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@ -331,7 +331,7 @@ fn negotiate_path(
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.exclude_sensors()
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.exclude_sensors()
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.exclude_collider(entity),
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.exclude_collider(entity),
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) {
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) {
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println!("{entity:?} is stuck, hit: {hit:?}, TOI: {toi:?}");
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// println!("{entity:?} is stuck, hit: {hit:?}, TOI: {toi:?}");
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// TODO: Remove when we have an actual character controller.
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// TODO: Remove when we have an actual character controller.
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transform.translation = next.extend(0.);
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transform.translation = next.extend(0.);
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continue;
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continue;
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