371 lines
12 KiB
Rust
371 lines
12 KiB
Rust
|
use std::collections::{HashMap, HashSet};
|
||
|
|
||
|
use bevy::prelude::*;
|
||
|
use derive_more::{Deref, DerefMut};
|
||
|
use mapgen::{geometry::Rect as MRect, Map as MapgenMap, MapFilter, TileType};
|
||
|
use maze_generator::{prelude::*, recursive_backtracking::RbGenerator};
|
||
|
use rand::prelude::StdRng;
|
||
|
|
||
|
use crate::{
|
||
|
core::{Area, Coordinates, Player, PointLike},
|
||
|
exploration::{ExplorationType, Mappable},
|
||
|
log::Log,
|
||
|
};
|
||
|
|
||
|
impl From<mapgen::geometry::Point> for Coordinates {
|
||
|
fn from(point: mapgen::geometry::Point) -> Self {
|
||
|
Self((point.x as f32, point.y as f32))
|
||
|
}
|
||
|
}
|
||
|
#[derive(Clone, Debug, Default, Deref, DerefMut)]
|
||
|
pub struct Areas(pub Vec<Area>);
|
||
|
|
||
|
#[derive(Clone, Copy, Debug, Default, Reflect)]
|
||
|
#[reflect(Component)]
|
||
|
pub struct Exit;
|
||
|
|
||
|
#[derive(Clone, Default)]
|
||
|
pub struct Map {
|
||
|
pub base: MapgenMap,
|
||
|
pub entities: Vec<HashSet<Entity>>,
|
||
|
}
|
||
|
|
||
|
impl Map {
|
||
|
pub fn new(base: MapgenMap) -> Self {
|
||
|
let count = (base.width * base.height) as usize;
|
||
|
Self {
|
||
|
base,
|
||
|
entities: vec![HashSet::new(); count],
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pub fn width(&self) -> usize {
|
||
|
self.base.width
|
||
|
}
|
||
|
|
||
|
pub fn height(&self) -> usize {
|
||
|
self.base.height
|
||
|
}
|
||
|
|
||
|
pub fn count(&self) -> usize {
|
||
|
self.width() * self.height()
|
||
|
}
|
||
|
|
||
|
pub fn start(&self) -> Option<mapgen::geometry::Point> {
|
||
|
self.base.starting_point
|
||
|
}
|
||
|
|
||
|
pub fn exit(&self) -> Option<mapgen::geometry::Point> {
|
||
|
self.base.exit_point
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pub trait ITileType {
|
||
|
fn blocks_motion(&self) -> bool;
|
||
|
fn blocks_visibility(&self) -> bool;
|
||
|
}
|
||
|
|
||
|
impl ITileType for TileType {
|
||
|
fn blocks_motion(&self) -> bool {
|
||
|
match self {
|
||
|
TileType::Wall => true,
|
||
|
TileType::Floor => false,
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fn blocks_visibility(&self) -> bool {
|
||
|
match self {
|
||
|
TileType::Wall => true,
|
||
|
TileType::Floor => false,
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#[derive(Clone, Debug)]
|
||
|
pub struct MapConfig {
|
||
|
pub autospawn_exits: bool,
|
||
|
pub speak_area_descriptions: bool,
|
||
|
pub start_revealed: bool,
|
||
|
}
|
||
|
|
||
|
impl Default for MapConfig {
|
||
|
fn default() -> Self {
|
||
|
Self {
|
||
|
autospawn_exits: true,
|
||
|
speak_area_descriptions: true,
|
||
|
start_revealed: false,
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#[derive(Bundle)]
|
||
|
pub struct ExitBundle {
|
||
|
pub coordinates: Coordinates,
|
||
|
pub exit: Exit,
|
||
|
pub exploration_type: ExplorationType,
|
||
|
pub mappable: Mappable,
|
||
|
pub transform: Transform,
|
||
|
pub global_transform: GlobalTransform,
|
||
|
}
|
||
|
|
||
|
impl Default for ExitBundle {
|
||
|
fn default() -> Self {
|
||
|
Self {
|
||
|
coordinates: Default::default(),
|
||
|
exit: Default::default(),
|
||
|
exploration_type: ExplorationType::Exit,
|
||
|
mappable: Default::default(),
|
||
|
transform: Default::default(),
|
||
|
global_transform: Default::default(),
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#[derive(Bundle, Clone, Default)]
|
||
|
pub struct MapBundle {
|
||
|
pub map: Map,
|
||
|
pub children: Children,
|
||
|
pub transform: Transform,
|
||
|
pub global_transform: GlobalTransform,
|
||
|
}
|
||
|
|
||
|
pub struct GridBuilder {
|
||
|
width_in_rooms: u32,
|
||
|
height_in_rooms: u32,
|
||
|
room_width: u32,
|
||
|
room_height: u32,
|
||
|
}
|
||
|
|
||
|
impl GridBuilder {
|
||
|
pub fn new(
|
||
|
width_in_rooms: u32,
|
||
|
height_in_rooms: u32,
|
||
|
room_width: u32,
|
||
|
room_height: u32,
|
||
|
) -> Box<GridBuilder> {
|
||
|
Box::new(GridBuilder {
|
||
|
width_in_rooms,
|
||
|
height_in_rooms,
|
||
|
room_width,
|
||
|
room_height,
|
||
|
})
|
||
|
}
|
||
|
}
|
||
|
|
||
|
impl MapFilter for GridBuilder {
|
||
|
fn modify_map(&self, _rng: &mut StdRng, map: &MapgenMap) -> MapgenMap {
|
||
|
let mut map = map.clone();
|
||
|
let mut generator = RbGenerator::new(None);
|
||
|
let maze = generator.generate(self.width_in_rooms as i32, self.height_in_rooms as i32);
|
||
|
let total_height = (self.room_height + 1) * self.height_in_rooms + 1;
|
||
|
for y in 0..self.height_in_rooms {
|
||
|
for x in 0..self.width_in_rooms {
|
||
|
let x_offset = x * (self.room_width + 1);
|
||
|
let y_offset = total_height - (y * (self.room_height + 1)) - self.room_height - 2;
|
||
|
let room = MRect::new_i32(
|
||
|
x_offset as i32 + 1,
|
||
|
y_offset as i32 + 1,
|
||
|
self.room_width as i32,
|
||
|
self.room_height as i32,
|
||
|
);
|
||
|
map.add_room(room);
|
||
|
let coords = maze_generator::prelude::Coordinates::new(x as i32, y as i32);
|
||
|
if let Some(field) = maze.get_field(&coords) {
|
||
|
let half_width = self.room_width / 2;
|
||
|
let half_height = self.room_height / 2;
|
||
|
use maze_generator::prelude::Direction::*;
|
||
|
if field.has_passage(&North) {
|
||
|
let x = x_offset + half_width;
|
||
|
let y = y_offset + self.room_height;
|
||
|
map.set_tile(x as usize, y as usize, TileType::Floor);
|
||
|
}
|
||
|
if field.has_passage(&South) {
|
||
|
let x = x_offset + half_width;
|
||
|
let y = y_offset;
|
||
|
map.set_tile(x as usize, y as usize, TileType::Floor);
|
||
|
}
|
||
|
if field.has_passage(&East) {
|
||
|
let x = x_offset + self.room_width;
|
||
|
let y = y_offset + half_height;
|
||
|
map.set_tile(x as usize, y as usize, TileType::Floor);
|
||
|
}
|
||
|
if field.has_passage(&West) {
|
||
|
let x = x_offset;
|
||
|
let y = y_offset + half_height;
|
||
|
map.set_tile(x as usize, y as usize, TileType::Floor);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
map
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fn exit_spawner(
|
||
|
mut commands: Commands,
|
||
|
map: Query<(Entity, &Map), Added<Map>>,
|
||
|
config: Res<MapConfig>,
|
||
|
) {
|
||
|
for (entity, map) in map.iter() {
|
||
|
if config.autospawn_exits {
|
||
|
let mut exits: Vec<(f32, f32)> = vec![];
|
||
|
for x in 1..map.width() {
|
||
|
for y in 1..map.height() {
|
||
|
let mut spawn_exit = false;
|
||
|
if map.base.get_available_exits(x, y).len() > 2 {
|
||
|
let idx = (x, y).to_index(map.width());
|
||
|
if map.base.tiles[idx] == TileType::Floor
|
||
|
&& (x > 1 && map.base.tiles[idx - 1] == TileType::Floor)
|
||
|
&& (x < map.width() - 2 && map.base.tiles[idx + 1] == TileType::Floor)
|
||
|
&& (y > 1
|
||
|
&& map.base.tiles[idx - map.width() as usize] == TileType::Wall)
|
||
|
&& (y < map.height() - 2
|
||
|
&& map.base.tiles[idx + map.width() as usize] == TileType::Wall)
|
||
|
{
|
||
|
spawn_exit = true;
|
||
|
}
|
||
|
if map.base.tiles[idx] == TileType::Floor
|
||
|
&& (x > 1 && map.base.tiles[idx - 1] == TileType::Wall)
|
||
|
&& (x < map.width() - 2 && map.base.tiles[idx + 1] == TileType::Wall)
|
||
|
&& (y > 1
|
||
|
&& map.base.tiles[idx - map.width() as usize] == TileType::Floor)
|
||
|
&& (y < map.height() - 2
|
||
|
&& map.base.tiles[idx + map.width() as usize] == TileType::Floor)
|
||
|
{
|
||
|
spawn_exit = true;
|
||
|
}
|
||
|
}
|
||
|
if spawn_exit {
|
||
|
let x = x as f32;
|
||
|
let y = y as f32;
|
||
|
if !exits.contains(&(x, y)) {
|
||
|
exits.push((x, y));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
for exit in exits {
|
||
|
let x = exit.0 as f32;
|
||
|
let y = exit.1 as f32;
|
||
|
let exit = commands
|
||
|
.spawn()
|
||
|
.insert_bundle(ExitBundle {
|
||
|
coordinates: Coordinates((x, y)),
|
||
|
exit: Default::default(),
|
||
|
transform: Transform::from_translation(Vec3::new(x, y, 0.)),
|
||
|
..Default::default()
|
||
|
})
|
||
|
.id();
|
||
|
commands.entity(entity).push_children(&[exit]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fn area_description(
|
||
|
mut prev_area: Local<Option<Area>>,
|
||
|
query: Query<(&Player, &Coordinates), Changed<Coordinates>>,
|
||
|
map: Query<(&Map, &Areas)>,
|
||
|
mut log: Query<&mut Log>,
|
||
|
) {
|
||
|
for (_, coordinates) in query.iter() {
|
||
|
for (_, areas) in map.iter() {
|
||
|
let mut should_describe_area = false;
|
||
|
let mut current_area: Option<Area> = None;
|
||
|
for area in areas.iter() {
|
||
|
if area.contains(&*coordinates) {
|
||
|
current_area = Some(area.clone());
|
||
|
if let Some(prev_area) = &*prev_area {
|
||
|
if prev_area != area {
|
||
|
should_describe_area = true;
|
||
|
}
|
||
|
} else {
|
||
|
should_describe_area = true;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if should_describe_area {
|
||
|
if let Some(ref area) = current_area {
|
||
|
let description = if area.description.is_some() {
|
||
|
area.description.as_ref().unwrap().clone()
|
||
|
} else {
|
||
|
format!("{} by {} area.", area.rect.width(), area.rect.height())
|
||
|
};
|
||
|
for mut log in log.iter_mut() {
|
||
|
log.push(description.clone());
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
*prev_area = current_area;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#[derive(Default, Deref, DerefMut)]
|
||
|
struct PreviousIndex(HashMap<Entity, usize>);
|
||
|
|
||
|
fn entity_indexing(
|
||
|
mut map: Query<&mut Map>,
|
||
|
mut previous_index: ResMut<PreviousIndex>,
|
||
|
query: Query<(Entity, &Coordinates), Changed<Coordinates>>,
|
||
|
) {
|
||
|
for (entity, coordinates) in query.iter() {
|
||
|
for mut map in map.iter_mut() {
|
||
|
let idx = coordinates.to_index(map.width());
|
||
|
if let Some(prev_idx) = previous_index.get(&entity) {
|
||
|
if idx != *prev_idx {
|
||
|
map.entities[*prev_idx].retain(|&e| e != entity);
|
||
|
}
|
||
|
}
|
||
|
map.entities[idx].insert(entity);
|
||
|
previous_index.insert(entity, idx);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fn add_areas(mut commands: Commands, query: Query<(Entity, &Map), (Added<Map>, Without<Areas>)>) {
|
||
|
for (entity, map) in query.iter() {
|
||
|
let mut v = vec![];
|
||
|
for room in &map.base.rooms {
|
||
|
v.push(Area {
|
||
|
rect: *room,
|
||
|
description: None,
|
||
|
});
|
||
|
}
|
||
|
commands.entity(entity).insert(Areas(v));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pub const UPDATE_ENTITY_INDEX_LABEL: &str = "UPDATE_ENTITY_INDEX";
|
||
|
|
||
|
pub struct MapPlugin;
|
||
|
|
||
|
impl Plugin for MapPlugin {
|
||
|
fn build(&self, app: &mut AppBuilder) {
|
||
|
if !app.world().contains_resource::<MapConfig>() {
|
||
|
app.insert_resource(MapConfig::default());
|
||
|
}
|
||
|
let config = app.world().get_resource::<MapConfig>().unwrap().clone();
|
||
|
const SPAWN_EXITS: &str = "SPAWN_EXITS";
|
||
|
app.register_type::<Exit>()
|
||
|
.insert_resource(PreviousIndex::default())
|
||
|
.add_system(entity_indexing.system().label(UPDATE_ENTITY_INDEX_LABEL))
|
||
|
.add_system(
|
||
|
exit_spawner
|
||
|
.system()
|
||
|
.label(SPAWN_EXITS)
|
||
|
.before(UPDATE_ENTITY_INDEX_LABEL),
|
||
|
)
|
||
|
.add_system_to_stage(
|
||
|
CoreStage::PostUpdate,
|
||
|
entity_indexing.system().label(UPDATE_ENTITY_INDEX_LABEL),
|
||
|
)
|
||
|
.add_system_to_stage(CoreStage::Update, add_areas.system())
|
||
|
.add_system_to_stage(CoreStage::PostUpdate, add_areas.system());
|
||
|
if config.speak_area_descriptions {
|
||
|
app.add_system_to_stage(CoreStage::PostUpdate, area_description.system());
|
||
|
}
|
||
|
}
|
||
|
}
|