,
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}
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#[derive(Clone, Copy, Debug, Default)]
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pub struct BufferAssetLoader;
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impl AssetLoader for BufferAssetLoader {
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fn load<'a>(
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&'a self,
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bytes: &'a [u8],
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load_context: &'a mut LoadContext,
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) -> BoxedFuture<'a, Result<(), anyhow::Error>> {
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Box::pin(async move {
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let cursor = Cursor::new(bytes.to_vec());
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let buffer: Option<Buffer> =
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match load_context.path().extension().unwrap().to_str().unwrap() {
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"flac" => {
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let reader = claxon::FlacReader::new(cursor);
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if let Ok(mut reader) = reader {
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let mut samples: Vec<i16> = vec![];
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for sample in reader.samples().flatten() {
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samples.push(sample as i16);
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}
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let info = reader.streaminfo();
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Some(Buffer {
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samples,
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sample_rate: info.sample_rate as i32,
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channels: info.channels as u16,
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})
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} else {
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None
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}
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}
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"ogg" => {
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let mut stream = OggStreamReader::new(cursor)?;
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let mut samples: Vec<i16> = vec![];
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while let Some(pck_samples) = &mut stream.read_dec_packet_itl()? {
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samples.append(pck_samples);
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}
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Some(Buffer {
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samples,
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channels: stream.ident_hdr.audio_channels as u16,
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sample_rate: stream.ident_hdr.audio_sample_rate as i32,
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})
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}
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"mp3" => {
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let mut decoder = Decoder::new(cursor);
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let mut samples: Vec<i16> = vec![];
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let mut channels = 0_u16;
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let mut sample_rate = 0;
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let mut succeeded = true;
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loop {
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match decoder.next_frame() {
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Ok(mut frame) => {
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samples.append(&mut frame.data);
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channels = frame.channels as u16;
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sample_rate = frame.sample_rate;
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}
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Err(Error::Eof) => break,
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Err(_) => {
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succeeded = false;
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break;
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}
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};
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}
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if succeeded {
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Some(Buffer {
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samples,
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channels,
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sample_rate,
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})
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} else {
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None
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}
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}
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"wav" => {
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let reader = hound::WavReader::new(cursor);
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if let Ok(mut reader) = reader {
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let mut samples: Vec<i16> = vec![];
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for sample in reader.samples::<i16>().flatten() {
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samples.push(sample);
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}
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Some(Buffer {
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samples,
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sample_rate: reader.spec().sample_rate as i32,
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channels: reader.spec().channels,
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})
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} else {
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None
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}
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}
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_ => None,
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};
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if let Some(buffer) = buffer {
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load_context.set_default_asset(LoadedAsset::new(buffer));
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}
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Ok(())
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})
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}
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fn extensions(&self) -> &[&str] {
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&["flac", "ogg", "mp3", "wav"]
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}
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}
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// TODO: Make non-public when we have multi-stage asset loading.
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#[derive(Default)]
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pub struct Buffers(pub HashMap<HandleId, Arc<alto::Buffer>>);
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fn buffer_creation(
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context: Res<Context>,
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mut buffers: ResMut<Buffers>,
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mut events: EventReader<AssetEvent<Buffer>>,
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assets: Res<Assets<Buffer>>,
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) {
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for event in events.iter() {
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match event {
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AssetEvent::Created { handle } => {
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if let Some(buffer) = assets.get(handle) {
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let buffer = match buffer.channels {
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1 => {
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context.new_buffer::<Mono<i16>, _>(&buffer.samples, buffer.sample_rate)
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}
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2 => context
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.new_buffer::<Stereo<i16>, _>(&buffer.samples, buffer.sample_rate),
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_ => {
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panic!("Unsupported channel count");
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}
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};
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if let Ok(buffer) = buffer {
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buffers.0.insert(handle.id, Arc::new(buffer));
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}
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}
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}
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AssetEvent::Modified { handle: _ } => {}
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AssetEvent::Removed { handle } => {
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buffers.0.remove(&handle.id);
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}
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}
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}
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}
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#[derive(Clone, Copy, Debug, PartialEq, Reflect)]
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pub enum SoundState {
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Stopped,
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Playing,
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Paused,
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}
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impl Default for SoundState {
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fn default() -> Self {
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SoundState::Stopped
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}
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}
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#[derive(Clone, Reflect)]
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pub struct Sound {
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pub buffer: Handle<Buffer>,
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pub state: SoundState,
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pub gain: f32,
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pub pitch: f32,
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pub looping: bool,
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pub reference_distance: f32,
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pub max_distance: f32,
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pub rolloff_factor: f32,
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pub radius: f32,
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pub bypass_global_effects: bool,
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#[reflect(ignore)]
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pub source: Option<Arc<Mutex<StaticSource>>>,
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}
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impl Default for Sound {
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fn default() -> Self {
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Self {
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buffer: Default::default(),
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state: Default::default(),
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gain: 1.,
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looping: false,
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pitch: 1.,
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reference_distance: 1.,
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max_distance: f32::MAX,
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rolloff_factor: 1.,
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radius: 0.,
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bypass_global_effects: false,
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source: None,
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}
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}
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}
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impl Sound {
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pub fn stop(&mut self) {
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if let Some(source) = self.source.as_mut() {
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let mut source = source.lock().unwrap();
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source.stop();
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}
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self.state = SoundState::Stopped;
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self.source = None;
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}
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pub fn play(&mut self) {
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if let Some(source) = self.source.as_mut() {
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let mut source = source.lock().unwrap();
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source.play();
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}
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self.state = SoundState::Playing;
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}
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pub fn pause(&mut self) {
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if let Some(source) = self.source.as_mut() {
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let mut source = source.lock().unwrap();
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source.pause();
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}
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self.state = SoundState::Paused;
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}
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}
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#[derive(Clone, Copy, Debug, Default, Reflect)]
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#[reflect(Component)]
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pub struct Listener;
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#[derive(Default)]
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pub struct GlobalEffects(Vec<AuxEffectSlot>);
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impl Deref for GlobalEffects {
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type Target = Vec<AuxEffectSlot>;
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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}
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impl DerefMut for GlobalEffects {
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fn deref_mut(&mut self) -> &mut Self::Target {
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&mut self.0
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}
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}
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fn update_listener(
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context: ResMut<Context>,
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query: Query<(&Listener, Option<&Transform>, Option<&GlobalTransform>)>,
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) {
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for (_, transform, global_transform) in query.iter() {
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let transform: Option<Transform> = global_transform
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.map(|v| {
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let transform: Transform = (*v).into();
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transform
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})
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.or_else(|| transform.cloned());
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if let Some(transform) = transform {
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let look = transform.local_x();
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let up = transform.local_z();
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if let Err(e) = context.set_position([
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transform.translation.x,
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transform.translation.y,
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transform.translation.z,
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]) {
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error!("Error setting listener position: {:?}", e);
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}
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if let Err(e) = context.set_orientation(([look.x, look.y, look.z], [up.x, up.y, up.z]))
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{
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error!("Error setting listener orientation: {:?}", e);
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}
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} else {
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context.set_position([0., 0., 0.]).ok();
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context.set_orientation(([0., 0., 1.], [0., 1., 0.])).ok();
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}
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}
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}
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fn update_source_properties(
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context: Res<Context>,
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buffers: Res<Buffers>,
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mut global_effects: ResMut<GlobalEffects>,
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mut query: Query<(&mut Sound, Option<&Transform>, Option<&GlobalTransform>)>,
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) {
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for (mut sound, transform, global_transform) in query.iter_mut() {
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let Sound {
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gain,
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pitch,
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looping,
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reference_distance,
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max_distance,
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rolloff_factor,
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radius,
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bypass_global_effects,
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state,
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..
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} = *sound;
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if state != SoundState::Stopped {
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if sound.source.is_none() {
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if let Ok(mut source) = context.new_static_source() {
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if let Some(buffer) = buffers.0.get(&sound.buffer.id) {
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source.set_buffer(buffer.clone()).unwrap();
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}
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sound.source = Some(Arc::new(Mutex::new(source)));
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}
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}
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if let Some(source) = sound.source.as_mut() {
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let mut source = source.lock().unwrap();
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let translation = global_transform
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.map(|v| v.translation)
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.or_else(|| transform.map(|v| v.translation));
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if let Some(translation) = translation {
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source.set_relative(false);
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source
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.set_position([translation.x, translation.y, translation.z])
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.ok();
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} else {
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source.set_relative(true);
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source.set_position([0., 0., 0.]).ok();
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}
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source.set_gain(gain).ok();
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source.set_pitch(pitch).ok();
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source.set_looping(looping);
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source.set_reference_distance(reference_distance).ok();
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source.set_max_distance(max_distance).ok();
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source.set_rolloff_factor(rolloff_factor).ok();
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source.set_radius(radius).ok();
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if !bypass_global_effects {
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for (send, effect) in global_effects.iter_mut().enumerate() {
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source.set_aux_send(send as i32, effect).ok();
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}
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}
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}
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}
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}
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}
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fn update_source_state(mut query: Query<&mut Sound>) {
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for mut sound in query.iter_mut() {
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let mut clear = false;
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match &sound.state {
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SoundState::Stopped => {
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if let Some(source) = sound.source.as_mut() {
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let mut source = source.lock().unwrap();
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source.stop();
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}
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sound.source = None;
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}
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SoundState::Playing => {
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if let Some(source) = sound.source.as_mut() {
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let mut source = source.lock().unwrap();
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if !vec![
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SourceState::Initial,
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SourceState::Playing,
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SourceState::Paused,
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]
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.contains(&source.state())
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{
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clear = true;
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} else if source.state() != SourceState::Playing {
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source.play();
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}
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}
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}
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SoundState::Paused => {
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if let Some(source) = sound.source.as_mut() {
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let mut source = source.lock().unwrap();
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if source.state() != SourceState::Paused {
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source.pause();
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}
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}
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}
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}
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if clear {
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sound.source = None;
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sound.state = SoundState::Stopped;
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}
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if let Some(source) = sound.source.clone() {
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let source = source.lock().unwrap();
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sound.state = match &source.state() {
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SourceState::Initial => SoundState::Stopped,
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SourceState::Playing => SoundState::Playing,
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SourceState::Paused => SoundState::Paused,
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SourceState::Stopped => SoundState::Stopped,
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SourceState::Unknown(_) => SoundState::Stopped,
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};
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}
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}
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}
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#[derive(Clone, Copy, Debug, Default)]
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pub struct OpenAlConfig {
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pub soft_hrtf: bool,
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}
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pub struct OpenAlPlugin;
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#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, SystemLabel)]
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pub enum OpenAlSystem {
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UpdateListener,
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UpdateSourceProperties,
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UpdateSourceState,
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}
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impl Plugin for OpenAlPlugin {
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fn build(&self, app: &mut AppBuilder) {
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if !app.world().contains_resource::<OpenAlConfig>() {
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app.insert_resource(OpenAlConfig::default());
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}
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let config = *app.world().get_resource::<OpenAlConfig>().unwrap();
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let al = Alto::load_default().expect("Could not load alto");
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let device = al.open(None).expect("Could not open device");
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let mut context_attrs = ContextAttrs::default();
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if config.soft_hrtf {
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context_attrs.soft_hrtf = Some(true);
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}
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let context = device
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.new_context(Some(context_attrs))
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.expect("Could not create context");
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app.add_asset::<Buffer>()
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.init_asset_loader::<BufferAssetLoader>()
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.insert_non_send_resource(device)
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.insert_resource(context)
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.insert_resource(Buffers::default())
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.insert_resource(GlobalEffects::default())
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.register_type::<Listener>()
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.add_system(buffer_creation.system())
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.add_system_to_stage(
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CoreStage::PostUpdate,
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update_listener
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.system()
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.label(OpenAlSystem::UpdateListener)
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.after(TransformSystem::TransformPropagate)
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.before(OpenAlSystem::UpdateSourceState),
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)
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.add_system_to_stage(
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CoreStage::PostUpdate,
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update_source_properties
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.system()
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.label(OpenAlSystem::UpdateSourceProperties)
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.after(TransformSystem::TransformPropagate)
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.before(OpenAlSystem::UpdateSourceState),
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)
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.add_system_to_stage(
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CoreStage::PostUpdate,
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update_source_state
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.system()
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.label(OpenAlSystem::UpdateSourceState),
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);
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}
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}
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