blackout/src/core.rs

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use std::{
cmp::{max, min},
f32::consts::PI,
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fmt::Display,
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marker::PhantomData,
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ops::{Add, AddAssign, Sub, SubAssign},
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};
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use bevy::{core::FloatOrd, ecs::query::WorldQuery, prelude::*, transform::TransformSystem};
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use bevy_rapier2d::prelude::*;
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use derive_more::{Deref, DerefMut};
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use rand::prelude::*;
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#[derive(Clone, Copy, Debug, Default, Deref, DerefMut, PartialEq, PartialOrd, Reflect)]
#[reflect(Component)]
pub struct Coordinates(pub (f32, f32));
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impl Coordinates {
pub fn from_transform(transform: &Transform, config: &CoreConfig) -> Self {
Self((
transform.x() / config.pixels_per_unit as f32,
transform.y() / config.pixels_per_unit as f32,
))
}
pub fn to_transform(&self, config: &CoreConfig) -> Transform {
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Transform::from_translation(Vec3::new(
self.0 .0 * config.pixels_per_unit as f32,
self.0 .1 * config.pixels_per_unit as f32,
0.,
))
}
}
impl Add for Coordinates {
type Output = Self;
fn add(self, rhs: Self) -> Self::Output {
Self((self.0 .0 + rhs.0 .0, self.0 .1 + rhs.0 .1))
}
}
impl AddAssign for Coordinates {
fn add_assign(&mut self, rhs: Self) {
*self = *self + rhs
}
}
impl Sub for Coordinates {
type Output = Self;
fn sub(self, rhs: Self) -> Self::Output {
Self((self.0 .0 - rhs.0 .0, self.0 .1 - rhs.0 .1))
}
}
impl SubAssign for Coordinates {
fn sub_assign(&mut self, rhs: Self) {
*self = *self - rhs
}
}
impl From<Vec2> for Coordinates {
fn from(v: Vec2) -> Self {
Self((v.x, v.y))
}
}
impl From<Vec3> for Coordinates {
fn from(v: Vec3) -> Self {
Self((v.x, v.y))
}
}
impl From<Coordinates> for Vec2 {
fn from(c: Coordinates) -> Self {
Vec2::new(c.0 .0, c.0 .1)
}
}
impl From<Coordinates> for Vec3 {
fn from(c: Coordinates) -> Self {
Vec3::new(c.0 .0, c.0 .1, 0.)
}
}
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impl From<(f32, f32)> for Coordinates {
fn from(v: (f32, f32)) -> Self {
Coordinates((v.0, v.1))
}
}
impl From<(i32, i32)> for Coordinates {
fn from(v: (i32, i32)) -> Self {
Coordinates((v.0 as f32, v.1 as f32))
}
}
impl From<(u32, u32)> for Coordinates {
fn from(v: (u32, u32)) -> Self {
Coordinates((v.0 as f32, v.1 as f32))
}
}
impl From<(usize, usize)> for Coordinates {
fn from(v: (usize, usize)) -> Self {
Coordinates((v.0 as f32, v.1 as f32))
}
}
#[derive(Clone, Copy, Debug, Reflect)]
pub enum Angle {
Degrees(f32),
Radians(f32),
}
impl Default for Angle {
fn default() -> Self {
Self::Radians(0.)
}
}
impl Angle {
pub fn degrees(&self) -> f32 {
use Angle::*;
let mut degrees: f32 = match self {
Degrees(v) => *v,
Radians(v) => v.to_degrees(),
};
while degrees < 0. {
degrees += 360.;
}
while degrees >= 360. {
degrees %= 360.;
}
degrees
}
pub fn degrees_u32(&self) -> u32 {
self.degrees() as u32
}
pub fn radians(&self) -> f32 {
use Angle::*;
match self {
Degrees(v) => v.to_radians(),
Radians(v) => *v,
}
}
}
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impl Sub for Angle {
type Output = Self;
fn sub(self, rhs: Self) -> Self::Output {
match self {
Angle::Degrees(v1) => match rhs {
Angle::Degrees(v2) => Angle::Degrees(v1 - v2),
Angle::Radians(v2) => Angle::Degrees(v1 - v2.to_degrees()),
},
Angle::Radians(v1) => match rhs {
Angle::Degrees(v2) => Angle::Radians(v1 - v2.to_radians()),
Angle::Radians(v2) => Angle::Radians(v1 - v2),
},
}
}
}
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum MovementDirection {
North,
NorthNortheast,
Northeast,
EastNortheast,
East,
EastSoutheast,
Southeast,
SouthSoutheast,
South,
SouthSouthwest,
Southwest,
WestSouthwest,
West,
WestNorthwest,
Northwest,
NorthNorthwest,
}
impl MovementDirection {
pub fn new(heading: f32) -> Self {
use MovementDirection::*;
let mut heading = heading;
while heading >= 360. {
heading -= 360.;
}
while heading < 0. {
heading += 360.;
}
match heading {
h if h < 11.5 => East,
h if h < 34.0 => EastNortheast,
h if h < 56.5 => Northeast,
h if h < 79.0 => NorthNortheast,
h if h < 101.5 => North,
h if h < 124.0 => NorthNorthwest,
h if h < 146.5 => Northwest,
h if h < 169.0 => WestNorthwest,
h if h < 191.5 => West,
h if h < 214.0 => WestSouthwest,
h if h < 236.5 => Southwest,
h if h < 259.0 => SouthSouthwest,
h if h < 281.5 => South,
h if h < 304.0 => SouthSoutheast,
h if h < 326.5 => Southeast,
h if h <= 349.0 => EastSoutheast,
_ => East,
}
}
}
impl From<Angle> for MovementDirection {
fn from(angle: Angle) -> Self {
MovementDirection::new(angle.degrees())
}
}
// Converting from strings into directions doesn't make sense.
#[allow(clippy::from_over_into)]
impl Into<String> for MovementDirection {
fn into(self) -> String {
use MovementDirection::*;
match self {
North => "north".to_string(),
NorthNortheast => "north northeast".to_string(),
Northeast => "northeast".to_string(),
EastNortheast => "east northeast".to_string(),
East => "east".to_string(),
EastSoutheast => "east southeast".to_string(),
Southeast => "southeast".to_string(),
SouthSoutheast => "south southeast".to_string(),
South => "south".to_string(),
SouthSouthwest => "south southwest".to_string(),
Southwest => "southwest".to_string(),
WestSouthwest => "west southwest".to_string(),
West => "west".to_string(),
WestNorthwest => "west northwest".to_string(),
Northwest => "northwest".to_string(),
NorthNorthwest => "north northwest".to_string(),
}
}
}
impl Display for MovementDirection {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let str: String = (*self).into();
write!(f, "{}", str)
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum CardinalDirection {
North,
East,
South,
West,
}
impl CardinalDirection {
pub fn new(heading: f32) -> Self {
use CardinalDirection::*;
let mut heading = heading;
while heading >= 360. {
heading -= 360.;
}
while heading < 0. {
heading += 360.;
}
match heading {
h if h <= 45. => East,
h if h <= 135. => North,
h if h <= 225. => West,
h if h <= 315. => South,
_ => East,
}
}
pub fn angle(&self) -> Angle {
match self {
CardinalDirection::North => Angle::Radians(PI / 2.),
CardinalDirection::East => Angle::Radians(0.),
CardinalDirection::South => Angle::Radians(-PI / 2.),
CardinalDirection::West => Angle::Radians(PI),
}
}
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}
impl From<Angle> for CardinalDirection {
fn from(angle: Angle) -> Self {
CardinalDirection::new(angle.degrees())
}
}
// Converting from strings into directions doesn't make sense.
#[allow(clippy::from_over_into)]
impl Into<String> for CardinalDirection {
fn into(self) -> String {
use CardinalDirection::*;
match self {
North => "north".to_string(),
East => "east".to_string(),
South => "south".to_string(),
West => "west".to_string(),
}
}
}
impl Display for CardinalDirection {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let str: String = (*self).into();
write!(f, "{}", str)
}
}
pub trait PointLike {
fn x(&self) -> f32;
fn y(&self) -> f32;
fn x_i32(&self) -> i32 {
self.x() as i32
}
fn y_i32(&self) -> i32 {
self.y() as i32
}
fn x_usize(&self) -> usize {
self.x() as usize
}
fn y_usize(&self) -> usize {
self.y() as usize
}
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fn f32(&self) -> (f32, f32) {
(self.x(), self.y())
}
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fn i32(&self) -> (i32, i32) {
(self.x_i32(), self.y_i32())
}
fn to_index(&self, width: usize) -> usize {
((self.y_i32() * width as i32) + self.x_i32()) as usize
}
fn distance_squared(&self, other: &dyn PointLike) -> f32 {
let x1 = FloatOrd(self.x());
let y1 = FloatOrd(self.y());
let x2 = FloatOrd(other.x());
let y2 = FloatOrd(other.y());
let dx = max(x1, x2).0 - min(x1, x2).0;
let dy = max(y1, y2).0 - min(y1, y2).0;
(dx * dx) + (dy * dy)
}
fn distance(&self, other: &dyn PointLike) -> f32 {
self.distance_squared(other).sqrt()
}
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fn bearing(&self, other: &dyn PointLike) -> Angle {
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let y = other.y() - self.y();
let x = other.x() - self.x();
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Angle::Radians(y.atan2(x))
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}
fn direction(&self, other: &dyn PointLike) -> MovementDirection {
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self.bearing(other).into()
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}
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fn direction_and_distance(&self, other: &dyn PointLike, yaw: Option<Angle>) -> String {
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let mut tokens: Vec<String> = vec![];
let distance = self.distance(other).round() as i32;
if distance > 0 {
let tile_or_tiles = if distance == 1 { "tile" } else { "tiles" };
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let direction: String = if let Some(yaw) = yaw {
let bearing = self.bearing(other);
let relative = (bearing - yaw).degrees();
match relative {
v if v <= 15. => "ahead".into(),
v if v <= 45. => "ahead and left".into(),
v if v <= 75. => "left and ahead".into(),
v if v <= 105. => "left".into(),
v if v <= 135. => "left and behind".into(),
v if v <= 165. => "behind and left".into(),
v if v <= 195. => "behind".into(),
v if v <= 225. => "behind and right".into(),
v if v <= 255. => "right and behind".into(),
v if v <= 285. => "right".into(),
v if v <= 315. => "right and ahead".into(),
v if v <= 345. => "ahead and right".into(),
_ => "ahead".into(),
}
} else {
self.direction(other).into()
};
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tokens.push(format!("{} {} {}", direction, distance, tile_or_tiles));
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}
tokens.join(" ")
}
}
impl PointLike for Transform {
fn x(&self) -> f32 {
self.translation.x
}
fn y(&self) -> f32 {
self.translation.y
}
}
impl PointLike for Vec2 {
fn x(&self) -> f32 {
self.x
}
fn y(&self) -> f32 {
self.y
}
}
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impl PointLike for (i32, i32) {
fn x(&self) -> f32 {
self.0 as f32
}
fn y(&self) -> f32 {
self.1 as f32
}
}
impl PointLike for (f32, f32) {
fn x(&self) -> f32 {
self.0
}
fn y(&self) -> f32 {
self.1
}
}
impl PointLike for (usize, usize) {
fn x(&self) -> f32 {
self.0 as f32
}
fn y(&self) -> f32 {
self.1 as f32
}
}
impl PointLike for &Coordinates {
fn x(&self) -> f32 {
self.0 .0
}
fn y(&self) -> f32 {
self.0 .1
}
}
impl PointLike for mapgen::geometry::Point {
fn x(&self) -> f32 {
self.x as f32
}
fn y(&self) -> f32 {
self.y as f32
}
}
#[macro_export]
macro_rules! impl_pointlike_for_tuple_component {
($source:ty) => {
impl PointLike for $source {
fn x(&self) -> f32 {
self.0 .0 as f32
}
fn y(&self) -> f32 {
self.0 .1 as f32
}
}
};
}
impl_pointlike_for_tuple_component!(Coordinates);
impl From<&dyn PointLike> for (i32, i32) {
fn from(val: &dyn PointLike) -> Self {
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val.i32()
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}
}
#[derive(Clone, Copy, Debug, Default, Reflect)]
#[reflect(Component)]
pub struct Player;
#[derive(Clone, Copy, Debug)]
pub struct Pool<T> {
pub value: T,
pub max: T,
}
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#[derive(Clone, Debug)]
pub struct RandomTable<T>(Vec<T>)
where
T: Clone;
impl<T> RandomTable<T>
where
T: Clone,
{
pub fn add(&mut self, value: T, weight: u32) -> &mut Self {
for _ in 0..weight {
self.0.push(value.clone());
}
self
}
}
impl<T> Default for RandomTable<T>
where
T: Clone,
{
fn default() -> Self {
Self(vec![])
}
}
impl<T> Iterator for RandomTable<T>
where
T: Clone,
{
type Item = T;
fn next(&mut self) -> Option<Self::Item> {
let mut rng = thread_rng();
self.0.shuffle(&mut rng);
self.0.get(0).cloned()
}
}
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fn setup(core_config: Res<CoreConfig>, mut rapier_config: ResMut<RapierConfiguration>) {
rapier_config.scale = core_config.pixels_per_unit as f32;
}
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fn copy_coordinates_to_transform(
config: Res<CoreConfig>,
mut query: Query<
(&Coordinates, &mut Transform),
(
Changed<Transform>,
Without<RigidBodyPosition>,
Without<RigidBodyPositionSync>,
Without<ColliderPosition>,
Without<ColliderPositionSync>,
),
>,
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) {
for (coordinates, mut transform) in query.iter_mut() {
let x = coordinates.0 .0 * config.pixels_per_unit as f32;
if transform.translation.x != x {
transform.translation.x = x;
}
let y = coordinates.0 .1 * config.pixels_per_unit as f32;
if transform.translation.y != y {
transform.translation.y = y;
}
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}
}
fn copy_rigid_body_position_to_coordinates(
mut query: Query<
(&mut Coordinates, &RigidBodyPosition),
(Changed<RigidBodyPosition>, With<RigidBodyPositionSync>),
>,
) {
for (mut coordinates, position) in query.iter_mut() {
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if coordinates.0 .0 != position.position.translation.x {
coordinates.0 .0 = position.position.translation.x;
}
if coordinates.0 .1 != position.position.translation.y {
coordinates.0 .1 = position.position.translation.y;
}
}
}
fn copy_collider_position_to_coordinates(
mut query: Query<
(&mut Coordinates, &ColliderPosition),
(
Without<RigidBodyPosition>,
Changed<ColliderPosition>,
With<ColliderPositionSync>,
),
>,
) {
for (mut coordinates, position) in query.iter_mut() {
if coordinates.0 .0 != position.translation.x {
coordinates.0 .0 = position.translation.x;
}
if coordinates.0 .1 != position.translation.y {
coordinates.0 .1 = position.translation.y;
}
}
}
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#[derive(Clone, Copy, Debug)]
pub struct CoreConfig {
pub pixels_per_unit: u8,
}
impl Default for CoreConfig {
fn default() -> Self {
Self { pixels_per_unit: 1 }
}
}
pub struct CorePlugin;
impl Plugin for CorePlugin {
fn build(&self, app: &mut AppBuilder) {
if !app.world().contains_resource::<CoreConfig>() {
app.insert_resource(CoreConfig::default());
}
app.register_type::<Coordinates>()
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.add_startup_system(setup.system())
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.add_system_to_stage(
CoreStage::PostUpdate,
copy_coordinates_to_transform
.system()
.before(TransformSystem::TransformPropagate),
)
.add_system_to_stage(
CoreStage::PostUpdate,
copy_rigid_body_position_to_coordinates.system(),
)
.add_system_to_stage(
CoreStage::PostUpdate,
copy_collider_position_to_coordinates.system(),
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);
}
}
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pub struct CorePlugins<RapierUserData>(PhantomData<RapierUserData>);
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impl<RapierUserData> Default for CorePlugins<RapierUserData> {
fn default() -> Self {
Self(PhantomData)
}
}
impl<RapierUserData: 'static + WorldQuery + Send + Sync> PluginGroup
for CorePlugins<RapierUserData>
{
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fn build(&mut self, group: &mut bevy::app::PluginGroupBuilder) {
group
.add(crate::bevy_tts::TtsPlugin)
.add(crate::bevy_openal::OpenAlPlugin)
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.add(RapierPhysicsPlugin::<RapierUserData>::default())
.add(CorePlugin);
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}
}