Try to lock angular velocity when not rotating.
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@ -108,7 +108,11 @@ fn movement_controls<S, A: 'static>(
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}
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if input.active(rotate_right) {
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position.position.rotation *= UnitComplex::new(-delta);
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} else {
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velocity.angvel = 0.;
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}
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} else {
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velocity.angvel = 0.;
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}
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if direction.length_squared() != 0. {
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commands.entity(entity).remove::<Destination>();
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