From 270d44bfa723d8a5a685a42c5254c86fbf77572d Mon Sep 17 00:00:00 2001 From: Nolan Darilek Date: Wed, 18 May 2022 10:32:59 -0500 Subject: [PATCH] Update README. --- README.md | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 670c0e4..9b2ac77 100644 --- a/README.md +++ b/README.md @@ -10,19 +10,18 @@ _Blackout_ uses a few other libraries for its magic: * [bevy_openal](https://github.com/lightsoutgames/bevy_openal): Audio * [bevy_input_actionmap](https://github.com/lightsoutgames/bevy_input_actionmap): Mapping inputs to actions -* [mapgen](https://docs.rs/mapgen/latest/mapgen/): Map generation +* [here_be_dragons](https://docs.rs/here_be_dragons): Map generation +* [shadowcast](https://docs.rs/shadowcast): Visibility calculations It provides, including but not limited to: * commands * `RunIfExists` extension for only running a given command if its entity exists * core - * `Coordinates` component for managing 2-D positions * `PointLike` trait for distance and other calculations between `Coordinates` and `Coordinates`-like things (I.e. `(f32, f32)`, `(i32, i32)`, ...) * `Angle` type for handling angles in degrees/radians * `Direction` type for working with cardinal/movement directions, converting to/from angles, etc. * Configuration for syncing pixel-to-meter ratios between OpenAL and Rapier - * Systems that try keeping the mess of Bevy/Blackout/Rapier position types synced * `Player` component for use in other modules/plugins * log * Simple log component, automatically read via text-to-speech when appended to