Use single collider per tile, and fix other off-by-1 errors.
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119
src/map.rs
119
src/map.rs
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@ -39,16 +39,6 @@ pub struct MapObstruction;
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#[reflect(Component)]
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#[reflect(Component)]
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pub struct Portal;
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pub struct Portal;
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#[derive(Component, Clone, Debug, Default, Deref, DerefMut, Reflect)]
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#[reflect(Component)]
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pub struct SpawnColliderPerTile(pub bool);
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impl From<bool> for SpawnColliderPerTile {
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fn from(v: bool) -> Self {
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Self(v)
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}
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}
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#[derive(Component, Clone, Debug, Deref, DerefMut, Reflect)]
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#[derive(Component, Clone, Debug, Deref, DerefMut, Reflect)]
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#[reflect(Component)]
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#[reflect(Component)]
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pub struct SpawnColliders(pub bool);
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pub struct SpawnColliders(pub bool);
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@ -132,7 +122,6 @@ impl Default for PortalBundle {
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pub struct MapBundle<D: 'static + Clone + Default + Send + Sync> {
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pub struct MapBundle<D: 'static + Clone + Default + Send + Sync> {
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pub map: Map<D>,
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pub map: Map<D>,
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pub spawn_colliders: SpawnColliders,
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pub spawn_colliders: SpawnColliders,
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pub spawn_collider_per_tile: SpawnColliderPerTile,
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pub spawn_portals: SpawnPortals,
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pub spawn_portals: SpawnPortals,
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pub transform: Transform,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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pub global_transform: GlobalTransform,
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@ -224,16 +213,14 @@ impl<D: Clone + Default> MapFilter<D> for GridBuilder {
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fn spawn_colliders<D: 'static + Clone + Default + Send + Sync>(
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fn spawn_colliders<D: 'static + Clone + Default + Send + Sync>(
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mut commands: Commands,
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mut commands: Commands,
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maps: Query<(Entity, &Map<D>, &SpawnColliders, &SpawnColliderPerTile), Changed<SpawnColliders>>,
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maps: Query<(Entity, &Map<D>, &SpawnColliders), Changed<SpawnColliders>>,
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) {
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) {
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for (map_entity, map, spawn_colliders, spawn_collider_per_tile) in maps.iter() {
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for (map_entity, map, spawn_colliders) in maps.iter() {
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if **spawn_colliders {
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if **spawn_colliders {
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commands
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commands
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.entity(map_entity)
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.entity(map_entity)
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.remove::<SpawnColliders>()
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.remove::<SpawnColliders>()
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.remove::<SpawnColliderPerTile>()
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.insert(RigidBody::Fixed);
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.insert(RigidBody::Fixed);
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if **spawn_collider_per_tile {
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for y in 0..map.height {
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for y in 0..map.height {
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for x in 0..map.width {
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for x in 0..map.width {
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let tile = map.at(x, y);
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let tile = map.at(x, y);
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@ -252,94 +239,6 @@ fn spawn_colliders<D: 'static + Clone + Default + Send + Sync>(
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}
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}
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}
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}
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}
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}
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} else {
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let mut has_body =
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vec![vec![false; map.height as usize + 1]; map.width as usize + 1];
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let mut bottom_left = None;
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let mut bottom_right = None;
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for y in 0..map.height {
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for x in 0..map.width {
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trace!("Checking ({x}, {y})");
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if bottom_left.is_some() {
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if has_body[x][y] {
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trace!("Hit another body, setting bottom right");
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bottom_right = Some((x, y));
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} else if map.at(x, y).is_walkable() {
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trace!("Hit an empty tile, setting bottom right to ({x}, {y})",);
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bottom_right = Some((x, y));
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}
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}
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if map.at(x, y).is_blocked() && !has_body[x][y] {
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trace!("Blocked, setting has_body");
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has_body[x][y] = true;
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if bottom_left.is_none() {
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trace!("Setting bottom left");
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bottom_left = Some((x, y));
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}
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if bottom_left.is_some() && x == map.width - 1 {
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trace!("Hit right edge, setting bottom right");
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bottom_right = Some((x, y));
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}
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}
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if let (Some(bl), Some(br)) = (bottom_left, bottom_right) {
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trace!("Got bottom, checking if can extend up");
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let mut top_left = (bl.0, bl.1 + 1);
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let mut top_right = (br.0, br.1 + 1);
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if y != map.height - 1 {
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let mut can_extend_up = true;
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for y in bl.1 + 1..map.height {
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for x in bl.0..br.0 {
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trace!("Extension check: ({x}, {y})");
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if map.at(x, y).is_walkable() {
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trace!("Can't, empty tile");
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can_extend_up = false;
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break;
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}
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}
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if can_extend_up {
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trace!("Can extend up, setting has_body");
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for x in top_left.0..=top_right.0 {
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has_body[x][top_left.1] = true;
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}
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top_left.1 += 1;
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top_right.1 += 1;
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} else {
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break;
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}
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}
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}
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let width = br.0 as f32 - bl.0 as f32;
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let half_width = width / 2.;
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let height = top_left.1 as f32 - bl.1 as f32;
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let half_height = height / 2.;
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trace!(
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"Top left: {:?}\ntop right: {:?}\nbottom left: {:?}\nbottom right: {:?}",
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top_left, top_right, bl, br
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);
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let center = (bl.0 as f32 + half_width, br.1 as f32 + half_height);
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trace!(
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"Create shape at {:?} of width {:?} and height {:?}",
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center,
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width,
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height
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);
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let id = commands
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.spawn()
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.insert(Collider::cuboid(half_width, half_height))
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.insert(Transform::from_xyz(center.x(), center.y(), 0.))
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.insert(GlobalTransform::default())
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.insert(MapObstruction)
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.id();
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if map.at(x as usize, y as usize).blocks_visibility() {
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commands.entity(id).insert(Visible::opaque());
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}
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commands.entity(map_entity).push_children(&[id]);
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bottom_left = None;
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bottom_right = None;
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}
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}
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}
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}
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for room in &map.rooms {
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for room in &map.rooms {
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let shape = Collider::cuboid((room.width() / 2) as f32, (room.height() / 2) as f32);
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let shape = Collider::cuboid((room.width() / 2) as f32, (room.height() / 2) as f32);
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let position =
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let position =
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@ -404,8 +303,8 @@ fn spawn_portals<D: 'static + Clone + Default + Send + Sync>(
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}
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}
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}
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}
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for portal in portals {
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for portal in portals {
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let x = portal.0 as f32;
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let x = portal.0 as f32 + 0.5;
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let y = portal.1 as f32;
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let y = portal.1 as f32 + 0.5;
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let portal = commands
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let portal = commands
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.spawn_bundle(PortalBundle {
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.spawn_bundle(PortalBundle {
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transform: Transform::from_translation(Vec3::new(x, y, 0.)),
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transform: Transform::from_translation(Vec3::new(x, y, 0.)),
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@ -421,19 +320,15 @@ fn spawn_portals<D: 'static + Clone + Default + Send + Sync>(
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fn spawn_portal_colliders<D: 'static + Clone + Default + Send + Sync>(
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fn spawn_portal_colliders<D: 'static + Clone + Default + Send + Sync>(
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mut commands: Commands,
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mut commands: Commands,
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map: Query<&SpawnColliders, With<Map<D>>>,
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map: Query<&SpawnColliders, With<Map<D>>>,
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portals: Query<(Entity, &Transform), (With<Portal>, Without<Collider>)>,
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portals: Query<Entity, (With<Portal>, Without<Collider>)>,
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) {
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) {
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for spawn_colliders in map.iter() {
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for spawn_colliders in map.iter() {
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if **spawn_colliders {
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if **spawn_colliders {
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for (portal_entity, coordinates) in portals.iter() {
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for portal_entity in portals.iter() {
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let position = Vec2::new(coordinates.x() + 0.5, coordinates.y() + 0.5);
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commands
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commands
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.entity(portal_entity)
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.entity(portal_entity)
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.insert(Transform::from_xyz(position.x(), position.y(), 0.))
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.insert(GlobalTransform::default())
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.insert(Collider::cuboid(0.5, 0.5))
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.insert(Collider::cuboid(0.5, 0.5))
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.insert(Sensor(true))
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.insert(Sensor(true));
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.insert(ActiveEvents::COLLISION_EVENTS);
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}
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}
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}
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}
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}
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}
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