Run snap before regular movement controls.
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43137cfb36
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3fb03d6b41
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@ -405,16 +405,17 @@ where
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.add_system(update_direction)
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.add_system(update_direction)
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.add_system(speak_direction.chain(error_handler))
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.add_system(speak_direction.chain(error_handler))
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.add_system_to_stage(CoreStage::PostUpdate, remove_speed);
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.add_system_to_stage(CoreStage::PostUpdate, remove_speed);
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const MOVEMENT_CONTROLS: &str = "MOVEMENT_CONTROLS";
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if config.movement_control_states.is_empty() {
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if config.movement_control_states.is_empty() {
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app.add_system(movement_controls::<S, A>)
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app.add_system(movement_controls::<S, A>.label(MOVEMENT_CONTROLS))
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.add_system(snap::<S, A>.chain(error_handler));
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.add_system(snap::<S, A>.chain(error_handler).before(MOVEMENT_CONTROLS));
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} else {
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} else {
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let states = config.movement_control_states;
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let states = config.movement_control_states;
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for state in states {
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for state in states {
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app.add_system_set(
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app.add_system_set(
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SystemSet::on_update(state)
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SystemSet::on_update(state)
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.with_system(movement_controls::<S, A>)
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.with_system(movement_controls::<S, A>.label(MOVEMENT_CONTROLS))
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.with_system(snap::<S, A>.chain(error_handler)),
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.with_system(snap::<S, A>.chain(error_handler).before(MOVEMENT_CONTROLS)),
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);
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);
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}
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}
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}
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}
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