Action-based pathfinding.
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@ -119,12 +119,6 @@ fn controls(
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if let Some(pair) = actions.clamped_axis_pair(NavigationAction::Move) {
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cleanup = true;
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let mut direction = pair.xy();
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if direction.x.abs() < 0.5 {
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direction.x = 0.;
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}
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if direction.y.abs() < 0.5 {
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direction.y = 0.;
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}
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let forward_movement_factor =
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forward_movement_factor.map(|v| v.0).unwrap_or_else(|| 1.);
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let backward_movement_factor =
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@ -161,6 +155,7 @@ fn controls(
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.action_data_mut(NavigationAction::Translate)
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.axis_pair = Some(DualAxisData::from_xy(translation));
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} else {
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// println!("{entity:?}: SetLinearVelocity: {velocity:?}");
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actions.press(NavigationAction::SetLinearVelocity);
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actions
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.action_data_mut(NavigationAction::SetLinearVelocity)
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@ -175,13 +170,14 @@ fn controls(
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}
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if actions.pressed(NavigationAction::SetLinearVelocity) {
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if let Some(pair) = actions.axis_pair(NavigationAction::SetLinearVelocity) {
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trace!("{entity:?}: SetLinearVelocity: {pair:?}");
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// println!("{entity:?}: SetLinearVelocity: {pair:?}");
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velocity.linvel = pair.into();
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} else {
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// println!("{entity:?}: SetLinearVelocity: 0");
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velocity.linvel = Vec2::ZERO;
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}
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} else if actions.just_released(NavigationAction::SetLinearVelocity) {
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trace!("{entity:?}: Released velocity");
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// println!("{entity:?}: Released velocity");
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velocity.linvel = Vec2::ZERO;
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actions
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.action_data_mut(NavigationAction::SetLinearVelocity)
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@ -15,7 +15,7 @@ use pathfinding::prelude::*;
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use crate::{
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commands::RunIfExistsExt,
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core::PointLike,
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core::{PointLike, TransformExt},
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map::{Map, MapObstruction},
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navigation::{NavigationAction, RotationSpeed},
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};
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@ -123,22 +123,29 @@ fn find_path_for_shape(
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((x - 1, y + 1), 1.5),
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((x + 1, y + 1), 1.5),
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];
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let pos = Vector2::new(x as f32, y as f32);
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let shape_pos = Isometry2::new(pos, 0.);
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for exit in &exits {
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let mut should_push = true;
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let shape_pos =
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Isometry2::new(Vector2::new(exit.0 .0 as f32, exit.0 .1 as f32), 0.);
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query_pipeline.intersections_with_shape(
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let dest = Vector2::new(exit.0 .0 as f32, exit.0 .1 as f32);
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let shape_vel = dest - pos;
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let max_toi = 1.;
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if query_pipeline
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.cast_shape(
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&rigid_body_set,
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&collider_set,
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&shape_pos,
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&shape_vel,
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&*shape.raw,
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max_toi,
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true,
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bevy_rapier2d::rapier::pipeline::QueryFilter::new()
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.predicate(&|h, _c| h != initiator),
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|_handle| {
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)
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.is_some()
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{
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should_push = false;
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false
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},
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);
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}
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if should_push {
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let mut cost = exit.1 * 100.;
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if let Some(cost_map) = cost_map {
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@ -187,6 +194,10 @@ fn calculate_path(
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.remove::<Destination>();
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continue;
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}
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trace!(
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"Calculating path from {:?}",
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coordinates.translation.truncate().i32()
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);
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let coordinates_clone = *coordinates;
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let destination_clone = *destination;
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let query_pipeline = rapier_context.query_pipeline.clone();
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@ -208,10 +219,8 @@ fn calculate_path(
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}
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let shape_clone = (*shape).clone();
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trace!(
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"{:?}: path: calculating from {:?} to {:?}",
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entity,
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"{entity:?}: path: calculating from {:?} to {destination:?}",
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coordinates.i32(),
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destination
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);
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let pool = AsyncComputeTaskPool::get();
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let task = pool.spawn(async move {
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@ -238,10 +247,10 @@ fn poll_tasks(mut commands: Commands, mut query: Query<(Entity, &mut Calculating
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for (entity, mut calculating) in query.iter_mut() {
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if let Some(result) = future::block_on(future::poll_once(&mut **calculating)) {
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if let Some(path) = result {
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trace!("{:?}: path: result: {:?}", entity, path);
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trace!("{entity:?}: Path: {path:?}");
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commands.entity(entity).insert(path);
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} else {
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trace!("{:?}: path: no path", entity);
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trace!("{entity:?}: path: no path");
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commands.entity(entity).insert(NoPath);
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}
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commands.entity(entity).remove::<Calculating>();
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@ -268,53 +277,74 @@ fn negotiate_path(
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&mut ActionState<NavigationAction>,
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&mut Path,
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&mut Transform,
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&Collider,
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Option<&RotationSpeed>,
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)>,
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rapier_context: Res<RapierContext>,
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) {
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for (entity, mut actions, mut path, mut transform, rotation_speed) in &mut query {
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let start_i32 = (transform.translation.x, transform.translation.y).i32();
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for (entity, mut actions, mut path, mut transform, collider, rotation_speed) in &mut query {
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let start_i32 = transform.translation.truncate().i32();
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trace!(
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"{entity:?}: start pathfinding from {start_i32:?} to {:?}: {:?}",
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path.last(),
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transform.translation.truncate()
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);
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let mut cleanup = false;
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if let Some(last) = path.last() {
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if last == &start_i32 {
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trace!("{entity:?}: path: at destination");
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cleanup = true;
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if path.len() > 0 {
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if path.len() > 1 && path[0] != start_i32 && path[1] != start_i32 {
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trace!("Off path");
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} else if path.len() > 1 && path[1] == start_i32 {
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trace!("Next in path is start of path, shouldn't happen");
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}
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if path[0] == start_i32 {
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trace!("At start, removing");
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path.remove(0);
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}
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if !cleanup {
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if let Some(position) = path.iter().position(|v| v == &start_i32) {
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trace!("{entity:?}: Path contains start");
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let (_, new_path) = path.split_at(position + 1);
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**path = new_path.to_vec();
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}
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if let Some(next) = path.first() {
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trace!("{entity:?}: path: moving from {start_i32:?} to {next:?}");
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let start = Vec2::new(start_i32.x(), start_i32.y());
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let next = Vec2::new(next.0 as f32, next.1 as f32);
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let start = transform.translation.truncate();
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let mut next = Vec2::new(next.0 as f32, next.1 as f32);
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if next.x > 0. {
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next.x += 0.5;
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} else {
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next -= 0.5;
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}
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if next.y > 0. {
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next.y += 0.5;
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} else {
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next.y -= 0.5;
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}
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let mut direction = next - start;
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direction = direction.normalize();
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trace!(
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"{entity:?}: Direction: {direction:?}, Distance: {}",
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(next - start).length()
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);
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if let Some((hit, toi)) = rapier_context.cast_shape(
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start,
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transform.yaw().radians(),
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direction,
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&*collider,
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rapier_context.integration_parameters.dt,
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QueryFilter::new()
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.exclude_sensors()
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.exclude_collider(entity),
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) {
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trace!("{entity:?} is stuck, hit: {hit:?}, TOI: {toi:?}");
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// TODO: Remove when we have an actual character controller.
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transform.translation = next.extend(0.);
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continue;
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}
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trace!("{entity:?}: path: direction: {direction:?}");
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actions.press(NavigationAction::Move);
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actions.action_data_mut(NavigationAction::Move).axis_pair =
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Some(DualAxisData::from_xy(Vec2::new(-direction.y, direction.x)));
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trace!(
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"{entity:?}: path: move: {:?}",
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Vec2::new(direction.y, -direction.x)
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);
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if rotation_speed.is_some() {
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let angle = direction.y.atan2(direction.x);
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transform.rotation = Quat::from_rotation_z(angle);
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}
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} else {
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trace!("{entity:?}: empty path, cleaning");
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cleanup = true;
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}
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}
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if cleanup {
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commands
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.entity(entity)
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.remove::<Path>()
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@ -330,24 +360,41 @@ fn actions(
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mut commands: Commands,
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mut query: Query<(
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Entity,
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&ActionState<NegotiatePathAction>,
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&mut ActionState<NegotiatePathAction>,
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&mut ActionState<NavigationAction>,
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Option<&mut Destination>,
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)>,
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) {
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for (entity, actions, destination) in &mut query {
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for (entity, mut actions, mut navigation_action, destination) in &mut query {
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if actions.pressed(NegotiatePathAction) {
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if let Some(pair) = actions.axis_pair(NegotiatePathAction) {
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trace!("Negotiating path to {pair:?}");
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let dest = Destination((pair.x() as i32, pair.y() as i32));
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if let Some(mut current_dest) = destination {
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if *current_dest != dest {
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trace!("{entity:?}: New destination, zeroing velocity");
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navigation_action.press(NavigationAction::SetLinearVelocity);
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navigation_action
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.action_data_mut(NavigationAction::SetLinearVelocity)
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.axis_pair = Some(DualAxisData::from_xy(Vec2::ZERO));
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*current_dest = dest;
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}
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} else {
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trace!("{entity:?}: Adding destination, zeroing velocity");
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navigation_action.press(NavigationAction::SetLinearVelocity);
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navigation_action
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.action_data_mut(NavigationAction::SetLinearVelocity)
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.axis_pair = Some(DualAxisData::from_xy(Vec2::ZERO));
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commands.entity(entity).insert(dest);
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}
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} else if destination.is_some() {
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commands.entity(entity).remove::<Destination>();
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commands
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.entity(entity)
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.remove::<Destination>()
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.remove::<NoPath>();
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}
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actions.release(NegotiatePathAction);
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actions.action_data_mut(NegotiatePathAction).axis_pair = None;
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}
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}
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}
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@ -361,13 +408,18 @@ impl Plugin for PathfindingPlugin {
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.register_type::<NoPath>()
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.register_type::<Path>()
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.register_type::<CostMap>()
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.add_system(calculate_path)
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.add_system_to_stage(CoreStage::PreUpdate, calculate_path)
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.add_system_to_stage(CoreStage::PostUpdate, remove_destination)
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.add_system(poll_tasks)
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.add_system_to_stage(CoreStage::PreUpdate, poll_tasks)
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.add_system_to_stage(
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CoreStage::PreUpdate,
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negotiate_path.after(InputManagerSystem::Tick),
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)
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.add_system(actions);
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.add_system_to_stage(
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CoreStage::PreUpdate,
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actions
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.after(InputManagerSystem::Update)
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.before(calculate_path),
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);
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}
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}
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