Refactor helpers for direction and distance, adding some that take colliders into account.
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204
src/core.rs
204
src/core.rs
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@ -8,7 +8,7 @@ use std::{
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};
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use bevy::{core::FloatOrd, ecs::query::WorldQuery, prelude::*};
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use bevy_rapier2d::prelude::*;
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use bevy_rapier2d::{na, parry::query::ClosestPoints, prelude::*, rapier::math::Isometry};
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use once_cell::sync::Lazy;
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use rand::prelude::*;
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use serde::{Deserialize, Serialize};
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@ -52,6 +52,74 @@ impl Angle {
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Radians(v) => *v,
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}
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}
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fn relative_desc(&self) -> String {
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let mode = RELATIVE_DIRECTION_MODE.read().unwrap();
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match self.degrees() {
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v if v <= 15. => "ahead",
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v if v <= 45. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"11:00"
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} else {
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"ahead and left"
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}
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}
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v if v <= 75. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"10:00"
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} else {
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"left and ahead"
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}
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}
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v if v <= 105. => "left",
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v if v <= 135. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"8:00"
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} else {
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"left and behind"
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}
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}
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v if v <= 165. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"7:00"
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} else {
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"behind and left"
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}
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}
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v if v <= 195. => "behind",
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v if v <= 225. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"5:00"
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} else {
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"behind and right"
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}
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}
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v if v <= 255. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"4:00"
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} else {
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"right and behind"
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}
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}
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v if v <= 285. => "right",
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v if v <= 315. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"2:00"
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} else {
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"right and ahead"
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}
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}
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v if v <= 345. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"1:00"
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} else {
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"ahead and right"
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}
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}
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_ => "ahead",
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}
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.into()
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}
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}
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impl Sub for Angle {
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@ -216,6 +284,8 @@ static RELATIVE_DIRECTION_MODE: Lazy<RwLock<RelativeDirectionMode>> = Lazy::new(
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RwLock::new(v)
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});
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static PHYSICS_SCALE: Lazy<RwLock<f32>> = Lazy::new(|| RwLock::new(1.));
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pub trait PointLike {
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fn x(&self) -> f32;
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@ -283,73 +353,8 @@ pub trait PointLike {
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if distance > 0 {
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let tile_or_tiles = if distance == 1 { "tile" } else { "tiles" };
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let direction: String = if let Some(yaw) = yaw {
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let mode = RELATIVE_DIRECTION_MODE.read().unwrap();
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let bearing = self.bearing(other);
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let relative = (bearing - yaw).degrees();
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match relative {
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v if v <= 15. => "ahead",
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v if v <= 45. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"11:00"
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} else {
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"ahead and left"
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}
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}
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v if v <= 75. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"10:00"
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} else {
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"left and ahead"
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}
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}
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v if v <= 105. => "left",
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v if v <= 135. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"8:00"
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} else {
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"left and behind"
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}
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}
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v if v <= 165. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"7:00"
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} else {
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"behind and left"
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}
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}
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v if v <= 195. => "behind",
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v if v <= 225. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"5:00"
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} else {
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"behind and right"
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}
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}
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v if v <= 255. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"4:00"
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} else {
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"right and behind"
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}
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}
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v if v <= 285. => "right",
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v if v <= 315. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"2:00"
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} else {
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"right and ahead"
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}
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}
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v if v <= 345. => {
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if *mode == RelativeDirectionMode::ClockFacing {
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"1:00"
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} else {
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"ahead and right"
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}
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}
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_ => "ahead",
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}
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.into()
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(bearing - yaw).relative_desc()
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} else {
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self.direction(other).into()
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};
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@ -460,6 +465,69 @@ impl From<&dyn PointLike> for (i32, i32) {
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}
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}
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pub trait GlobalTransformExt {
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fn yaw(&self) -> Angle;
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fn collider_direction_and_distance(
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&self,
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collider: &Collider,
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other: &GlobalTransform,
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other_collider: &Collider,
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) -> String;
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}
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impl GlobalTransformExt for GlobalTransform {
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fn yaw(&self) -> Angle {
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let forward = self.local_x();
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Angle::Radians(forward.y.atan2(forward.x))
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}
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fn collider_direction_and_distance(
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&self,
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collider: &Collider,
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other: &GlobalTransform,
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other_collider: &Collider,
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) -> String {
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use bevy::math::Vec3Swizzles;
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let scale = PHYSICS_SCALE.read().unwrap();
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let pos1 = Isometry::new(
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(self.translation / *scale).xy().into(),
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self.rotation.to_scaled_axis().z,
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);
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let pos2 = Isometry::new(
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(other.translation / *scale).xy().into(),
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other.rotation.to_scaled_axis().z,
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);
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let closest = bevy_rapier2d::parry::query::closest_points(
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&pos1,
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&*collider.raw,
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&pos2,
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&*other_collider.raw,
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f32::MAX,
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)
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.unwrap();
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let distance: u32 = match closest {
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ClosestPoints::Intersecting => 0,
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ClosestPoints::WithinMargin(p1, p2) => na::distance(&p1, &p2) as u32,
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ClosestPoints::Disjoint => 0,
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};
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let tile_or_tiles = if distance == 1 { "tile" } else { "tiles" };
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if distance > 0 {
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if let ClosestPoints::WithinMargin(p1, p2) = closest {
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let p1 = (p1.x, p1.y);
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let p2 = (p2.x, p2.y);
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let bearing = p1.bearing(&p2);
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let yaw = self.yaw();
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let direction = (bearing - yaw).relative_desc();
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format!("{direction} {distance} {tile_or_tiles}")
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} else {
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format!("{} {}", distance, tile_or_tiles)
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}
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} else {
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format!("{} {}", distance, tile_or_tiles)
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}
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}
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}
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#[derive(Component, Clone, Copy, Debug, Default, Reflect)]
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#[reflect(Component)]
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pub struct Player;
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@ -524,6 +592,8 @@ where
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}
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fn setup(core_config: Res<CoreConfig>) {
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let mut scale = PHYSICS_SCALE.write().unwrap();
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*scale = core_config.pixels_per_unit as f32;
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let mut mode = RELATIVE_DIRECTION_MODE.write().unwrap();
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*mode = core_config.relative_direction_mode;
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}
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@ -7,7 +7,7 @@ use bevy_tts::Tts;
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use crate::{
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commands::RunIfExistsExt,
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core::{Angle, CardinalDirection, Player},
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core::{Angle, CardinalDirection, Player, GlobalTransformExt},
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error::error_handler,
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exploration::{ExplorationFocused, Exploring},
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pathfinding::Destination,
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@ -264,13 +264,12 @@ where
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fn update_direction(
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mut commands: Commands,
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mut query: Query<
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(Entity, &Transform, Option<&mut CardinalDirection>),
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(Entity, &GlobalTransform, Option<&mut CardinalDirection>),
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(With<Player>, Changed<Transform>),
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>,
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) {
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for (entity, transform, direction) in query.iter_mut() {
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let forward = transform.local_x();
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let yaw = Angle::Radians(forward.y.atan2(forward.x));
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let yaw = transform.yaw();
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let new_direction: CardinalDirection = yaw.into();
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if let Some(mut direction) = direction {
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if *direction != new_direction {
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@ -12,7 +12,7 @@ use shadowcast::{vision_distance, Context, InputGrid};
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use crate::{
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bevy_rapier2d::prelude::*,
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commands::RunIfExistsExt,
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core::{Angle, Player, PointLike},
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core::{GlobalTransformExt, Player, PointLike},
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log::Log,
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map::{Map, MapConfig, MapObstruction},
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};
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@ -380,8 +380,8 @@ fn log_visible(
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mut recently_lost: Local<HashMap<Entity, Timer>>,
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mut events: EventReader<VisibilityChanged>,
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mut log: Query<&mut Log>,
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viewers: Query<(Entity, &Transform), (With<Player>, With<Viewshed>)>,
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visible: Query<(&Name, &Transform), Without<DontLogWhenVisible>>,
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viewers: Query<(Entity, &GlobalTransform, Option<&Collider>), (With<Player>, With<Viewshed>)>,
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visible: Query<(&Name, &GlobalTransform, Option<&Collider>), Without<DontLogWhenVisible>>,
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) {
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for timer in recently_lost.values_mut() {
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timer.tick(time.delta());
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@ -392,21 +392,24 @@ fn log_visible(
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VisibilityChanged::Gained { viewer, .. } => viewer,
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VisibilityChanged::Lost { viewer, .. } => viewer,
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};
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if let Ok((viewer_entity, viewer_transform)) = viewers.get(*viewer) {
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if let Ok((viewer_entity, viewer_transform, viewer_collider)) = viewers.get(*viewer) {
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if let VisibilityChanged::Gained { viewed, .. } = event {
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if *viewed == viewer_entity || recently_lost.contains_key(viewed) {
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continue;
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}
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if let Ok((name, transform)) = visible.get(*viewed) {
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let viewed_coordinates = (transform.translation.x, transform.translation.y);
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let forward = viewer_transform.local_x();
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let yaw = Angle::Radians(forward.y.atan2(forward.x));
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let viewer_coordinates = (
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viewer_transform.translation.x,
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viewer_transform.translation.y,
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);
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let location =
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viewer_coordinates.direction_and_distance(&viewed_coordinates, Some(yaw));
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if let Ok((name, viewed_transform, viewed_collider)) = visible.get(*viewed) {
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let location = if let (Some(viewer_collider), Some(viewed_collider)) =
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(viewer_collider, viewed_collider)
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{
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viewer_transform.collider_direction_and_distance(
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viewer_collider,
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&viewed_transform,
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viewed_collider,
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)
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} else {
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let yaw = viewer_transform.yaw();
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viewer_transform.direction_and_distance(viewed_transform, Some(yaw))
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};
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if let Ok(mut log) = log.get_single_mut() {
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log.push(format!("{}: {location}", name));
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}
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