chore: Update to Bevy 0.10.
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This commit is contained in:
Nolan Darilek 2023-03-06 14:24:23 -06:00
parent 35f132d858
commit b381e1501f
3 changed files with 47 additions and 42 deletions

View File

@ -11,11 +11,11 @@ repository = "https://labs.lightsout.games/projects/bevy_synthizer"
[dependencies]
anyhow = "1"
bevy = { version = "0.9", default-features = false, features = ["bevy_asset"] }
bevy = { version = "0.10", default-features = false, features = ["bevy_asset"] }
synthizer = "0.5.6"
[dev-dependencies]
bevy = { version = "0.9", default-features = true }
bevy = { version = "0.10", default-features = true }
[package.metadata.release]
publish = false

View File

@ -31,7 +31,7 @@ fn load_and_create(
return;
}
handles.loaded = asset_server
.get_group_load_state(handles.sounds.iter().map(|handle| handle.id))
.get_group_load_state(handles.sounds.iter().map(|handle| handle.id()))
== LoadState::Loaded;
if handles.loaded {
commands.spawn((

View File

@ -365,8 +365,8 @@ fn swap_buffers(
}
fn change_panner_strategy(
changed: Query<(Entity, ChangeTrackers<PannerStrategy>)>,
removed: RemovedComponents<PannerStrategy>,
changed: Query<(Entity, Ref<PannerStrategy>)>,
mut removed: RemovedComponents<PannerStrategy>,
mut sources: Query<&mut Source>,
) {
let mut check = vec![];
@ -589,7 +589,7 @@ fn update_sound_playback_state(query: Query<&Sound>) {
}
}
fn remove_sound(mut last_buffer: ResMut<LastAudio>, removed: RemovedComponents<Source>) {
fn remove_sound(mut last_buffer: ResMut<LastAudio>, mut removed: RemovedComponents<Source>) {
for entity in removed.iter() {
last_buffer.remove(&entity);
}
@ -691,7 +691,7 @@ fn events(
});
}
#[derive(SystemLabel, Clone, Hash, Debug, PartialEq, Eq)]
#[derive(SystemSet, Clone, Hash, Debug, PartialEq, Eq)]
pub enum SynthizerSystems {
UpdateHandles,
UpdateProperties,
@ -756,65 +756,70 @@ impl Plugin for SynthizerPlugin {
.init_resource::<LastAudio>()
.insert_resource(defaults)
.add_event::<SynthizerEvent>()
.add_system_to_stage(CoreStage::PreUpdate, sync_config)
.add_system_to_stage(
CoreStage::PostUpdate,
swap_buffers.before(SynthizerSystems::UpdateHandles),
.add_system(sync_config.in_base_set(CoreSet::PreUpdate))
.add_system(
swap_buffers
.in_base_set(CoreSet::PostUpdate)
.before(SynthizerSystems::UpdateHandles),
)
.add_system_to_stage(
CoreStage::PostUpdate,
change_panner_strategy.before(SynthizerSystems::UpdateHandles),
.add_system(
change_panner_strategy
.in_base_set(CoreSet::PostUpdate)
.before(SynthizerSystems::UpdateHandles),
)
.add_system_to_stage(
CoreStage::PostUpdate,
.add_system(
add_source_handle
.label(SynthizerSystems::UpdateHandles)
.in_base_set(CoreSet::PostUpdate)
.in_set(SynthizerSystems::UpdateHandles)
.before(SynthizerSystems::UpdateProperties),
)
.add_system_to_stage(
CoreStage::PostUpdate,
.add_system(
add_generator
.label(SynthizerSystems::UpdateHandles)
.in_base_set(CoreSet::PostUpdate)
.in_set(SynthizerSystems::UpdateHandles)
.before(SynthizerSystems::UpdateProperties),
)
.add_system_to_stage(
CoreStage::PostUpdate,
.add_system(
add_sound_without_source
.label(SynthizerSystems::UpdateHandles)
.in_base_set(CoreSet::PostUpdate)
.in_set(SynthizerSystems::UpdateHandles)
.before(SynthizerSystems::UpdateProperties),
)
.add_system_to_stage(
CoreStage::PostUpdate,
.add_system(
update_listener
.label(SynthizerSystems::UpdateProperties)
.in_base_set(CoreSet::PostUpdate)
.in_set(SynthizerSystems::UpdateProperties)
.after(TransformSystem::TransformPropagate)
.before(SynthizerSystems::UpdateState),
)
.add_system_to_stage(
CoreStage::PostUpdate,
.add_system(
update_source_properties
.label(SynthizerSystems::UpdateProperties)
.in_base_set(CoreSet::PostUpdate)
.in_set(SynthizerSystems::UpdateProperties)
.after(TransformSystem::TransformPropagate)
.before(SynthizerSystems::UpdateState),
)
.add_system_to_stage(
CoreStage::PostUpdate,
.add_system(
update_sound_properties
.label(SynthizerSystems::UpdateProperties)
.in_base_set(CoreSet::PostUpdate)
.in_set(SynthizerSystems::UpdateProperties)
.before(SynthizerSystems::UpdateState),
)
.add_system_to_stage(
CoreStage::PostUpdate,
update_source_playback_state.label(SynthizerSystems::UpdateState),
.add_system(
update_source_playback_state
.in_base_set(CoreSet::PostUpdate)
.in_set(SynthizerSystems::UpdateState),
)
.add_system_to_stage(
CoreStage::PostUpdate,
update_sound_playback_state.label(SynthizerSystems::UpdateState),
.add_system(
update_sound_playback_state
.in_base_set(CoreSet::PostUpdate)
.in_set(SynthizerSystems::UpdateState),
)
.add_system_to_stage(CoreStage::PostUpdate, remove_sound)
.add_system_to_stage(
CoreStage::PostUpdate,
events.after(SynthizerSystems::UpdateState),
.add_system(remove_sound.in_base_set(CoreSet::PostUpdate))
.add_system(
events
.in_base_set(CoreSet::PostUpdate)
.after(SynthizerSystems::UpdateState),
);
}
}