Fix bunches of bugs and simplify map plugin.
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parent
0accbb4789
commit
03d963bed4
131
src/map.rs
131
src/map.rs
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@ -82,8 +82,7 @@ impl ITileType for Tile {
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pub struct PortalBundle {
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pub portal: Portal,
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pub mappable: Mappable,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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pub transform: TransformBundle,
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}
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#[derive(Bundle, Clone, Default)]
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@ -91,8 +90,75 @@ pub struct MapBundle<D: 'static + Clone + Default + Send + Sync> {
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pub map: Map<D>,
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pub spawn_colliders: SpawnColliders,
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pub spawn_portals: SpawnPortals,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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pub transform: TransformBundle,
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}
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#[derive(Bundle, Clone, Debug)]
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pub struct TileBundle {
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pub transform: TransformBundle,
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pub collider: Collider,
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pub rigid_body: RigidBody,
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pub active_collision_types: ActiveCollisionTypes,
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pub map_obstruction: MapObstruction,
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}
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impl Default for TileBundle {
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fn default() -> Self {
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Self {
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transform: default(),
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collider: Collider::cuboid(0.5, 0.5),
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rigid_body: RigidBody::Fixed,
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active_collision_types: ActiveCollisionTypes::default()
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| ActiveCollisionTypes::KINEMATIC_STATIC
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| ActiveCollisionTypes::DYNAMIC_STATIC,
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map_obstruction: MapObstruction,
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}
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}
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}
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impl TileBundle {
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pub fn new(x: i32, y: i32) -> Self {
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Self {
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transform: Transform::from_xyz(x as f32 + 0.5, y as f32 + 0.5, 0.).into(),
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..default()
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}
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}
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}
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#[derive(Bundle, Clone, Debug)]
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pub struct ZoneBundle {
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pub collider: Collider,
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pub transform: TransformBundle,
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pub area: Area,
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pub zone: Zone,
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pub sensor: Sensor,
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pub active_events: ActiveEvents,
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}
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impl ZoneBundle {
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fn new(collider: Collider, position: (f32, f32)) -> Self {
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let point = Isometry2::new(Vector2::new(position.0, position.1), 0.);
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let aabb = collider.raw.compute_aabb(&point);
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Self {
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collider,
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area: Area(aabb),
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transform: Transform::from_translation(Vec3::new(position.0, position.1, 0.)).into(),
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zone: default(),
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sensor: default(),
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active_events: ActiveEvents::COLLISION_EVENTS,
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}
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}
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}
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impl From<&MRect> for ZoneBundle {
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fn from(rect: &MRect) -> Self {
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let collider = Collider::cuboid(
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rect.width() as f32 / 2. + 0.5,
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rect.height() as f32 / 2. + 0.5,
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);
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let position = (rect.center().x(), rect.center().y());
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Self::new(collider, position)
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}
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}
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pub struct GridBuilder {
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@ -125,14 +191,13 @@ impl<D: Clone + Default> MapFilter<D> for GridBuilder {
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if let Ok(maze) =
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generator.generate(self.width_in_rooms as i32, self.height_in_rooms as i32)
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{
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let total_height = (self.room_height + 1) * self.height_in_rooms + 1;
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let total_height = self.room_height * self.height_in_rooms + self.height_in_rooms + 1;
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let half_width = self.room_width / 2;
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let half_height = self.room_height / 2;
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for y in 0..self.height_in_rooms {
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for x in 0..self.width_in_rooms {
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let x_offset = x * (self.room_width + 1);
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let y_offset =
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total_height - (y * (self.room_height + 1)) - self.room_height - 2;
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let y_offset = total_height - (y + 1) * (self.room_height + 1) - 1;
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let room = MRect::new_i32(
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x_offset as i32 + 1,
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y_offset as i32 + 1,
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@ -190,21 +255,7 @@ fn spawn_colliders<D: 'static + Clone + Default + Send + Sync>(
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for x in 0..map.width {
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if let Some(tile) = map.at(x, y) {
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if tile.blocks_motion() {
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let id = commands
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.spawn((
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RigidBody::Fixed,
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TransformBundle::from_transform(Transform::from_xyz(
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x as f32 + 0.5,
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y as f32 + 0.5,
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0.,
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)),
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Collider::cuboid(0.5, 0.5),
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ActiveCollisionTypes::default()
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| ActiveCollisionTypes::KINEMATIC_STATIC
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| ActiveCollisionTypes::DYNAMIC_STATIC,
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MapObstruction,
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))
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.id();
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let id = commands.spawn(TileBundle::new(x as i32, y as i32)).id();
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if tile.blocks_visibility() {
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commands.entity(id).insert(Visible::opaque());
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}
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@ -214,26 +265,8 @@ fn spawn_colliders<D: 'static + Clone + Default + Send + Sync>(
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}
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}
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for room in &map.rooms {
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let shape = Collider::cuboid(
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(room.width() / 2) as f32 + 0.5,
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(room.height() / 2) as f32 + 0.5,
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);
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let position =
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Isometry2::new(Vector2::new(room.center().x(), room.center().y()), 0.);
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let aabb = shape.raw.compute_aabb(&position);
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commands.entity(map_entity).with_children(|parent| {
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parent.spawn((
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TransformBundle::from_transform(Transform::from_xyz(
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position.translation.x,
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position.translation.y,
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0.,
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)),
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shape,
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Sensor,
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ActiveEvents::COLLISION_EVENTS,
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Area(aabb),
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Zone,
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));
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parent.spawn(ZoneBundle::from(room));
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});
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}
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}
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@ -248,21 +281,19 @@ fn spawn_portals<D: 'static + Clone + Default + Send + Sync>(
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if **spawn_portals {
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commands.entity(map_entity).remove::<SpawnPortals>();
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let mut portals: Vec<(f32, f32)> = vec![];
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for x in 1..map.width {
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for y in 1..map.height {
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for x in 0..map.width {
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for y in 0..map.height {
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let idx = (x, y).to_index(map.width);
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let mut spawn_portal = false;
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if map.get_available_exits(x, y).len() > 2 {
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let idx = (x, y).to_index(map.width);
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if map.tiles[idx].is_walkable()
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&& (x > 1 && map.tiles[idx - 1].is_walkable())
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if map.get_available_exits(x, y).len() > 2 && map.tiles[idx].is_walkable() {
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if (x > 1 && map.tiles[idx - 1].is_walkable())
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&& (x < map.width - 2 && map.tiles[idx + 1].is_walkable())
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&& (y > 1 && map.tiles[idx - map.width].is_blocked())
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&& (y < map.height - 2 && map.tiles[idx + map.width].is_blocked())
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{
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spawn_portal = true;
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}
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if map.tiles[idx].is_walkable()
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&& (x > 1 && map.tiles[idx - 1].is_blocked())
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if (x > 1 && map.tiles[idx - 1].is_blocked())
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&& (x < map.width - 2 && map.tiles[idx + 1].is_blocked())
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&& (y > 1 && map.tiles[idx - map.width].is_walkable())
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&& (y < map.height - 2 && map.tiles[idx + map.width].is_walkable())
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@ -282,7 +313,7 @@ fn spawn_portals<D: 'static + Clone + Default + Send + Sync>(
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for (x, y) in portals {
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commands.entity(map_entity).with_children(|parent| {
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parent.spawn(PortalBundle {
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transform: Transform::from_translation(Vec3::new(x, y, 0.)),
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transform: Transform::from_translation(Vec3::new(x, y, 0.)).into(),
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..default()
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});
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});
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