Update to Bevy 0.8.
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12
Cargo.toml
12
Cargo.toml
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@ -11,7 +11,7 @@ edition = "2021"
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speech_dispatcher_0_10 = ["bevy_tts/speech_dispatcher_0_10"]
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[dependencies.bevy]
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version = "0.7"
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version = "0.8"
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default-features = false
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features = [
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"bevy_gilrs",
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@ -24,13 +24,13 @@ features = [
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[dependencies]
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backtrace = "0.3"
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bevy_input_actionmap = { git = "https://github.com/lightsoutgames/bevy_input_actionmap" }
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bevy_rapier2d = { version = "0.15", features = ["serde-serialize"] }
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bevy_synthizer = { git = "https://labs.lightsout.games/projects/bevy_synthizer" }
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bevy_tts = { git = "https://github.com/lightsoutgames/bevy_tts", default-features = false, features = ["tolk"] }
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bevy_input_actionmap = { git = "https://github.com/lightsoutgames/bevy_input_actionmap", branch = "bevy-0.8" }
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bevy_rapier2d = { version = "0.16", features = ["serde-serialize"] }
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bevy_synthizer = { git = "https://labs.lightsout.games/projects/bevy_synthizer", branch = "bevy-0.8" }
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bevy_tts = { git = "https://github.com/lightsoutgames/bevy_tts", default-features = false, features = ["tolk"], branch = "bevy-0.8" }
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coord_2d = "0.3"
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futures-lite = "1"
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gilrs = "0.8"
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gilrs = "0.9"
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here_be_dragons = "0.1"
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maze_generator = "2"
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once_cell = "1"
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18
src/core.rs
18
src/core.rs
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@ -7,7 +7,7 @@ use std::{
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sync::RwLock,
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};
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use bevy::{core::FloatOrd, ecs::query::WorldQuery, prelude::*};
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use bevy::{ecs::query::WorldQuery, prelude::*, utils::FloatOrd};
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use bevy_rapier2d::{
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na,
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parry::query::ClosestPoints,
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@ -391,11 +391,11 @@ impl PointLike for &Transform {
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impl PointLike for GlobalTransform {
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fn x(&self) -> f32 {
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self.translation.x
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self.translation().x
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}
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fn y(&self) -> f32 {
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self.translation.y
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self.translation().y
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}
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}
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@ -482,7 +482,7 @@ pub trait GlobalTransformExt {
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impl GlobalTransformExt for GlobalTransform {
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fn yaw(&self) -> Angle {
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let forward = self.local_x();
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let forward = self.forward();
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Angle::Radians(forward.y.atan2(forward.x))
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}
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@ -494,13 +494,15 @@ impl GlobalTransformExt for GlobalTransform {
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) -> String {
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use bevy::math::Vec3Swizzles;
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let scale = PHYSICS_SCALE.read().unwrap();
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let (_, rotation, _) = self.to_scale_rotation_translation();
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let pos1 = Isometry::new(
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(self.translation / *scale).xy().into(),
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self.rotation.to_scaled_axis().z,
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(self.translation() / *scale).xy().into(),
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rotation.to_scaled_axis().z,
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);
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let (_, other_rotation, _) = self.to_scale_rotation_translation();
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let pos2 = Isometry::new(
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(other.translation / *scale).xy().into(),
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other.rotation.to_scaled_axis().z,
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(other.translation() / *scale).xy().into(),
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other_rotation.to_scaled_axis().z,
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);
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let closest = bevy_rapier2d::parry::query::closest_points(
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&pos1,
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@ -35,12 +35,12 @@ fn tag_behind(
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) {
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if config.downshift_behind {
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if let Ok(listener_transform) = listener.get_single() {
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let listener_forward = listener_transform.local_x();
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let listener_forward = listener_transform.forward();
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for (entity, transform, sound, icon) in sounds.iter() {
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if icon.is_none() && sound.is_none() {
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continue;
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}
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let v = transform.translation - listener_transform.translation;
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let v = transform.translation() - listener_transform.translation();
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let dot = v.dot(listener_forward);
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let is_behind = dot <= 0.;
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if is_behind {
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@ -63,14 +63,14 @@ impl Viewshed {
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let mut boxes = vec![];
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let shape = Collider::cuboid(self.range as f32, self.range as f32);
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rapier_context.intersections_with_shape(
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start.translation.truncate(),
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start.translation().truncate(),
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0.,
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&shape,
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QueryFilter::new().predicate(&|e| visible_query.get(e).is_ok()),
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|entity| {
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if let Ok((_, collider, transform)) = visible_query.get(entity) {
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let position = Isometry2::new(
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Vector2::new(transform.translation.x, transform.translation.y),
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Vector2::new(transform.translation().x, transform.translation().y),
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0.,
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);
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// println!(
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@ -88,8 +88,8 @@ impl Viewshed {
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let shape = Collider::cuboid(0.5, 0.5);
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let mut new_visible_entities = HashSet::new();
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let size = (
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(start.translation.x.abs() + self.range as f32) as u32,
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(start.translation.y.abs() + self.range as f32) as u32,
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(start.translation().x.abs() + self.range as f32) as u32,
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(start.translation().y.abs() + self.range as f32) as u32,
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);
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let visibility_grid = VisibilityGrid(
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size,
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@ -410,7 +410,7 @@ fn log_visible(
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{
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viewer_transform.collider_direction_and_distance(
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viewer_collider,
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&viewed_transform,
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viewed_transform,
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viewed_collider,
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)
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} else {
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