Refactor visibility to use physics system.
This commit is contained in:
parent
eefd3a2209
commit
173630edab
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@ -21,7 +21,7 @@ impl Coordinates {
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))
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}
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fn to_transform(&self, config: &CoreConfig) -> Transform {
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pub fn to_transform(&self, config: &CoreConfig) -> Transform {
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Transform::from_translation(Vec3::new(
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self.0 .0 * config.pixels_per_unit as f32,
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self.0 .1 * config.pixels_per_unit as f32,
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@ -2,6 +2,7 @@ use std::{error::Error, hash::Hash, marker::PhantomData};
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use bevy::prelude::*;
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use bevy_input_actionmap::InputMap;
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use bevy_rapier2d::prelude::*;
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use bevy_tts::Tts;
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use derive_more::{Deref, DerefMut};
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use mapgen::TileType;
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@ -328,13 +329,17 @@ fn exploration_changed_announcement(
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names: Query<&Name>,
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types: Query<&ExplorationType>,
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mappables: Query<&Mappable>,
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query_pipeline: Res<QueryPipeline>,
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collider_query: QueryPipelineColliderComponentsQuery,
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) -> Result<(), Box<dyn Error>> {
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for (coordinates, exploring) in explorers.iter() {
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let collider_set = QueryPipelineColliderComponentsSet(&collider_query);
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let coordinates = **coordinates;
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let coordinates = (coordinates.0.floor(), coordinates.1.floor());
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for (map, revealed_tiles, visible_tiles) in map.iter() {
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let point = **exploring;
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let idx = point.to_index(map.width());
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let shape = Cuboid::new(Vec2::new(0.5, 0.5).into());
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let known = revealed_tiles[idx];
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let visible = visible_tiles[idx];
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let fog_of_war = known && !visible;
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@ -343,21 +348,31 @@ fn exploration_changed_announcement(
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for (entity, _) in focused.iter() {
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commands.entity(entity).remove::<ExplorationFocused>();
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}
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for entity in &map.entities[idx] {
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let shape_pos = (Vec2::new(exploring.x(), exploring.y()), 0.);
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query_pipeline.intersections_with_shape(
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&collider_set,
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&shape_pos.into(),
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&shape,
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InteractionGroups::all(),
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None,
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|handle| {
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let entity = handle.entity();
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commands
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.entity(*entity)
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.entity(entity)
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.insert(ExplorationFocused::default());
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if visible || mappables.get(*entity).is_ok() {
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if let Ok(name) = names.get(*entity) {
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if visible || mappables.get(entity).is_ok() {
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if let Ok(name) = names.get(entity) {
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tokens.push(name.as_str());
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}
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if tokens.is_empty() {
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if let Ok(t) = types.get(*entity) {
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if let Ok(t) = types.get(entity) {
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tokens.push((*t).into());
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}
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}
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}
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}
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true
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},
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);
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if tokens.is_empty() {
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match map.base.tiles[idx] {
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TileType::Floor => "Floor".to_string(),
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@ -1,3 +1,4 @@
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#![allow(unused_imports)]
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#![allow(clippy::too_many_arguments)]
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#![allow(clippy::type_complexity)]
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60
src/map.rs
60
src/map.rs
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@ -29,16 +29,12 @@ pub struct Portal;
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#[derive(Clone, Default)]
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pub struct Map {
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pub base: MapgenMap,
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pub entities: Vec<HashSet<Entity>>,
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}
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impl Map {
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pub fn new(base: MapgenMap) -> Self {
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let count = (base.width * base.height) as usize;
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Self {
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base,
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entities: vec![HashSet::new(); count],
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}
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Self { base }
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}
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pub fn width(&self) -> usize {
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@ -358,38 +354,6 @@ fn area_description(
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}
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}
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fn remove_coordinates(removed: RemovedComponents<Coordinates>, mut map: Query<&mut Map>) {
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for removed in removed.iter() {
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for mut map in map.iter_mut() {
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for entities in map.entities.iter_mut() {
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entities.retain(|e| *e != removed);
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}
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}
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}
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}
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#[derive(Default, Deref, DerefMut)]
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struct PreviousIndex(HashMap<Entity, usize>);
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fn entity_indexing(
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mut map: Query<&mut Map>,
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mut previous_index: ResMut<PreviousIndex>,
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query: Query<(Entity, &Coordinates), Changed<Coordinates>>,
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) {
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for (entity, coordinates) in query.iter() {
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for mut map in map.iter_mut() {
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let idx = coordinates.to_index(map.width());
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if let Some(prev_idx) = previous_index.get(&entity) {
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if idx != *prev_idx {
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map.entities[*prev_idx].retain(|&e| e != entity);
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}
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}
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map.entities[idx].insert(entity);
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previous_index.insert(entity, idx);
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}
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}
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}
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fn add_areas(mut commands: Commands, query: Query<(Entity, &Map), (Added<Map>, Without<Areas>)>) {
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for (entity, map) in query.iter() {
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let mut v = vec![];
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@ -403,8 +367,6 @@ fn add_areas(mut commands: Commands, query: Query<(Entity, &Map), (Added<Map>, W
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}
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}
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pub const UPDATE_ENTITY_INDEX_LABEL: &str = "UPDATE_ENTITY_INDEX";
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pub struct MapPlugin;
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impl Plugin for MapPlugin {
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@ -413,27 +375,9 @@ impl Plugin for MapPlugin {
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app.insert_resource(MapConfig::default());
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}
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let config = app.world().get_resource::<MapConfig>().unwrap().clone();
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const SPAWN_PORTALS: &str = "SPAWN_PORTALS";
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app.register_type::<Portal>()
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.insert_resource(PreviousIndex::default())
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.add_system(add_map_colliders.system())
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.add_system(entity_indexing.system().label(UPDATE_ENTITY_INDEX_LABEL))
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.add_system(
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portal_spawner
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.system()
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.label(SPAWN_PORTALS)
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.before(UPDATE_ENTITY_INDEX_LABEL),
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)
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.add_system_to_stage(
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CoreStage::PostUpdate,
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remove_coordinates
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.system()
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.before(UPDATE_ENTITY_INDEX_LABEL),
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)
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.add_system_to_stage(
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CoreStage::PostUpdate,
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entity_indexing.system().label(UPDATE_ENTITY_INDEX_LABEL),
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)
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.add_system(portal_spawner.system())
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.add_system(add_areas.system())
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.add_system_to_stage(CoreStage::PostUpdate, add_areas.system());
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if config.speak_area_descriptions {
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@ -6,6 +6,7 @@ use derive_more::{Deref, DerefMut};
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use shadowcast::{vision_distance, Context, InputGrid};
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use crate::{
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bevy_rapier2d::prelude::*,
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core::{Angle, Coordinates, Player, PointLike},
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log::Log,
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map::{ITileType, Map, MapConfig},
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@ -44,33 +45,16 @@ impl Viewshed {
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}
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}
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#[derive(Clone, Debug, Default, Deref, DerefMut, Reflect)]
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#[reflect(Component)]
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pub struct VisibilityBlocked(pub Vec<bool>);
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#[derive(Clone, Debug, Default, Deref, DerefMut, Reflect)]
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#[reflect(Component)]
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pub struct VisibleTiles(pub Vec<bool>);
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fn add_visibility_indices(
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mut commands: Commands,
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query: Query<
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(Entity, &Map),
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(
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Added<Map>,
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Without<VisibilityBlocked>,
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Without<VisibleTiles>,
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Without<RevealedTiles>,
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),
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>,
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query: Query<(Entity, &Map), (Added<Map>, Without<VisibleTiles>, Without<RevealedTiles>)>,
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map_config: Res<MapConfig>,
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) {
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for (entity, map) in query.iter() {
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let mut v = vec![];
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for tile in &map.base.tiles {
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v.push(tile.blocks_visibility());
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}
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commands.entity(entity).insert(VisibilityBlocked(v));
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let count = map.count();
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commands
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.entity(entity)
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@ -81,85 +65,13 @@ fn add_visibility_indices(
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}
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}
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pub(crate) fn set_visibility_blocked(
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map: &Map,
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index: usize,
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visibility_blockers: &Query<&BlocksVisibility>,
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visibility_blocked: &mut VisibilityBlocked,
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) {
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let mut new_visibility_blocked = map.base.tiles[index].blocks_visibility();
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if !new_visibility_blocked {
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for e in &map.entities[index] {
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if visibility_blockers.get(*e).is_ok() {
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new_visibility_blocked = true;
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break;
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}
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}
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}
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visibility_blocked[index] = new_visibility_blocked;
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}
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struct VisibilityGrid<'a, F>(&'a Map, F);
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#[derive(Default, Deref, DerefMut)]
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struct PrevIndex(HashMap<Entity, usize>);
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fn map_visibility_indexing(
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mut map: Query<(&Map, &mut VisibilityBlocked)>,
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mut prev_index: ResMut<PrevIndex>,
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query: Query<
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(Entity, &Coordinates),
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(
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With<BlocksVisibility>,
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Or<(Changed<Coordinates>, Changed<BlocksVisibility>)>,
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),
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>,
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visibility_blockers: Query<&BlocksVisibility>,
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) {
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for (entity, coordinates) in query.iter() {
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for (map, mut visibility_blocked) in map.iter_mut() {
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let idx = coordinates.to_index(map.width());
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if let Some(prev_idx) = prev_index.get(&entity) {
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if *prev_idx == idx {
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continue;
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}
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set_visibility_blocked(
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&map,
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*prev_idx,
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&visibility_blockers,
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&mut visibility_blocked,
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);
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}
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visibility_blocked[idx] = true;
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prev_index.insert(entity, idx);
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}
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}
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}
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fn remove_blocks_visibility(
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mut prev_index: ResMut<PrevIndex>,
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mut map: Query<(&Map, &mut VisibilityBlocked)>,
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removed: RemovedComponents<BlocksVisibility>,
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coordinates: Query<&Coordinates>,
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blocks_visibility: Query<&BlocksVisibility>,
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) {
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for entity in removed.iter() {
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for (map, mut visibility_blocked) in map.iter_mut() {
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let prev = prev_index.get(&entity).cloned();
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if let Some(prev) = prev {
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prev_index.remove(&entity);
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set_visibility_blocked(&map, prev, &blocks_visibility, &mut visibility_blocked);
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}
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if let Ok(coordinates) = coordinates.get_component::<Coordinates>(entity) {
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let idx = coordinates.to_index(map.width());
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set_visibility_blocked(&map, idx, &blocks_visibility, &mut visibility_blocked);
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}
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}
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}
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}
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struct VisibilityGrid(Map, VisibilityBlocked);
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impl InputGrid for VisibilityGrid {
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type Grid = VisibilityGrid;
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impl<'a, F> InputGrid for VisibilityGrid<'a, F>
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where
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F: Fn(Coord) -> u8,
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{
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type Grid = VisibilityGrid<'a, F>;
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type Opacity = u8;
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@ -167,28 +79,42 @@ impl InputGrid for VisibilityGrid {
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Size::new(grid.0.width() as u32, grid.0.height() as u32)
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}
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fn get_opacity(&self, grid: &Self::Grid, coord: Coord) -> Self::Opacity {
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let point = (coord.x, coord.y);
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let index = point.to_index(grid.0.width());
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if grid.1 .0[index] {
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255
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} else {
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0
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}
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fn get_opacity(&self, _grid: &Self::Grid, coord: Coord) -> Self::Opacity {
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self.1(coord)
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}
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}
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fn update_viewshed(
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viewshed: &mut Viewshed,
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start: &Coordinates,
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map: &Map,
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visibility_blocked: &VisibilityBlocked,
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fn update_viewshed<'a>(
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mut viewers: Query<(&mut Viewshed, &Coordinates), Changed<Coordinates>>,
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map: Query<&Map>,
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query_pipeline: Res<QueryPipeline>,
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collider_query: QueryPipelineColliderComponentsQuery,
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blocks_visibility: Query<&BlocksVisibility>,
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) {
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for (mut viewshed, start) in viewers.iter_mut() {
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for map in map.iter() {
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let mut context: Context<u8> = Context::default();
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let vision_distance = vision_distance::Circle::new(viewshed.range);
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let coord = Coord::new(start.x_i32(), start.y_i32());
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viewshed.visible.clear();
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let visibility_grid = VisibilityGrid(map.clone(), visibility_blocked.clone());
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let collider_set = QueryPipelineColliderComponentsSet(&collider_query);
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let shape = Cuboid::new(Vec2::new(0.5, 0.5).into());
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let visibility_grid = VisibilityGrid(map, |coord: Coord| {
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let shape_pos = (Vec2::new(coord.x as f32, coord.y as f32), 0.);
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let mut opacity = 0;
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query_pipeline.intersections_with_shape(
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&collider_set,
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&shape_pos.into(),
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&shape,
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InteractionGroups::all(),
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Some(&|v| blocks_visibility.get(v.entity()).is_ok()),
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|_| {
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opacity = 255;
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false
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},
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);
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opacity
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});
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context.for_each_visible(
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coord,
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&visibility_grid,
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@ -200,82 +126,11 @@ fn update_viewshed(
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},
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);
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}
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fn update_viewshed_for_coordinates(
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mut viewers: Query<(&mut Viewshed, &Coordinates), Changed<Coordinates>>,
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map: Query<(&Map, &VisibilityBlocked)>,
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) {
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for (mut viewshed, start) in viewers.iter_mut() {
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for (map, visibility_blocked) in map.iter() {
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update_viewshed(&mut viewshed, start, &map, &visibility_blocked);
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}
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}
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}
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#[derive(Clone, Debug, Default, Deref, DerefMut)]
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struct PrevVisibilityBlocked(Vec<bool>);
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fn visibility_blocked_added(
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mut prev_visibility_blocked: ResMut<PrevVisibilityBlocked>,
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added: Query<&VisibilityBlocked, Added<VisibilityBlocked>>,
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) {
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for visibility_blocked in added.iter() {
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**prev_visibility_blocked = visibility_blocked.to_vec();
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}
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}
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fn visibility_blocked_removed(
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mut prev_visibility_blocked: ResMut<PrevVisibilityBlocked>,
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removed: RemovedComponents<VisibilityBlocked>,
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) {
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for _ in removed.iter() {
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prev_visibility_blocked.clear();
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}
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}
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fn update_viewshed_for_visibility_blocked(
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mut prev_visibility_blocked: ResMut<PrevVisibilityBlocked>,
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map: Query<(&Map, &VisibilityBlocked), Changed<VisibilityBlocked>>,
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mut queryset: QuerySet<(
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Query<(Entity, &Viewshed)>,
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Query<(&mut Viewshed, &Coordinates)>,
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)>,
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) {
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for (map, visibility_blocked) in map.iter() {
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let mut to_check = vec![];
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for (index, new) in visibility_blocked.iter().enumerate() {
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let changed = if let Some(prev) = prev_visibility_blocked.get(index) {
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prev != new
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} else {
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true
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};
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if changed {
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let coords = (index % map.width(), index / map.width());
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for (entity, viewshed) in queryset.q0().iter() {
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if viewshed.is_visible(&coords) {
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to_check.push(entity);
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}
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}
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}
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}
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to_check.dedup();
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for entity in to_check {
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if let Ok((mut viewshed, coordinates)) = queryset.q1_mut().get_mut(entity) {
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update_viewshed(&mut viewshed, coordinates, &map, &visibility_blocked);
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}
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}
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**prev_visibility_blocked = visibility_blocked.to_vec();
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}
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}
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fn update_visible_and_revealed_tiles(
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mut map: Query<
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(&Map, &mut RevealedTiles, &mut VisibleTiles),
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(
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With<VisibilityBlocked>,
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Or<(Changed<Map>, Changed<VisibilityBlocked>)>,
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),
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>,
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mut map: Query<(&Map, &mut RevealedTiles, &mut VisibleTiles)>,
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viewers: Query<&Viewshed, With<Player>>,
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) {
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for (map, mut revealed_tiles, mut visible_tiles) in map.iter_mut() {
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|
@ -296,9 +151,10 @@ fn log_visible(
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time: Res<Time>,
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mut seen: Local<HashSet<Entity>>,
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mut recently_lost: Local<HashMap<Entity, Timer>>,
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query_pipeline: Res<QueryPipeline>,
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collider_query: QueryPipelineColliderComponentsQuery,
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mut log: Query<&mut Log>,
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viewers: Query<(&Viewshed, &Coordinates, &Transform), With<Player>>,
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map: Query<&Map>,
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names: Query<&Name>,
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players: Query<&Player>,
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dont_log_when_visible: Query<&DontLogWhenVisible>,
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||||
|
@ -315,17 +171,29 @@ fn log_visible(
|
|||
let mut new_seen = HashSet::new();
|
||||
if let Ok(mut log) = log.single_mut() {
|
||||
for (viewshed, coordinates, transform) in viewers.iter() {
|
||||
let collider_set = QueryPipelineColliderComponentsSet(&collider_query);
|
||||
let shape = Cuboid::new(Vec2::new(0.5, 0.5).into());
|
||||
for viewed_coordinates in &viewshed.visible {
|
||||
for map in map.iter() {
|
||||
let index = viewed_coordinates.to_index(map.width());
|
||||
for entity in &map.entities[index] {
|
||||
let shape_pos = (
|
||||
Vec2::new(viewed_coordinates.x() + 0.5, viewed_coordinates.y() + 0.5),
|
||||
0.0,
|
||||
)
|
||||
.into();
|
||||
query_pipeline.intersections_with_shape(
|
||||
&collider_set,
|
||||
&shape_pos,
|
||||
&shape,
|
||||
InteractionGroups::all(),
|
||||
None,
|
||||
|handle| {
|
||||
let entity = handle.entity();
|
||||
if recently_lost.contains_key(&entity) {
|
||||
continue;
|
||||
return true;
|
||||
}
|
||||
if let Ok(name) = names.get(*entity) {
|
||||
if players.get(*entity).is_err() {
|
||||
if !seen.contains(&*entity)
|
||||
&& dont_log_when_visible.get(*entity).is_err()
|
||||
if let Ok(name) = names.get(entity) {
|
||||
if players.get(entity).is_err() {
|
||||
if !seen.contains(&entity)
|
||||
&& dont_log_when_visible.get(entity).is_err()
|
||||
{
|
||||
let name = name.to_string();
|
||||
let forward = transform.local_x();
|
||||
|
@ -334,11 +202,12 @@ fn log_visible(
|
|||
.direction_and_distance(viewed_coordinates, Some(yaw));
|
||||
log.push(format!("{}: {}", name, location));
|
||||
}
|
||||
new_seen.insert(*entity);
|
||||
}
|
||||
}
|
||||
new_seen.insert(entity);
|
||||
}
|
||||
}
|
||||
true
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -355,60 +224,12 @@ pub struct VisibilityPlugin;
|
|||
|
||||
impl Plugin for VisibilityPlugin {
|
||||
fn build(&self, app: &mut AppBuilder) {
|
||||
const UPDATE_VISIBILITY_INDEX: &str = "UPDATE_VISIBILITY_INDEX";
|
||||
const UPDATE_VIEWSHED: &str = "UPDATE_VIEWSHED";
|
||||
const MAP_VISIBILITY: &str = "MAP_VISIBILITY";
|
||||
app.init_resource::<PrevVisibilityBlocked>()
|
||||
.init_resource::<PrevIndex>()
|
||||
.add_system(visibility_blocked_added.system())
|
||||
.add_system_to_stage(CoreStage::PostUpdate, visibility_blocked_removed.system())
|
||||
.add_system(add_visibility_indices.system())
|
||||
app.add_system(add_visibility_indices.system())
|
||||
.add_system_to_stage(CoreStage::PostUpdate, update_viewshed.system())
|
||||
.add_system_to_stage(
|
||||
CoreStage::PostUpdate,
|
||||
add_visibility_indices
|
||||
.system()
|
||||
.before(UPDATE_VISIBILITY_INDEX),
|
||||
update_visible_and_revealed_tiles.system(),
|
||||
)
|
||||
.add_system_to_stage(
|
||||
CoreStage::PostUpdate,
|
||||
remove_blocks_visibility
|
||||
.system()
|
||||
.before(UPDATE_VISIBILITY_INDEX),
|
||||
)
|
||||
.add_system_to_stage(
|
||||
CoreStage::PostUpdate,
|
||||
map_visibility_indexing
|
||||
.system()
|
||||
.label(UPDATE_VISIBILITY_INDEX)
|
||||
.after(crate::map::UPDATE_ENTITY_INDEX_LABEL),
|
||||
)
|
||||
.add_system_to_stage(
|
||||
CoreStage::PostUpdate,
|
||||
update_viewshed_for_coordinates
|
||||
.system()
|
||||
.label(UPDATE_VIEWSHED)
|
||||
.after(UPDATE_VISIBILITY_INDEX),
|
||||
)
|
||||
.add_system_to_stage(
|
||||
CoreStage::PostUpdate,
|
||||
update_viewshed_for_visibility_blocked
|
||||
.system()
|
||||
.label(UPDATE_VIEWSHED)
|
||||
.after(UPDATE_VISIBILITY_INDEX),
|
||||
)
|
||||
.add_system_to_stage(
|
||||
CoreStage::PostUpdate,
|
||||
update_visible_and_revealed_tiles
|
||||
.system()
|
||||
.label(MAP_VISIBILITY)
|
||||
.after(UPDATE_VIEWSHED),
|
||||
)
|
||||
.add_system_to_stage(
|
||||
CoreStage::PostUpdate,
|
||||
log_visible
|
||||
.system()
|
||||
.label(LOG_VISIBLE_LABEL)
|
||||
.after(MAP_VISIBILITY),
|
||||
);
|
||||
.add_system_to_stage(CoreStage::PostUpdate, log_visible.system());
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user