Lots of visibility fixes.
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@ -65,9 +65,7 @@ impl Viewshed {
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*start,
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0.,
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&shape,
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QueryFilter::new()
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.exclude_collider(*viewer_entity)
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.predicate(&|e| visible_query.contains(e)),
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QueryFilter::new().predicate(&|e| visible_query.contains(e)),
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|entity| {
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if let Ok((_, collider, transform)) = visible_query.get(entity) {
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let position = Isometry2::new(
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@ -86,15 +84,16 @@ impl Viewshed {
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);
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let mut context: Context<u8> = Context::default();
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let vision_distance = vision_distance::Circle::new(self.range);
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let shape = Collider::cuboid(0.49, 0.49);
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let shape = Collider::cuboid(0.5, 0.5);
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let mut new_visible_entities = HashSet::new();
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let size = (
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(start.x.abs() + self.range as f32) as u32,
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(start.y.abs() + self.range as f32) as u32,
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(start.x.abs() + self.range as f32 * 2.) as u32,
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(start.y.abs() + self.range as f32 * 2.) as u32,
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);
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let visibility_grid = VisibilityGrid(
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size,
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RefCell::new(Box::new(|coord: Coord| {
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// println!("Checking {coord:?}");
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let shape_pos = Vec2::new(coord.x as f32 + 0.5, coord.y as f32 + 0.5);
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// println!("Checking {:?}", shape_pos);
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if start.distance(&shape_pos) > self.range as f32 {
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@ -106,7 +105,7 @@ impl Viewshed {
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Some((*opacity, coord_entities.clone()))
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} else {
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let position = Isometry2::new(Vector2::new(shape_pos.x, shape_pos.y), 0.);
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let aabb = shape.raw.compute_aabb(&position);
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let aabb = shape.raw.compute_aabb(&position).tightened(0.01);
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let mut hit = false;
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for b in &boxes {
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if b.intersects(&aabb) {
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@ -123,13 +122,11 @@ impl Viewshed {
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shape_pos,
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0.,
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&shape,
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QueryFilter::new()
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.exclude_collider(*viewer_entity)
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.predicate(&|v| visible_query.contains(v)),
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QueryFilter::new().predicate(&|v| visible_query.contains(v)),
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|entity| {
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// println!("{:?}", entity);
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coord_entities.insert(entity);
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if let Ok((visible, _, _)) = visible_query.get(entity) {
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coord_entities.insert(entity);
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opacity = opacity.max(**visible);
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}
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true
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@ -144,12 +141,18 @@ impl Viewshed {
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Some((0, coord_entities))
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}
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};
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if let Some((opacity, coord_entities)) = result {
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if let Some((mut opacity, coord_entities)) = result {
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// println!("Opacity: {opacity}, coord_entities: {coord_entities:?}");
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for e in &coord_entities {
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let mut should_insert = true;
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if coord_entities.len() > 1 {
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if e == viewer_entity {
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opacity = 0;
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} else {
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let dest = Vec2::new(coord.x as f32, coord.y as f32);
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let dir = dest - *start;
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// println!(
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// "Checking visibility of {e} by casting from {start} to {dest}, {dir}"
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// );
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rapier_context.intersections_with_ray(
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*start,
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dir,
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@ -157,12 +160,14 @@ impl Viewshed {
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true,
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QueryFilter::new()
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.exclude_sensors()
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.exclude_collider(*viewer_entity)
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.exclude_collider(*e)
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.predicate(&|e| visible_query.contains(e)),
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|_, _| {
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|entity, hit| {
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if entity != *viewer_entity {
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// println!("Hit {entity} at {hit:?}");
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should_insert = false;
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false
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}
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true
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},
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);
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}
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@ -170,6 +175,7 @@ impl Viewshed {
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new_visible_entities.insert(*e);
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}
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}
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// println!("New opacity: {opacity}");
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opacity
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} else {
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0
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@ -177,6 +183,7 @@ impl Viewshed {
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})),
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);
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let mut new_visible = HashSet::new();
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// println!("Start: {viewer_entity}");
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context.for_each_visible(
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Coord::new(start.x_i32(), start.y_i32()),
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&visibility_grid,
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