Add new area system.

This commit is contained in:
Nolan Darilek 2021-06-29 09:29:49 -05:00
parent 0700c3d30c
commit 0b37adb797

View File

@ -21,6 +21,10 @@ impl From<mapgen::geometry::Point> for Coordinates {
} }
} }
#[derive(Clone, Debug, Default, Reflect)]
#[reflect(Component)]
pub struct AreaTag;
#[derive(Clone, Debug, Default, Deref, DerefMut)] #[derive(Clone, Debug, Default, Deref, DerefMut)]
pub struct Areas(pub Vec<Area>); pub struct Areas(pub Vec<Area>);
@ -327,6 +331,21 @@ fn add_areas(mut commands: Commands, query: Query<(Entity, &Map), (Added<Map>, W
for (entity, map) in query.iter() { for (entity, map) in query.iter() {
let mut v = vec![]; let mut v = vec![];
for room in &map.rooms { for room in &map.rooms {
commands
.spawn_bundle(ColliderBundle {
collider_type: ColliderType::Sensor,
shape: ColliderShape::cuboid(
(room.width() / 2) as f32,
(room.height() / 2) as f32,
),
flags: ActiveEvents::INTERSECTION_EVENTS.into(),
..Default::default()
})
.insert(ColliderParent {
handle: entity.handle(),
pos_wrt_parent: Vec2::new(room.center().x(), room.center().y()).into(),
})
.insert(AreaTag);
v.push(Area { v.push(Area {
rect: *room, rect: *room,
description: None, description: None,