If an entity has coordinates and a collider hits a space that isn't equal to the coordinates, mark it as visible.
Yes this is an ugly hack, but it works for now.
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@ -102,6 +102,7 @@ fn update_viewshed(
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collider_query: &QueryPipelineColliderComponentsQuery,
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map: &Map,
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blocks_visibility: &Query<&BlocksVisibility>,
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coordinates: &Query<&Coordinates>,
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) {
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let mut context: Context<u8> = Context::default();
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let vision_distance = vision_distance::Circle::new(viewshed.range);
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@ -122,9 +123,18 @@ fn update_viewshed(
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&shape,
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InteractionGroups::all(),
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Some(&|v| v.entity() != *viewer_entity && blocks_visibility.get(v.entity()).is_ok()),
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|_| {
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|handle| {
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if let Ok(coordinates) = coordinates.get(handle.entity()) {
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if coordinates.i32() == (coord.x, coord.y) {
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opacity = 255;
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false
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} else {
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true
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}
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} else {
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opacity = 255;
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false
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}
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},
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);
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opacity
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@ -148,6 +158,7 @@ fn update_viewshed_for_coordinates(
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query_pipeline: Res<QueryPipeline>,
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collider_query: QueryPipelineColliderComponentsQuery,
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blocks_visibility: Query<&BlocksVisibility>,
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coordinates_query: Query<&Coordinates>,
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) {
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for (coordinates, _) in visible.iter() {
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for (viewer_entity, mut viewshed, start) in viewers.iter_mut() {
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@ -163,6 +174,7 @@ fn update_viewshed_for_coordinates(
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&collider_query,
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map,
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&blocks_visibility,
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&coordinates_query,
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);
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}
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}
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@ -175,6 +187,7 @@ fn update_viewshed_for_start(
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query_pipeline: Res<QueryPipeline>,
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collider_query: QueryPipelineColliderComponentsQuery,
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blocks_visibility: Query<&BlocksVisibility>,
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coordinates_query: Query<&Coordinates>,
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) {
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for (viewer_entity, mut viewshed, start) in viewers.iter_mut() {
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if let Ok(map) = map.single() {
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@ -186,6 +199,7 @@ fn update_viewshed_for_start(
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&collider_query,
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map,
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&blocks_visibility,
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&coordinates_query,
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);
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}
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}
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@ -198,6 +212,7 @@ fn remove_blocks_visibility(
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query_pipeline: Res<QueryPipeline>,
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collider_query: QueryPipelineColliderComponentsQuery,
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blocks_visibility: Query<&BlocksVisibility>,
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coordinates_query: Query<&Coordinates>,
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) {
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for _ in removed.iter() {
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for (viewer_entity, mut viewshed, start) in viewers.iter_mut() {
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@ -210,6 +225,7 @@ fn remove_blocks_visibility(
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&collider_query,
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map,
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&blocks_visibility,
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&coordinates_query,
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);
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}
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}
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