Bump here_be_dragons.
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This commit is contained in:
Nolan Darilek 2022-08-27 09:11:37 -05:00
parent 5e700a74b0
commit 1020f818b9
3 changed files with 49 additions and 41 deletions

View File

@ -30,7 +30,7 @@ bevy_tts = { git = "https://github.com/lightsoutgames/bevy_tts", default-feature
coord_2d = "0.3"
futures-lite = "1"
gilrs = "0.9"
here_be_dragons = "0.1"
here_be_dragons = "0.2"
leafwing_input_manager = { git = "https://github.com/leafwing-studios/leafwing-input-manager", branch = "dev" }
maze_generator = "2"
once_cell = "1"

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@ -196,13 +196,14 @@ fn spawn_colliders<D: 'static + Clone + Default + Send + Sync>(
.insert(RigidBody::Fixed);
for y in 0..map.height {
for x in 0..map.width {
let tile = map.at(x, y);
if let Some(tile) = map.at(x, y) {
if tile.blocks_motion() {
let id = commands
.spawn()
let id =
commands
.spawn_bundle(TransformBundle::from_transform(
Transform::from_xyz(x as f32 + 0.5, y as f32 + 0.5, 0.),
))
.insert(Collider::cuboid(0.5, 0.5))
.insert(Transform::from_xyz(x as f32 + 0.5, y as f32 + 0.5, 0.))
.insert(GlobalTransform::default())
.insert(MapObstruction)
.id();
if tile.blocks_visibility() {
@ -212,21 +213,21 @@ fn spawn_colliders<D: 'static + Clone + Default + Send + Sync>(
}
}
}
}
for room in &map.rooms {
let shape = Collider::cuboid((room.width() / 2) as f32, (room.height() / 2) as f32);
let position =
Isometry2::new(Vector2::new(room.center().x(), room.center().y()), 0.);
let aabb = shape.raw.compute_aabb(&position);
let id = commands
.spawn()
.insert(shape)
.insert(Sensor)
.insert(ActiveEvents::COLLISION_EVENTS)
.insert_bundle(TransformBundle::from_transform(Transform::from_xyz(
.spawn_bundle(TransformBundle::from_transform(Transform::from_xyz(
position.translation.x,
position.translation.y,
0.,
)))
.insert(shape)
.insert(Sensor)
.insert(ActiveEvents::COLLISION_EVENTS)
.insert(Area(aabb))
.insert(Zone)
.id();

View File

@ -48,11 +48,13 @@ pub fn find_path<D: 'static + Clone + Default + Send + Sync>(
&start.into(),
|p| {
let mut successors: Vec<((i32, i32), u32)> = vec![];
if map.at(p.0 as usize, p.1 as usize).is_walkable() {
if let Some(tile) = map.at(p.0 as usize, p.1 as usize) {
if tile.is_walkable() {
for tile in map.get_available_exits(p.0 as usize, p.1 as usize) {
successors.push(((tile.0 as i32, tile.1 as i32), (tile.2 * 100.) as u32));
}
}
}
successors
},
|p| (p.distance_squared(destination) * 100.) as u32,
@ -74,11 +76,14 @@ fn find_path_for_shape<D: 'static + Clone + Default + Send + Sync>(
&start.i32(),
|p| {
let mut successors: Vec<((i32, i32), u32)> = vec![];
if map.at(p.0 as usize, p.1 as usize).is_walkable() {
if let Some(tile) = map.at(p.0 as usize, p.1 as usize) {
if tile.is_walkable() {
for tile in map.get_available_exits(p.0 as usize, p.1 as usize) {
let mut should_push = true;
let shape_pos =
Isometry2::new(Vector2::new(tile.0 as f32 + 0.5, tile.1 as f32 + 0.5), 0.);
let shape_pos = Isometry2::new(
Vector2::new(tile.0 as f32 + 0.5, tile.1 as f32 + 0.5),
0.,
);
query_pipeline.intersections_with_shape(
&rigid_body_set,
&collider_set,
@ -92,7 +97,9 @@ fn find_path_for_shape<D: 'static + Clone + Default + Send + Sync>(
},
);
if should_push {
successors.push(((tile.0 as i32, tile.1 as i32), (tile.2 * 100.) as u32));
successors
.push(((tile.0 as i32, tile.1 as i32), (tile.2 * 100.) as u32));
}
}
}
}
@ -261,6 +268,6 @@ impl<D: 'static + Clone + Default + Send + Sync> Plugin for PathfindingPlugin<D>
app.add_system(calculate_path::<D>)
.add_system_to_stage(CoreStage::PostUpdate, remove_destination)
.add_system(poll_tasks)
.add_system(negotiate_path);
.add_system(negotiate_path.after(crate::navigation::limit_speed));
}
}