2021-05-13 17:25:45 +00:00
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use std::collections::{HashMap, HashSet};
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use bevy::prelude::*;
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use coord_2d::{Coord, Size};
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use derive_more::{Deref, DerefMut};
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use shadowcast::{vision_distance, Context, InputGrid};
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use crate::{
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2021-05-16 22:24:26 +00:00
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core::{Angle, Coordinates, Player, PointLike},
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2021-05-13 17:25:45 +00:00
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log::Log,
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map::{ITileType, Map, MapConfig},
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};
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#[derive(Clone, Copy, Debug, Default, Reflect)]
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#[reflect(Component)]
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pub struct BlocksVisibility;
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2021-05-17 14:50:03 +00:00
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#[derive(Clone, Copy, Debug, Default, Reflect)]
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#[reflect(Component)]
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pub struct DontLogWhenVisible;
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2021-05-13 17:25:45 +00:00
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#[derive(Clone, Debug, Default, Deref, DerefMut, Reflect)]
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#[reflect(Component)]
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pub struct RevealedTiles(pub Vec<bool>);
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#[derive(Clone, Debug)]
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pub struct Viewshed {
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pub visible: HashSet<(i32, i32)>,
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pub range: u32,
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}
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impl Default for Viewshed {
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fn default() -> Self {
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Self {
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range: 15,
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visible: HashSet::new(),
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}
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}
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}
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#[allow(dead_code)]
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impl Viewshed {
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pub fn is_visible(&self, point: &dyn PointLike) -> bool {
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self.visible.contains(&point.into())
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}
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}
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#[derive(Clone, Debug, Default, Deref, DerefMut, Reflect)]
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#[reflect(Component)]
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pub struct VisibilityBlocked(pub Vec<bool>);
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#[derive(Clone, Debug, Default, Deref, DerefMut, Reflect)]
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#[reflect(Component)]
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pub struct VisibleTiles(pub Vec<bool>);
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fn add_visibility_indices(
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mut commands: Commands,
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query: Query<
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(Entity, &Map),
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(
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Added<Map>,
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Without<VisibilityBlocked>,
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Without<VisibleTiles>,
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Without<RevealedTiles>,
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),
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>,
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map_config: Res<MapConfig>,
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) {
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for (entity, map) in query.iter() {
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let mut v = vec![];
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for tile in &map.base.tiles {
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v.push(tile.blocks_visibility());
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}
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commands.entity(entity).insert(VisibilityBlocked(v));
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let count = map.count();
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commands
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.entity(entity)
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.insert(VisibleTiles(vec![false; count]));
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commands
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.entity(entity)
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.insert(RevealedTiles(vec![map_config.start_revealed; count]));
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}
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}
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#[derive(Default, Deref, DerefMut)]
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struct PreviousIndex(HashMap<Entity, usize>);
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fn map_visibility_indexing(
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mut map: Query<(&Map, &mut VisibilityBlocked)>,
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mut prev_index: ResMut<PreviousIndex>,
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query: Query<
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(Entity, &Coordinates, &BlocksVisibility),
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Or<(Changed<Coordinates>, Changed<BlocksVisibility>)>,
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>,
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visibility_blockers: Query<&BlocksVisibility>,
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) {
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for (entity, coordinates, _) in query.iter() {
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for (map, mut visibility_blocked) in map.iter_mut() {
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let idx = coordinates.to_index(map.width());
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if let Some(prev_idx) = prev_index.get(&entity) {
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if *prev_idx == idx {
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continue;
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}
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let tile = map.base.tiles[*prev_idx];
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let mut new_visibility_blocked = tile.blocks_visibility();
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if !new_visibility_blocked {
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for e in &map.entities[*prev_idx] {
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if visibility_blockers.get(*e).is_ok() {
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new_visibility_blocked = true;
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break;
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}
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}
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}
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visibility_blocked[*prev_idx] = new_visibility_blocked;
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}
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visibility_blocked[idx] = true;
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prev_index.insert(entity, idx);
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}
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}
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}
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fn remove_blocks_visibility(
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mut prev_index: ResMut<PreviousIndex>,
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mut map: Query<(&Map, &mut VisibilityBlocked)>,
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removed: RemovedComponents<BlocksVisibility>,
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coordinates: Query<&Coordinates>,
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blocks_visibility: Query<&BlocksVisibility>,
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) {
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for entity in removed.iter() {
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if let Ok(coordinates) = coordinates.get_component::<Coordinates>(entity) {
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prev_index.remove(&entity);
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for (map, mut visibility_blocked) in map.iter_mut() {
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let idx = (**coordinates).to_index(map.width());
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let tile = map.base.tiles[idx];
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let mut new_visibility_blocked = tile.blocks_visibility();
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for e in &map.entities[idx] {
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new_visibility_blocked = new_visibility_blocked
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|| blocks_visibility
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.get_component::<BlocksVisibility>(*e)
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.is_ok();
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}
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visibility_blocked[idx] = new_visibility_blocked;
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}
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}
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}
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}
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struct VisibilityGrid(Map, VisibilityBlocked);
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impl InputGrid for VisibilityGrid {
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type Grid = VisibilityGrid;
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type Opacity = u8;
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fn size(&self, grid: &Self::Grid) -> Size {
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Size::new(grid.0.width() as u32, grid.0.height() as u32)
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}
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fn get_opacity(&self, grid: &Self::Grid, coord: Coord) -> Self::Opacity {
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let point = (coord.x, coord.y);
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let index = point.to_index(grid.0.width());
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if grid.1 .0[index] {
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255
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} else {
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0
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}
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}
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}
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fn update_viewshed(
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mut viewers: Query<
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(&mut Viewshed, &Coordinates),
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Or<(Changed<VisibilityBlocked>, Changed<Coordinates>)>,
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>,
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map: Query<(&Map, &VisibilityBlocked)>,
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) {
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for (mut viewshed, start) in viewers.iter_mut() {
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for (map, visibility_blocked) in map.iter() {
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let mut context: Context<u8> = Context::default();
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let vision_distance = vision_distance::Circle::new(viewshed.range);
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let coord = Coord::new(start.x_i32(), start.y_i32());
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viewshed.visible.clear();
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let visibility_grid = VisibilityGrid(map.clone(), visibility_blocked.clone());
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context.for_each_visible(
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coord,
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&visibility_grid,
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&visibility_grid,
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vision_distance,
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255,
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|coord, _directions, _visibility| {
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viewshed.visible.insert((coord.x, coord.y));
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},
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);
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}
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}
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}
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fn map_visibility(
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mut map: Query<
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(
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&Map,
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&VisibilityBlocked,
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&mut RevealedTiles,
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&mut VisibleTiles,
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),
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Or<(Changed<Map>, Changed<VisibilityBlocked>)>,
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>,
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viewers: Query<(&Player, &Viewshed)>,
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) {
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for (_, viewshed) in viewers.iter() {
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for (map, _, mut revealed_tiles, mut visible_tiles) in map.iter_mut() {
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for t in visible_tiles.iter_mut() {
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*t = false
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}
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for v in viewshed.visible.iter() {
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let idx = (*v).to_index(map.width());
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revealed_tiles[idx] = true;
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visible_tiles[idx] = true;
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}
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}
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}
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}
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fn log_visible(
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time: Res<Time>,
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mut seen: Local<HashSet<Entity>>,
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mut recently_lost: Local<HashMap<Entity, Timer>>,
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mut log: Query<&mut Log>,
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2021-05-16 22:24:26 +00:00
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viewers: Query<(&Viewshed, &Coordinates, &Transform), With<Player>>,
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2021-05-13 17:25:45 +00:00
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map: Query<&Map>,
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names: Query<&Name>,
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players: Query<&Player>,
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2021-05-17 14:50:03 +00:00
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dont_log_when_visible: Query<&DontLogWhenVisible>,
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2021-05-13 17:25:45 +00:00
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) {
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for timer in recently_lost.values_mut() {
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timer.tick(time.delta());
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}
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let recently_lost_clone = recently_lost.clone();
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for (entity, timer) in recently_lost_clone.iter() {
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if timer.finished() {
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recently_lost.remove(&entity);
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}
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}
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let mut new_seen = HashSet::new();
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if let Ok(mut log) = log.single_mut() {
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2021-05-16 22:24:26 +00:00
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for (viewshed, coordinates, transform) in viewers.iter() {
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2021-05-13 17:25:45 +00:00
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for viewed_coordinates in &viewshed.visible {
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for map in map.iter() {
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let index = viewed_coordinates.to_index(map.width());
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for entity in &map.entities[index] {
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if recently_lost.contains_key(&entity) {
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continue;
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}
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if let Ok(name) = names.get(*entity) {
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if players.get(*entity).is_err() {
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2021-05-17 14:50:03 +00:00
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if !seen.contains(&*entity)
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&& dont_log_when_visible.get(*entity).is_err()
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{
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2021-05-13 17:25:45 +00:00
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let name = name.to_string();
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2021-05-16 22:24:26 +00:00
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let forward = transform.local_x();
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let yaw = Angle::Radians(forward.y.atan2(forward.x));
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let location = coordinates
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.direction_and_distance(viewed_coordinates, Some(yaw));
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2021-05-13 17:25:45 +00:00
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log.push(format!("{}: {}", name, location));
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}
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new_seen.insert(*entity);
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}
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}
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}
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}
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}
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}
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}
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let recently_lost_entities = seen.difference(&new_seen);
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for entity in recently_lost_entities {
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recently_lost.insert(*entity, Timer::from_seconds(2., false));
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}
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*seen = new_seen;
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}
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pub const LOG_VISIBLE_LABEL: &str = "LOG_VISIBLE";
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pub struct VisibilityPlugin;
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impl Plugin for VisibilityPlugin {
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fn build(&self, app: &mut AppBuilder) {
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const UPDATE_VISIBILITY_INDEX: &str = "UPDATE_VISIBILITY_INDEX";
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const UPDATE_VIEWSHED: &str = "UPDATE_VIEWSHED";
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const MAP_VISIBILITY: &str = "MAP_VISIBILITY";
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app.insert_resource(PreviousIndex::default())
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.add_system(add_visibility_indices.system())
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.add_system_to_stage(
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CoreStage::PostUpdate,
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add_visibility_indices
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.system()
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.before(UPDATE_VISIBILITY_INDEX),
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)
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.add_system_to_stage(
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CoreStage::PostUpdate,
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remove_blocks_visibility
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.system()
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.before(UPDATE_VISIBILITY_INDEX),
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)
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.add_system_to_stage(
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CoreStage::PostUpdate,
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map_visibility_indexing
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.system()
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.label(UPDATE_VISIBILITY_INDEX)
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.after(crate::map::UPDATE_ENTITY_INDEX_LABEL),
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)
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.add_system_to_stage(
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CoreStage::PostUpdate,
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update_viewshed
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.system()
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.label(UPDATE_VIEWSHED)
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.after(UPDATE_VISIBILITY_INDEX),
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)
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.add_system_to_stage(
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CoreStage::PostUpdate,
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map_visibility
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.system()
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.label(MAP_VISIBILITY)
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.after(UPDATE_VIEWSHED),
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)
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.add_system_to_stage(
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CoreStage::PostUpdate,
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log_visible
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.system()
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.label(LOG_VISIBLE_LABEL)
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.after(MAP_VISIBILITY),
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);
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}
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}
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