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name: Release
on:
push:
tags:
- "v[0-9]+.[0-9]+.[0-9]+*"
workflow_dispatch:
jobs:
release:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/cache@v4
with:
path: ~/.cache/pre-commit
key: pre-commit|${{ env.PY }}|${{ hashFiles('.pre-commit-config.yaml') }}
- uses: actions/cache@v4
with:
path: |
~/.cargo/bin/
~/.cargo/registry/index/
~/.cargo/registry/cache/
~/.cargo/git/db/
target/
key: ${{ runner.os }}-cargo-${{ hashFiles('**/Cargo.lock') }}
- uses: dtolnay/rust-toolchain@master
with:
toolchain: stable
components: rustfmt, clippy
- name: install Linux build dependencies
run: sudo apt-get update; sudo apt-get install -y --no-install-recommends libasound2-dev libudev-dev libwayland-dev libclang-dev cmake
if: runner.os == 'linux'
- uses: actions/setup-python@v3
- uses: pre-commit/action@v3.0.1
- name: Publish
run: cargo publish
env:
CARGO_REGISTRY_TOKEN: ${{ secrets.CARGO_REGISTRY_TOKEN }}

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name: Test
on:
pull_request:
push:
jobs:
test:
strategy:
matrix:
# os: [windows-latest, ubuntu-latest, macos-latest]
os: [ubuntu-latest]
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v4
- uses: actions/cache@v4
with:
path: ~/.cache/pre-commit
key: pre-commit|${{ env.PY }}|${{ hashFiles('.pre-commit-config.yaml') }}
- uses: actions/cache@v4
with:
path: |
~/.cargo/bin/
~/.cargo/registry/index/
~/.cargo/registry/cache/
~/.cargo/git/db/
target/
key: ${{ runner.os }}-cargo-${{ hashFiles('**/Cargo.lock') }}
- uses: dtolnay/rust-toolchain@master
with:
toolchain: stable
components: rustfmt, clippy
- name: install Linux build dependencies
run: sudo apt-get update; sudo apt-get install -y --no-install-recommends libasound2-dev libudev-dev libwayland-dev libclang-dev cmake
if: runner.os == 'linux'
- uses: actions/setup-python@v3
- uses: pre-commit/action@v3.0.1

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fail_fast: true
repos:
- repo: https://github.com/doublify/pre-commit-rust
rev: v1.0
hooks:
- id: fmt
args: [--, --check]
- id: cargo-check
args: [--bins, --examples]
- id: clippy

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# Changelog
All notable changes to this project will be documented in this file.
## Version 0.9.0 - 2024-12-06
### Miscellaneous Tasks
- Upgrade to Bevy 0.15.
## Version 0.8.0 - 2024-12-02
### Bug Fixes
- Clear generator when source is cleared, and improve handling for changing source types.
### Features
- Add `Sound.playback_position` to support initializing new buffers at non-zero playback position.
### Miscellaneous Tasks
- Clean up code.
## Version 0.7.0 - 2024-07-07
### Miscellaneous Tasks
- Add pre-commit.
- Switch to Gitea Actions.
- Upgrade to Bevy 0.14.
## Version 0.6.0 - 2024-03-14
### Miscellaneous Tasks
- Upgrade Bevy to v0.13.
## Version 0.5.0 - 2024-02-09
### Bug Fixes
- Clean up `LastAudio` when `Sound` is removed, not `Source`.
### Features
- [**breaking**] Renamed `SynthizerSets::First` to `SynthizerSets::PreUpdate` and moved remaining systems into `PostUpdate`.
- [**breaking**] Removed `Sound.restart`. Clear `Sound.generator` for equivalent functionality.
### Miscellaneous Tasks
- Clean up code.
- Bump dependencies.
## Version 0.4.0 - 2023-07-16
### Miscellaneous Tasks
- Update to Bevy 0.11.
## Version 0.3.2 - 2023-05-04
### Bug Fixes
- Instantiate sources for sounds without a source in `PreUpdate`.
## Version 0.3.1 - 2023-04-04
### Miscellaneous Tasks
- Only `update_source_properties` and `update_listener` need to run after transform propagation.
## Version 0.3.0 - 2023-04-03
### Features
- [**breaking**] Renamed `SynthizerSystems` to `SynthizerSets`.
### Miscellaneous Tasks
- Restructure system schedule to more idiomatic Bevy 0.10 style.
## Version 0.2.0 - 2023-03-06
### Features
- `Sound` components can now get audio from either buffers or generators.
### Miscellaneous Tasks
- Update to Bevy 0.10.
## Version 0.1.0 - 2022-12-17
### Miscellaneous Tasks
- Initial release.
<!-- generated by git-cliff -->

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[package] [package]
name = "bevy_synthizer" name = "bevy_synthizer"
version = "0.9.0" version = "0.1.0"
authors = ["Nolan Darilek <nolan@thewordnerd.info>"] authors = ["Nolan Darilek <nolan@thewordnerd.info>"]
description = "A Bevy plugin for Synthizer, a library for 3D audio and synthesis with a focus on games and VR applications"
license = "MIT OR Apache-2.0" license = "MIT OR Apache-2.0"
edition = "2021" edition = "2021"
repository = "https://labs.lightsout.games/projects/bevy_synthizer"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
bevy = { version = "0.15", default-features = false, features = ["bevy_asset"] } anyhow = "1"
synthizer = "0.5.6" bevy = { version = "0.8", default-features = false, features = ["bevy_asset"] }
thiserror = "1" synthizer = { git = "https://github.com/synthizer/synthizer-rs" }
[dev-dependencies] [dev-dependencies]
bevy = { version = "0.15", default-features = true } bevy = { version = "0.8", default-features = true }
[package.metadata.release]
publish = false
push = false
pre-release-hook = ["git-cliff", "-o", "CHANGELOG.md", "--tag", "{{version}}"]
pre-release-commit-message = "Release"

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# configuration file for git-cliff (0.1.0)
[changelog]
# changelog header
header = """
# Changelog\n
All notable changes to this project will be documented in this file.\n
"""
# template for the changelog body
# https://tera.netlify.app/docs/#introduction
body = """
{% if version %}\
## Version {{ version | trim_start_matches(pat="v") }} - {{ timestamp | date(format="%Y-%m-%d") }}
{% else %}\
## Unreleased
{% endif %}\
{% for group, commits in commits | group_by(attribute="group") %}
### {{ group | upper_first }}
{% for commit in commits %}
- {% if commit.breaking %}[**breaking**] {% endif %}{{ commit.message | upper_first }}\
{% endfor %}
{% endfor %}\n
"""
# remove the leading and trailing whitespace from the template
trim = true
# changelog footer
footer = """
<!-- generated by git-cliff -->
"""
[git]
# parse the commits based on https://www.conventionalcommits.org
conventional_commits = true
# filter out the commits that are not conventional
filter_unconventional = true
# regex for parsing and grouping commits
commit_parsers = [
{ message = "^feat", group = "Features"},
{ message = "^fix", group = "Bug Fixes"},
{ message = "^doc", group = "Documentation"},
{ message = "^perf", group = "Performance"},
{ message = "^refactor", group = "Refactor"},
{ message = "^style", group = "Styling"},
{ message = "^test", group = "Testing"},
{ message = "^chore\\(release\\): prepare for", skip = true},
{ message = "^chore", group = "Miscellaneous Tasks"},
{ body = ".*security", group = "Security"},
]
# filter out the commits that are not matched by commit parsers
filter_commits = false
# glob pattern for matching git tags
tag_pattern = "v[0-9]*"
# regex for skipping tags
skip_tags = ""
# regex for ignoring tags
ignore_tags = ""
# sort the tags chronologically
date_order = false
# sort the commits inside sections by oldest/newest order
sort_commits = "oldest"

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use std::f32;
use bevy::{asset::LoadedFolder, prelude::*};
use bevy_synthizer::*;
#[derive(Component, Deref, DerefMut)]
struct RotationTimer(Timer);
impl Default for RotationTimer {
fn default() -> Self {
Self(Timer::from_seconds(30., TimerMode::Repeating))
}
}
#[derive(Resource, Default, Deref, DerefMut)]
struct AssetHandles(Handle<LoadedFolder>);
fn setup(asset_server: Res<AssetServer>, mut handles: ResMut<AssetHandles>) {
**handles = asset_server.load_folder(".");
}
fn load_and_create(
mut commands: Commands,
asset_server: Res<AssetServer>,
handles: Res<AssetHandles>,
listeners: Query<&Listener>,
) {
if !asset_server.is_loaded_with_dependencies(&**handles) {
return;
}
if !listeners.is_empty() {
return;
}
commands.spawn((Transform::default(), Listener, RotationTimer::default()));
let handle = asset_server.load("footstep.wav");
commands.spawn((
Transform::from_translation(Vec3::new(10., 0., 0.)),
Source::default(),
Sound {
audio: handle.into(),
looping: true,
..default()
},
));
}
fn rotate_listener(time: Res<Time>, mut query: Query<(&mut RotationTimer, &mut Transform)>) {
for (mut timer, mut transform) in query.iter_mut() {
timer.tick(time.delta());
let angle = f32::consts::PI * 2. * timer.fraction();
transform.rotation = Quat::from_rotation_z(angle);
}
}
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
SynthizerPlugin {
default_panner_strategy: Some(bevy_synthizer::syz::PannerStrategy::Hrtf),
default_distance_model: Some(bevy_synthizer::syz::DistanceModel::Inverse),
..default()
},
))
.init_resource::<AssetHandles>()
.add_systems(Startup, setup)
.add_systems(Update, (load_and_create, rotate_listener))
.run();
}

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examples/game.rs Normal file
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use std::f32;
use bevy::{asset::LoadState, prelude::*};
use bevy_synthizer::*;
#[derive(Component, Deref, DerefMut)]
struct RotationTimer(Timer);
impl Default for RotationTimer {
fn default() -> Self {
Self(Timer::from_seconds(30., true))
}
}
#[derive(Default)]
struct AssetHandles {
sounds: Vec<HandleUntyped>,
loaded: bool,
}
fn setup(asset_server: Res<AssetServer>, mut handles: ResMut<AssetHandles>) {
handles.sounds = asset_server.load_folder(".").expect("Failed to load sfx");
}
fn load_and_create(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut handles: ResMut<AssetHandles>,
) {
if handles.loaded {
return;
}
handles.loaded = asset_server
.get_group_load_state(handles.sounds.iter().map(|handle| handle.id))
== LoadState::Loaded;
if handles.loaded {
commands
.spawn_bundle(TransformBundle::default())
.insert(Listener)
.insert(RotationTimer::default());
let handle = handles.sounds[0].clone();
let buffer = asset_server.get_handle(handle);
commands
.spawn_bundle(TransformBundle::from(Transform::from_translation(
Vec3::new(10., 0., 0.),
)))
.insert(Source::default())
.insert(Sound {
buffer,
looping: true,
..default()
});
}
}
fn rotate_listener(time: Res<Time>, mut query: Query<(&mut RotationTimer, &mut Transform)>) {
for (mut timer, mut transform) in query.iter_mut() {
timer.tick(time.delta());
let angle = f32::consts::PI * 2. * timer.percent();
transform.rotation = Quat::from_rotation_z(angle);
}
}
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.insert_resource(SynthizerConfig {
default_panner_strategy: Some(bevy_synthizer::syz::PannerStrategy::Hrtf),
default_distance_model: Some(bevy_synthizer::syz::DistanceModel::Inverse),
..default()
})
.add_plugin(SynthizerPlugin)
.add_system(bevy::window::close_on_esc)
.init_resource::<AssetHandles>()
.add_startup_system(setup)
.add_system(load_and_create)
.add_system(rotate_listener)
.run();
}

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use std::f32;
use bevy::prelude::*;
use bevy_synthizer::*;
#[derive(Component, Deref, DerefMut)]
struct RotationTimer(Timer);
impl Default for RotationTimer {
fn default() -> Self {
Self(Timer::from_seconds(30., TimerMode::Repeating))
}
}
fn setup(mut commands: Commands, context: Res<Context>) {
commands.spawn((Transform::default(), Listener, RotationTimer::default()));
let generator: syz::Generator = syz::FastSineBankGenerator::new_sine(&context, 440.)
.expect("Failed to create generator")
.into();
commands.spawn((
Transform::from_translation(Vec3::new(10., 0., 0.)),
Source::default(),
Sound {
audio: generator.into(),
looping: true,
..default()
},
));
}
fn rotate_listener(time: Res<Time>, mut query: Query<(&mut RotationTimer, &mut Transform)>) {
for (mut timer, mut transform) in query.iter_mut() {
timer.tick(time.delta());
let angle = f32::consts::PI * 2. * timer.fraction();
transform.rotation = Quat::from_rotation_z(angle);
}
}
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
SynthizerPlugin {
default_panner_strategy: Some(bevy_synthizer::syz::PannerStrategy::Hrtf),
default_distance_model: Some(bevy_synthizer::syz::DistanceModel::Inverse),
..default()
},
))
.add_systems(Startup, setup)
.add_systems(Update, rotate_listener)
.run();
}

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