Update opacity map when collider AABBs change.
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56f4b6ce14
commit
0185b9c590
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@ -61,7 +61,7 @@ impl Viewshed {
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let visibility_grid = VisibilityGrid(size, *viewer_entity, opacity_map.clone());
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let mut new_visible = HashSet::new();
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let mut new_visible_entities = HashSet::new();
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println!("Start: {viewer_entity}");
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// println!("Start: {viewer_entity}");
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context.for_each_visible(
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Coord::new(start.x_i32(), start.y_i32()),
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&visibility_grid,
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@ -71,17 +71,17 @@ impl Viewshed {
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|coord, _directions, _visibility| {
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let coord = IVec2::new(coord.x, coord.y);
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new_visible.insert(coord);
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println!("Checking {coord:?}");
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// println!("Checking {coord:?}");
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if let Some((_, entities)) = opacity_map.get(&coord) {
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for e in entities {
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if entities.len() == 1 || sensors.contains(*e) {
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println!("Spotted {e:?}");
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// println!("Spotted {e:?}");
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new_visible_entities.insert(*e);
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} else {
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let should_push = std::cell::RefCell::new(true);
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let coord = Vec2::new(coord.x as f32 + 0.5, coord.y as f32 + 0.5);
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let dir = Dir2::new_unchecked((coord - *start).normalize());
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println!("Casting from {coord} to {dir:?}");
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// println!("Casting from {coord} to {dir:?}");
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spatial_query.cast_ray_predicate(
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*start,
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dir,
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@ -90,7 +90,7 @@ impl Viewshed {
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default(),
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&|entity| {
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if *e != entity && entities.contains(e) {
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println!("{entities:?} contains {e}");
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// println!("{entities:?} contains {e}");
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*should_push.borrow_mut() = false;
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}
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true
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@ -109,11 +109,11 @@ impl Viewshed {
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}
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if new_visible_entities != **visible_entities {
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for lost in visible_entities.difference(&new_visible_entities) {
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println!("Lost {lost}");
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// println!("Lost {lost}");
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commands.trigger_targets(VisibilityChanged::Lost(*lost), *viewer_entity);
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}
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for gained in new_visible_entities.difference(visible_entities) {
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println!("Gained {gained}");
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// println!("Gained {gained}");
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commands.trigger_targets(VisibilityChanged::Gained(*gained), *viewer_entity);
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}
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**visible_entities = new_visible_entities;
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@ -180,7 +180,11 @@ fn update_opacity_map(
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spatial_query: SpatialQuery,
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query: Query<
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(Entity, &GlobalTransform, &ColliderAabb, &Visible),
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Or<(Changed<GlobalTransform>, Changed<Visible>)>,
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Or<(
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Changed<GlobalTransform>,
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Changed<ColliderAabb>,
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Changed<Visible>,
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)>,
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>,
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visible: Query<(Entity, &GlobalTransform, &Collider, &Visible)>,
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) {
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