Move sound functionality into separate plugins.
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1022037efe
103
src/sound/footstep.rs
Normal file
103
src/sound/footstep.rs
Normal file
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@ -0,0 +1,103 @@
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use std::collections::HashMap;
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use bevy::{asset::HandleId, prelude::*, transform::TransformSystem};
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use bevy_openal::{Buffer, Sound, SoundState};
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use rand::random;
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use crate::{commands::RunIfExistsExt, core::PointLike};
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#[derive(Component, Clone, Debug, Reflect)]
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#[reflect(Component)]
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pub struct Footstep {
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pub sound: HandleId,
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pub step_length: f32,
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pub gain: f32,
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pub reference_distance: f32,
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pub max_distance: f32,
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pub rolloff_factor: f32,
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pub pitch: f32,
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pub pitch_variation: Option<f32>,
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}
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impl Default for Footstep {
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fn default() -> Self {
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Self {
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sound: "".into(),
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step_length: 0.8,
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gain: 1.,
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reference_distance: 1.,
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max_distance: f32::MAX,
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rolloff_factor: 1.,
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pitch: 1.,
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pitch_variation: Some(0.15),
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}
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}
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}
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#[derive(Bundle, Default)]
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pub struct FootstepBundle {
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pub footstep: Footstep,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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}
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fn added(
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mut commands: Commands,
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footsteps: Query<(Entity, &Footstep), Added<Footstep>>,
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assets: Res<Assets<Buffer>>,
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) {
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for (entity, footstep) in footsteps.iter() {
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let buffer = assets.get_handle(footstep.sound);
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commands.run_if_exists(entity, move |mut entity| {
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entity.insert(Sound {
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buffer,
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state: SoundState::Stopped,
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..default()
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});
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});
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}
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}
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fn update(
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mut last_step_distance: Local<HashMap<Entity, (f32, Transform)>>,
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mut footsteps: Query<(Entity, &Footstep, &Parent, &mut Sound), Changed<GlobalTransform>>,
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transforms_storage: Query<&Transform>,
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) {
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for (entity, footstep, parent, mut sound) in footsteps.iter_mut() {
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let coordinates = transforms_storage.get(**parent).unwrap();
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if let Some(last) = last_step_distance.get(&entity) {
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let distance = last.0 + (last.1.distance(coordinates));
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if distance >= footstep.step_length {
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last_step_distance.insert(entity, (0., *coordinates));
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sound.gain = footstep.gain;
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sound.reference_distance = footstep.reference_distance;
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sound.max_distance = footstep.max_distance;
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sound.rolloff_factor = footstep.rolloff_factor;
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sound.pitch = footstep.pitch;
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if let Some(pitch_variation) = footstep.pitch_variation {
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let mut pitch = footstep.pitch - pitch_variation / 2.;
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pitch += random::<f32>() * pitch_variation;
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sound.pitch = pitch;
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}
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sound.play();
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} else if last.1 != *coordinates {
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last_step_distance.insert(entity, (distance, *coordinates));
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}
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} else {
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last_step_distance.insert(entity, (0., *coordinates));
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}
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}
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}
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pub struct FootstepPlugin;
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impl Plugin for FootstepPlugin {
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fn build(&self, app: &mut App) {
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app.register_type::<Footstep>()
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.add_system(added)
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.add_system_to_stage(
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CoreStage::PostUpdate,
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update.after(TransformSystem::TransformPropagate),
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);
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}
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}
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@ -1,45 +1,17 @@
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use std::{collections::HashMap, fmt::Debug, hash::Hash, time::Duration};
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use std::{fmt::Debug, hash::Hash, time::Duration};
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use bevy::{asset::HandleId, prelude::*, transform::TransformSystem};
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use bevy_openal::{Buffer, Context, Sound, SoundState};
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use bevy_openal::{Buffer, Sound, SoundState};
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use rand::random;
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use crate::{
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commands::RunIfExistsExt,
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core::{CoreConfig, Player, PointLike},
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core::Player,
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exploration::ExplorationFocused,
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visibility::{Visible, VisibleEntities},
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};
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#[derive(Component, Clone, Debug, Reflect)]
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#[reflect(Component)]
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pub struct Footstep {
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pub sound: HandleId,
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pub step_length: f32,
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pub gain: f32,
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pub reference_distance: f32,
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pub max_distance: f32,
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pub rolloff_factor: f32,
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pub pitch: f32,
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pub pitch_variation: Option<f32>,
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}
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impl Default for Footstep {
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fn default() -> Self {
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Self {
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sound: "".into(),
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step_length: 0.8,
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gain: 1.,
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reference_distance: 1.,
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max_distance: f32::MAX,
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rolloff_factor: 1.,
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pitch: 1.,
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pitch_variation: Some(0.15),
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}
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}
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}
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#[derive(Component, Clone, Debug)]
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pub struct SoundIcon {
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pub sound: HandleId,
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@ -71,13 +43,6 @@ impl Default for SoundIcon {
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}
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}
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#[derive(Bundle, Default)]
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pub struct FootstepBundle {
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pub footstep: Footstep,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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}
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#[derive(Bundle, Clone, Debug, Default)]
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pub struct SoundIconBundle {
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pub sound_icon: SoundIcon,
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@ -85,54 +50,6 @@ pub struct SoundIconBundle {
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pub global_transform: GlobalTransform,
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}
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fn add_footstep_sounds(
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mut commands: Commands,
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footsteps: Query<(Entity, &Footstep), Added<Footstep>>,
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assets: Res<Assets<Buffer>>,
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) {
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for (entity, footstep) in footsteps.iter() {
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let buffer = assets.get_handle(footstep.sound);
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commands.run_if_exists(entity, move |mut entity| {
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entity.insert(Sound {
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buffer,
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state: SoundState::Stopped,
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..default()
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});
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});
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}
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}
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fn footstep(
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mut last_step_distance: Local<HashMap<Entity, (f32, Transform)>>,
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mut footsteps: Query<(Entity, &Footstep, &Parent, &mut Sound), Changed<GlobalTransform>>,
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transforms_storage: Query<&Transform>,
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) {
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for (entity, footstep, parent, mut sound) in footsteps.iter_mut() {
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let coordinates = transforms_storage.get(**parent).unwrap();
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if let Some(last) = last_step_distance.get(&entity) {
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let distance = last.0 + (last.1.distance(coordinates));
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if distance >= footstep.step_length {
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last_step_distance.insert(entity, (0., *coordinates));
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sound.gain = footstep.gain;
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sound.reference_distance = footstep.reference_distance;
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sound.max_distance = footstep.max_distance;
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sound.rolloff_factor = footstep.rolloff_factor;
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sound.pitch = footstep.pitch;
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if let Some(pitch_variation) = footstep.pitch_variation {
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let mut pitch = footstep.pitch - pitch_variation / 2.;
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pitch += random::<f32>() * pitch_variation;
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sound.pitch = pitch;
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}
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sound.play();
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} else if last.1 != *coordinates {
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last_step_distance.insert(entity, (distance, *coordinates));
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}
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} else {
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last_step_distance.insert(entity, (0., *coordinates));
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}
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}
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}
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fn add_sound_icon_sounds(
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mut commands: Commands,
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icons: Query<(Entity, &SoundIcon), Added<SoundIcon>>,
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}
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}
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fn sound_icon<S>(
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config: Res<SoundConfig<S>>,
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fn update<S>(
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config: Res<SoundIconConfig<S>>,
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state: Res<State<S>>,
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time: Res<Time>,
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viewers: Query<&VisibleEntities, With<Player>>,
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) where
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S: 'static + Clone + Debug + Eq + Hash + Send + Sync,
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{
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if !(*config).sound_icon_states.is_empty()
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&& !config.sound_icon_states.contains(state.current())
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{
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if !(*config).states.is_empty() && !config.states.contains(state.current()) {
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return;
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}
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for visible in viewers.iter() {
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@ -218,7 +133,7 @@ fn sound_icon<S>(
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}
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}
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fn sound_icon_exploration_focus_changed(
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fn exploration_focus_changed(
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mut focused: Query<(Entity, Option<&Children>), Changed<ExplorationFocused>>,
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mut icons: Query<&mut SoundIcon>,
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) {
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}
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}
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fn sound_icon_exploration_focus_removed(
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fn exploration_focus_removed(
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removed: RemovedComponents<ExplorationFocused>,
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mut query: Query<&mut SoundIcon>,
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children: Query<&Children>,
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}
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}
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fn scale_sounds(config: Res<CoreConfig>, mut sounds: Query<&mut Sound>) {
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let pixels_per_unit = config.pixels_per_unit as f32;
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for mut sound in sounds.iter_mut() {
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sound.reference_distance *= pixels_per_unit;
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if sound.max_distance != f32::MAX {
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sound.max_distance *= pixels_per_unit;
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}
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}
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#[derive(Clone, Debug, Default)]
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pub struct SoundIconConfig<S> {
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pub states: Vec<S>,
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}
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#[derive(Clone, Debug)]
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pub struct SoundConfig<S> {
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pub sound_icon_states: Vec<S>,
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}
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pub struct SoundIconPlugin<'a, S>(std::marker::PhantomData<&'a S>);
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impl<S> Default for SoundConfig<S> {
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fn default() -> Self {
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Self {
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sound_icon_states: vec![],
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}
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}
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}
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pub struct SoundPlugin<'a, S>(std::marker::PhantomData<&'a S>);
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impl<'a, S> Default for SoundPlugin<'a, S> {
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impl<'a, S> Default for SoundIconPlugin<'a, S> {
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fn default() -> Self {
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Self(std::marker::PhantomData)
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}
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}
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impl<'a, S> Plugin for SoundPlugin<'a, S>
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impl<'a, S> Plugin for SoundIconPlugin<'a, S>
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where
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S: 'static + Clone + Debug + Eq + Hash + Send + Sync,
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'a: 'static,
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{
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fn build(&self, app: &mut App) {
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if !app.world.contains_resource::<SoundConfig<S>>() {
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app.insert_resource(SoundConfig::<S>::default());
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}
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let core_config = *app.world.get_resource::<CoreConfig>().unwrap();
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if let Some(context) = app.world.get_resource::<Context>() {
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context
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.set_meters_per_unit(1. / core_config.pixels_per_unit as f32)
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.unwrap();
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}
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app.register_type::<Footstep>()
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.add_system(add_footstep_sounds)
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app.add_system(add_sound_icon_sounds)
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.add_system_to_stage(
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CoreStage::PostUpdate,
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footstep.after(TransformSystem::TransformPropagate),
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)
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.add_system(add_sound_icon_sounds)
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.add_system_to_stage(
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CoreStage::PostUpdate,
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sound_icon::<S>.after(TransformSystem::TransformPropagate),
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update::<S>.after(TransformSystem::TransformPropagate),
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)
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.add_system_to_stage(
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CoreStage::PostUpdate,
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sound_icon_exploration_focus_changed.after(sound_icon::<S>),
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exploration_focus_changed.after(update::<S>),
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)
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.add_system_to_stage(
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CoreStage::PostUpdate,
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sound_icon_exploration_focus_removed.after(sound_icon_exploration_focus_changed),
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)
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.add_system(scale_sounds);
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exploration_focus_removed.after(exploration_focus_changed),
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);
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}
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}
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48
src/sound/mod.rs
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48
src/sound/mod.rs
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use std::{fmt::Debug, hash::Hash};
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use bevy::prelude::*;
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use bevy_openal::{Context, Sound};
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use crate::core::CoreConfig;
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pub mod footstep;
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pub mod icon;
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pub use footstep::{Footstep, FootstepBundle};
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pub use icon::{SoundIcon, SoundIconBundle};
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fn scale_sounds(config: Res<CoreConfig>, mut sounds: Query<&mut Sound>) {
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let pixels_per_unit = config.pixels_per_unit as f32;
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for mut sound in sounds.iter_mut() {
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sound.reference_distance *= pixels_per_unit;
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if sound.max_distance != f32::MAX {
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sound.max_distance *= pixels_per_unit;
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}
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}
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}
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pub struct SoundPlugin<'a, S>(std::marker::PhantomData<&'a S>);
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impl<'a, S> Default for SoundPlugin<'a, S> {
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fn default() -> Self {
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Self(std::marker::PhantomData)
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}
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}
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impl<'a, S> Plugin for SoundPlugin<'a, S>
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where
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S: 'static + Clone + Debug + Eq + Hash + Send + Sync,
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'a: 'static,
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{
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fn build(&self, app: &mut App) {
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let core_config = *app.world.get_resource::<CoreConfig>().unwrap();
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if let Some(context) = app.world.get_resource::<Context>() {
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context
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.set_meters_per_unit(1. / core_config.pixels_per_unit as f32)
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.unwrap();
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}
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app.add_plugin(footstep::FootstepPlugin)
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.add_plugin(icon::SoundIconPlugin::<S>::default())
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.add_system(scale_sounds);
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}
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}
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