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https://github.com/lightsoutgames/bevy_tts.git
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Add an example.
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examples/hello_world.rs
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80
examples/hello_world.rs
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use bevy::prelude::*;
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use bevy_tts::*;
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fn main() {
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App::build()
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.add_plugins(DefaultPlugins)
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.add_plugin(bevy_tts::TtsPlugin)
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.add_system(bevy::input::system::exit_on_esc_system.system())
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.add_startup_system(setup)
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.add_system(event_poll)
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.add_system(greet)
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.run();
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}
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// Speaks a bunch of messages and changes TTS properties.
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fn setup(mut tts: ResMut<TTS>) {
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tts.speak("Hello, world.", false).unwrap();
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let Features { rate, .. } = tts.supported_features();
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if rate {
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let original_rate = tts.get_rate().unwrap();
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tts.speak(format!("Current rate: {}", original_rate), false)
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.unwrap();
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let max_rate = tts.max_rate();
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tts.set_rate(max_rate).unwrap();
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tts.speak("This is very fast.", false).unwrap();
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let min_rate = tts.min_rate();
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tts.set_rate(min_rate).unwrap();
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tts.speak("This is very slow.", false).unwrap();
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let normal_rate = tts.normal_rate();
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tts.set_rate(normal_rate).unwrap();
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tts.speak("This is the normal rate.", false).unwrap();
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tts.set_rate(original_rate).unwrap();
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}
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let Features { pitch, .. } = tts.supported_features();
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if pitch {
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let original_pitch = tts.get_pitch().unwrap();
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let max_pitch = tts.max_pitch();
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tts.set_pitch(max_pitch).unwrap();
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tts.speak("This is high-pitch.", false).unwrap();
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let min_pitch = tts.min_pitch();
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tts.set_pitch(min_pitch).unwrap();
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tts.speak("This is low pitch.", false).unwrap();
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let normal_pitch = tts.normal_pitch();
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tts.set_pitch(normal_pitch).unwrap();
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tts.speak("This is normal pitch.", false).unwrap();
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tts.set_pitch(original_pitch).unwrap();
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}
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let Features { volume, .. } = tts.supported_features();
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if volume {
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let original_volume = tts.get_volume().unwrap();
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let max_volume = tts.max_volume();
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tts.set_volume(max_volume).unwrap();
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tts.speak("This is loud!", false).unwrap();
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let min_volume = tts.min_volume();
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tts.set_volume(min_volume).unwrap();
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tts.speak("This is quiet.", false).unwrap();
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let normal_volume = tts.normal_volume();
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tts.set_volume(normal_volume).unwrap();
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tts.speak("This is normal volume.", false).unwrap();
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tts.set_volume(original_volume).unwrap();
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}
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tts.speak("Press G for a greeting.", false).unwrap();
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}
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// Reports events from TTS subsystem.
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fn event_poll(
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mut tts_event_reader: Local<EventReader<TtsEvent>>,
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tts_events: Res<Events<TtsEvent>>,
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) {
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for event in tts_event_reader.iter(&tts_events) {
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println!("{:?}", event);
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}
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}
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// Shows how to output speech in response to a keypress.
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fn greet(input: Res<Input<KeyCode>>, mut tts: ResMut<TTS>) {
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if input.just_pressed(KeyCode::G) {
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tts.speak("Hey there!", true).unwrap();
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}
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}
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