chore: Restructure system schedule to more idiomatic Bevy 0.10 style.
All checks were successful
continuous-integration/drone/push Build is passing

This commit is contained in:
Nolan Darilek 2023-04-03 14:48:05 -05:00
parent b1c1e82866
commit 855fb714da

View File

@ -693,9 +693,11 @@ fn events(
#[derive(SystemSet, Clone, Hash, Debug, PartialEq, Eq)]
pub enum SynthizerSets {
First,
UpdateHandles,
UpdateProperties,
UpdateState,
Last,
}
#[derive(Resource)]
@ -756,70 +758,42 @@ impl Plugin for SynthizerPlugin {
.init_resource::<LastAudio>()
.insert_resource(defaults)
.add_event::<SynthizerEvent>()
.add_system(sync_config.in_base_set(CoreSet::PreUpdate))
.add_system(
swap_buffers
.in_base_set(CoreSet::PostUpdate)
.before(SynthizerSets::UpdateHandles),
.add_systems(
(sync_config, swap_buffers, change_panner_strategy)
.in_set(SynthizerSets::First)
.in_base_set(CoreSet::PreUpdate),
)
.add_system(
change_panner_strategy
.configure_set(SynthizerSets::First.before(SynthizerSets::UpdateHandles))
.add_systems(
(add_source_handle, add_generator, add_sound_without_source)
.in_base_set(CoreSet::PostUpdate)
.before(SynthizerSets::UpdateHandles),
.in_set(SynthizerSets::UpdateHandles),
)
.configure_set(SynthizerSets::UpdateHandles.before(SynthizerSets::UpdateProperties))
.add_systems(
(
update_listener,
update_source_properties,
update_sound_properties,
)
.add_system(
add_source_handle
.in_base_set(CoreSet::PostUpdate)
.in_set(SynthizerSets::UpdateHandles)
.before(SynthizerSets::UpdateProperties),
.in_set(SynthizerSets::UpdateProperties),
)
.add_system(
add_generator
.in_base_set(CoreSet::PostUpdate)
.in_set(SynthizerSets::UpdateHandles)
.before(SynthizerSets::UpdateProperties),
.configure_set(
SynthizerSets::UpdateProperties
.before(SynthizerSets::UpdateState)
.after(TransformSystem::TransformPropagate),
)
.add_system(
add_sound_without_source
.in_base_set(CoreSet::PostUpdate)
.in_set(SynthizerSets::UpdateHandles)
.before(SynthizerSets::UpdateProperties),
)
.add_system(
update_listener
.in_base_set(CoreSet::PostUpdate)
.in_set(SynthizerSets::UpdateProperties)
.after(TransformSystem::TransformPropagate)
.before(SynthizerSets::UpdateState),
)
.add_system(
update_source_properties
.in_base_set(CoreSet::PostUpdate)
.in_set(SynthizerSets::UpdateProperties)
.after(TransformSystem::TransformPropagate)
.before(SynthizerSets::UpdateState),
)
.add_system(
update_sound_properties
.in_base_set(CoreSet::PostUpdate)
.in_set(SynthizerSets::UpdateProperties)
.before(SynthizerSets::UpdateState),
)
.add_system(
update_source_playback_state
.add_systems(
(update_source_playback_state, update_sound_playback_state)
.in_base_set(CoreSet::PostUpdate)
.in_set(SynthizerSets::UpdateState),
)
.add_system(
update_sound_playback_state
.in_base_set(CoreSet::PostUpdate)
.in_set(SynthizerSets::UpdateState),
)
.add_system(remove_sound.in_base_set(CoreSet::PostUpdate))
.add_system(
events
.in_base_set(CoreSet::PostUpdate)
.after(SynthizerSets::UpdateState),
.configure_set(SynthizerSets::UpdateState.before(SynthizerSets::Last))
.add_systems(
(remove_sound, events)
.in_set(SynthizerSets::Last)
.in_base_set(CoreSet::PostUpdate),
);
}
}