Refactor navigation/pathfinding to actions.
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8eb5e0971f
commit
3fc74d10d9
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@ -33,7 +33,7 @@ coord_2d = "0.3"
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futures-lite = "1"
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gilrs = "0.10"
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here_be_dragons = "0.2"
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leafwing-input-manager = "0.7"
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leafwing-input-manager = "0.8"
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maze_generator = "2"
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once_cell = "1"
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pathfinding = "4"
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@ -298,11 +298,11 @@ pub trait PointLike {
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fn y(&self) -> f32;
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fn x_i32(&self) -> i32 {
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self.x().trunc() as i32
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self.x().round() as i32
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}
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fn y_i32(&self) -> i32 {
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self.y().trunc() as i32
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self.y().round() as i32
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}
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fn x_usize(&self) -> usize {
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@ -11,13 +11,13 @@ use crate::{
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error::error_handler,
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exploration::{ExplorationFocused, Exploring},
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log::Log,
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pathfinding::Destination,
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utils::target_and_other,
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};
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#[derive(Actionlike, PartialEq, Eq, Clone, Copy, Hash, Debug)]
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pub enum NavigationAction {
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Move,
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Translate,
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Rotate,
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SetLinearVelocity,
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SetAngularVelocity,
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@ -29,11 +29,31 @@ pub enum NavigationAction {
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#[derive(Component, Clone, Copy, Debug, Deref, DerefMut, Reflect)]
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#[reflect(Component)]
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pub struct MaxSpeed(pub f32);
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pub struct BackwardMovementFactor(pub f32);
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impl Default for MaxSpeed {
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impl Default for BackwardMovementFactor {
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fn default() -> Self {
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MaxSpeed(2.)
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Self(1.)
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}
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}
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#[derive(Component, Clone, Copy, Debug, Deref, DerefMut, Reflect)]
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#[reflect(Component)]
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pub struct ForwardMovementFactor(pub f32);
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impl Default for ForwardMovementFactor {
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fn default() -> Self {
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Self(1.)
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}
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}
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#[derive(Component, Clone, Copy, Debug, Deref, DerefMut, Reflect)]
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#[reflect(Component)]
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pub struct StrafeMovementFactor(pub f32);
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impl Default for StrafeMovementFactor {
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fn default() -> Self {
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Self(1.)
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}
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}
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@ -41,10 +61,6 @@ impl Default for MaxSpeed {
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#[reflect(Component)]
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pub struct RotationSpeed(pub Angle);
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#[derive(Component, Clone, Copy, Debug, Default, Deref, DerefMut, Reflect)]
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#[reflect(Component)]
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pub struct Speed(pub f32);
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#[derive(Deref, DerefMut)]
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struct SnapTimer(Timer);
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@ -57,25 +73,46 @@ impl Default for SnapTimer {
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#[derive(Resource, Default, Deref, DerefMut)]
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struct SnapTimers(HashMap<Entity, SnapTimer>);
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fn movement_controls<State>(
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#[derive(Component, Clone, Copy, Debug, Deref, DerefMut, Reflect)]
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#[reflect(Component)]
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pub struct Speed(pub f32);
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impl Default for Speed {
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fn default() -> Self {
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Self(1.)
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}
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}
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fn controls(
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mut commands: Commands,
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config: Res<NavigationPlugin<State>>,
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time: Res<Time>,
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snap_timers: Res<SnapTimers>,
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mut query: Query<(
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Entity,
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&mut ActionState<NavigationAction>,
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&mut Velocity,
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&mut Speed,
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&MaxSpeed,
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&Speed,
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Option<&RotationSpeed>,
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Option<&BackwardMovementFactor>,
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Option<&ForwardMovementFactor>,
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Option<&StrafeMovementFactor>,
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&Transform,
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Option<&mut KinematicCharacterController>,
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)>,
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exploration_focused: Query<Entity, With<ExplorationFocused>>,
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) where
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State: 'static + Clone + Debug + Eq + Hash + Send + Sync,
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{
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for (entity, mut actions, mut velocity, mut speed, max_speed, rotation_speed, transform) in
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&mut query
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) {
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for (
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entity,
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mut actions,
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mut velocity,
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speed,
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rotation_speed,
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backward_movement_factor,
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forward_movement_factor,
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strafe_movement_factor,
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transform,
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character_controller,
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) in &mut query
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{
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let mut cleanup = false;
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if actions.pressed(NavigationAction::Move) {
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@ -88,51 +125,81 @@ fn movement_controls<State>(
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if direction.y.abs() < 0.5 {
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direction.y = 0.;
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}
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let forward_movement_factor =
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forward_movement_factor.map(|v| v.0).unwrap_or_else(|| 1.);
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let backward_movement_factor =
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backward_movement_factor.map(|v| v.0).unwrap_or_else(|| 1.);
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let strafe_movement_factor =
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strafe_movement_factor.map(|v| v.0).unwrap_or_else(|| 1.);
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let forward_backward_movement_factor = if direction.y > 0. {
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config.forward_movement_factor
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forward_movement_factor
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} else if direction.y < 0. {
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config.backward_movement_factor
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backward_movement_factor
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} else {
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0.
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1.
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};
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let movement_factor = if direction.x != 0. && direction.y != 0. {
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config
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.strafe_movement_factor
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.min(forward_backward_movement_factor)
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strafe_movement_factor.min(forward_backward_movement_factor)
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} else if direction.x != 0. {
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config.strafe_movement_factor
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strafe_movement_factor
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} else {
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forward_backward_movement_factor
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};
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let mut s = **max_speed;
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s *= movement_factor;
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**speed = s;
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let mut v = direction * **speed;
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v = Vec2::new(v.y, -v.x);
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v = transform
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trace!("{entity:?}: move: {direction:?}");
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direction = Vec2::new(direction.y, -direction.x);
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direction = transform
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.compute_matrix()
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.transform_vector3(v.extend(0.))
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.transform_vector3(direction.extend(0.))
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.truncate();
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let mut speed = **speed;
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speed *= movement_factor;
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let velocity = direction * speed;
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if character_controller.is_some() {
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let translation = velocity * time.delta_seconds();
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actions.press(NavigationAction::Translate);
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actions
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.action_data_mut(NavigationAction::Translate)
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.axis_pair = Some(DualAxisData::from_xy(translation));
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} else {
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actions.press(NavigationAction::SetLinearVelocity);
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actions
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.action_data_mut(NavigationAction::SetLinearVelocity)
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.axis_pair = Some(DualAxisData::from_xy(v));
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.axis_pair = Some(DualAxisData::from_xy(velocity));
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}
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}
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if actions.released(NavigationAction::Move)
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&& actions.axis_pair(NavigationAction::Move).is_some()
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{
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actions.press(NavigationAction::SetLinearVelocity);
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actions
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.action_data_mut(NavigationAction::SetLinearVelocity)
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.axis_pair = None;
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} else if actions.just_released(NavigationAction::Move) {
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trace!("{entity:?}: Stopped moving");
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actions.release(NavigationAction::SetLinearVelocity);
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actions.release(NavigationAction::Translate);
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actions.action_data_mut(NavigationAction::Move).axis_pair = None;
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}
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if actions.pressed(NavigationAction::SetLinearVelocity) {
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if let Some(pair) = actions.axis_pair(NavigationAction::SetLinearVelocity) {
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trace!("{entity:?}: SetLinearVelocity: {pair:?}");
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velocity.linvel = pair.into();
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} else {
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velocity.linvel = Vec2::ZERO;
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}
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} else if actions.just_released(NavigationAction::SetLinearVelocity) {
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trace!("{entity:?}: Released velocity");
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velocity.linvel = Vec2::ZERO;
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actions
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.action_data_mut(NavigationAction::SetLinearVelocity)
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.axis_pair = None;
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}
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if actions.pressed(NavigationAction::Translate) {
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if let Some(pair) = actions.axis_pair(NavigationAction::Translate) {
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if let Some(mut character_controller) = character_controller {
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character_controller.translation = Some(pair.xy());
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}
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}
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} else if actions.just_released(NavigationAction::Translate) {
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if let Some(mut character_controller) = character_controller {
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character_controller.translation = None;
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}
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actions
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.action_data_mut(NavigationAction::Translate)
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.axis_pair = None;
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}
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if !snap_timers.contains_key(&entity) {
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if let Some(rotation_speed) = rotation_speed {
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@ -147,17 +214,19 @@ fn movement_controls<State>(
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}
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}
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}
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if actions.released(NavigationAction::Rotate) {
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actions.press(NavigationAction::SetAngularVelocity);
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actions
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.action_data_mut(NavigationAction::SetAngularVelocity)
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.value = 0.;
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if actions.just_released(NavigationAction::Rotate) {
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actions.release(NavigationAction::SetAngularVelocity);
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actions.action_data_mut(NavigationAction::Rotate).value = 0.;
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}
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if actions.pressed(NavigationAction::SetAngularVelocity) {
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velocity.angvel = actions.value(NavigationAction::SetAngularVelocity);
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} else if actions.just_released(NavigationAction::SetAngularVelocity) {
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actions
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.action_data_mut(NavigationAction::SetAngularVelocity)
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.value = 0.;
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velocity.angvel = 0.;
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}
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if cleanup {
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commands.entity(entity).remove::<Destination>();
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commands.entity(entity).remove::<Exploring>();
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for entity in exploration_focused.iter() {
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commands.entity(entity).remove::<ExplorationFocused>();
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@ -165,7 +234,6 @@ fn movement_controls<State>(
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}
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}
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}
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fn snap(
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mut tts: ResMut<Tts>,
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mut snap_timers: ResMut<SnapTimers>,
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@ -277,22 +345,6 @@ fn add_speed(mut commands: Commands, query: Query<Entity, (Added<Speed>, Without
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}
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}
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pub(crate) fn limit_speed(mut query: Query<(&mut Speed, &MaxSpeed)>) {
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for (mut speed, max_speed) in &mut query {
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if **speed > **max_speed {
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**speed = **max_speed;
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}
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}
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}
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fn remove_speed(removed: RemovedComponents<Speed>, mut query: Query<&mut Velocity>) {
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for entity in removed.iter() {
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if let Ok(mut velocity) = query.get_mut(entity) {
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velocity.linvel = Vec2::ZERO;
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}
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}
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}
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fn log_area_descriptions<State>(
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mut events: EventReader<CollisionEvent>,
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areas: Query<(&Area, Option<&Name>)>,
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@ -336,11 +388,10 @@ fn log_area_descriptions<State>(
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}
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}
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pub const MOVEMENT_CONTROLS: &str = "MOVEMENT_CONTROLS";
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#[derive(Resource, Clone, Debug)]
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pub struct NavigationPlugin<State> {
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pub forward_movement_factor: f32,
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pub backward_movement_factor: f32,
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pub strafe_movement_factor: f32,
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pub states: Vec<State>,
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pub describe_undescribed_areas: bool,
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pub log_area_descriptions: bool,
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@ -349,9 +400,6 @@ pub struct NavigationPlugin<State> {
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impl<State> Default for NavigationPlugin<State> {
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fn default() -> Self {
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Self {
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forward_movement_factor: 1.,
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backward_movement_factor: 1.,
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strafe_movement_factor: 1.,
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states: vec![],
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describe_undescribed_areas: false,
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log_area_descriptions: true,
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@ -366,7 +414,9 @@ where
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fn build(&self, app: &mut App) {
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app.insert_resource(self.clone());
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app.init_resource::<SnapTimers>()
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.register_type::<MaxSpeed>()
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.register_type::<BackwardMovementFactor>()
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.register_type::<ForwardMovementFactor>()
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.register_type::<StrafeMovementFactor>()
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.register_type::<RotationSpeed>()
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.register_type::<Speed>()
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.add_plugin(InputManagerPlugin::<NavigationAction>::default())
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@ -375,22 +425,15 @@ where
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.add_system(tick_snap_timers)
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.add_system(speak_direction.pipe(error_handler))
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.add_system(add_speed)
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.add_system(limit_speed)
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.add_system_to_stage(CoreStage::PostUpdate, remove_speed)
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.add_system_to_stage(CoreStage::PostUpdate, log_area_descriptions::<State>);
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const MOVEMENT_CONTROLS: &str = "MOVEMENT_CONTROLS";
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if self.states.is_empty() {
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app.add_system(
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movement_controls::<State>
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.label(MOVEMENT_CONTROLS)
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.after(limit_speed),
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)
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app.add_system(controls.label(MOVEMENT_CONTROLS))
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.add_system(snap.pipe(error_handler).before(MOVEMENT_CONTROLS));
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} else {
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for state in &self.states {
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app.add_system_set(
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SystemSet::on_update(*state)
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.with_system(movement_controls::<State>.label(MOVEMENT_CONTROLS))
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.with_system(controls.label(MOVEMENT_CONTROLS))
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.with_system(snap.pipe(error_handler).before(MOVEMENT_CONTROLS)),
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);
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}
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@ -9,16 +9,35 @@ use bevy_rapier2d::{
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rapier::prelude::{ColliderHandle, ColliderSet, QueryPipeline, RigidBodySet},
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};
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use futures_lite::future;
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use leafwing_input_manager::{axislike::DualAxisData, plugin::InputManagerSystem, prelude::*};
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use pathfinding::prelude::*;
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use crate::{
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commands::RunIfExistsExt,
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core::PointLike,
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map::{Map, MapObstruction},
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navigation::{RotationSpeed, Speed},
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navigation::{NavigationAction, RotationSpeed},
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};
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#[derive(PartialEq, Eq, Clone, Copy, Hash, Debug)]
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pub struct NegotiatePathAction;
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impl Actionlike for NegotiatePathAction {
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const N_VARIANTS: usize = 1;
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fn get_at(index: usize) -> Option<Self> {
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if index == 0 {
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Some(Self)
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} else {
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None
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}
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}
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fn index(&self) -> usize {
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0
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}
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}
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#[derive(Component, Debug, Deref, DerefMut)]
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struct Calculating(Task<Option<Path>>);
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@ -182,8 +201,7 @@ fn calculate_path(
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.remove::<Path>()
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.remove::<NoPath>()
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.remove::<Calculating>()
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.remove::<Destination>()
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.remove::<Speed>();
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.remove::<Destination>();
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continue;
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}
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let coordinates_clone = *coordinates;
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|
@ -264,49 +282,52 @@ fn negotiate_path(
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mut commands: Commands,
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mut query: Query<(
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Entity,
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&mut ActionState<NavigationAction>,
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&mut Path,
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&mut Transform,
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&mut Velocity,
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&Speed,
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Option<&RotationSpeed>,
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)>,
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) {
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for (entity, mut path, mut transform, mut velocity, speed, rotation_speed) in &mut query {
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for (entity, mut actions, mut path, mut transform, rotation_speed) in &mut query {
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let start_i32 = (transform.translation.x, transform.translation.y).i32();
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trace!(
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"{entity:?}: start pathfinding from {start_i32:?} to {:?}: {:?}",
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path.last(),
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transform.translation.truncate()
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);
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let mut cleanup = false;
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if let Some(last) = path.last() {
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if last == &start_i32 {
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trace!("{:?}: path: at destination", entity);
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trace!("{entity:?}: path: at destination");
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cleanup = true;
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}
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}
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if !cleanup {
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if let Some(position) = path.iter().position(|v| v == &start_i32) {
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trace!("{:?}: Path contains start", entity);
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trace!("{entity:?}: Path contains start");
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let (_, new_path) = path.split_at(position + 1);
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**path = new_path.to_vec();
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}
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if let Some(next) = path.first() {
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trace!(
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"{:?}: path: moving from {:?} to {:?}",
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entity,
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start_i32,
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next
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);
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let start = transform.translation.truncate();
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let next = Vec2::new(next.0 as f32 + 0.5, next.1 as f32 + 0.5);
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trace!("{entity:?}: path: moving from {start_i32:?} to {next:?}");
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let start = Vec2::new(start_i32.x(), start_i32.y());
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let next = Vec2::new(next.0 as f32, next.1 as f32);
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let mut direction = next - start;
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direction = direction.normalize();
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trace!("{:?}: path: direction: {:?}", entity, direction);
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direction *= **speed;
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velocity.linvel = direction;
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trace!("{:?}: path: velocity: {:?}", entity, velocity.linvel);
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trace!("{entity:?}: path: direction: {direction:?}");
|
||||
actions.press(NavigationAction::Move);
|
||||
actions.action_data_mut(NavigationAction::Move).axis_pair =
|
||||
Some(DualAxisData::from_xy(Vec2::new(-direction.y, direction.x)));
|
||||
trace!(
|
||||
"{entity:?}: path: move: {:?}",
|
||||
Vec2::new(direction.y, -direction.x)
|
||||
);
|
||||
if rotation_speed.is_some() {
|
||||
let v = next - start;
|
||||
let angle = v.y.atan2(v.x);
|
||||
let angle = direction.y.atan2(direction.x);
|
||||
transform.rotation = Quat::from_rotation_z(angle);
|
||||
}
|
||||
} else {
|
||||
trace!("{entity:?}: empty path, cleaning");
|
||||
cleanup = true;
|
||||
}
|
||||
}
|
||||
|
@ -315,8 +336,35 @@ fn negotiate_path(
|
|||
.entity(entity)
|
||||
.remove::<Path>()
|
||||
.remove::<NoPath>()
|
||||
.remove::<Destination>()
|
||||
.remove::<Speed>();
|
||||
.remove::<Destination>();
|
||||
actions.release(NavigationAction::Move);
|
||||
trace!("{entity:?}: pathfinding: cleaned up");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn actions(
|
||||
mut commands: Commands,
|
||||
mut query: Query<(
|
||||
Entity,
|
||||
&ActionState<NegotiatePathAction>,
|
||||
Option<&mut Destination>,
|
||||
)>,
|
||||
) {
|
||||
for (entity, actions, destination) in &mut query {
|
||||
if actions.pressed(NegotiatePathAction) {
|
||||
if let Some(pair) = actions.axis_pair(NegotiatePathAction) {
|
||||
let dest = Destination((pair.x() as i32, pair.y() as i32));
|
||||
if let Some(mut current_dest) = destination {
|
||||
if *current_dest != dest {
|
||||
*current_dest = dest;
|
||||
}
|
||||
} else {
|
||||
commands.entity(entity).insert(dest);
|
||||
}
|
||||
} else if destination.is_some() {
|
||||
commands.entity(entity).remove::<Destination>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -325,13 +373,18 @@ pub struct PathfindingPlugin;
|
|||
|
||||
impl Plugin for PathfindingPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.register_type::<Destination>()
|
||||
app.add_plugin(InputManagerPlugin::<NegotiatePathAction>::default())
|
||||
.register_type::<Destination>()
|
||||
.register_type::<NoPath>()
|
||||
.register_type::<Path>()
|
||||
.register_type::<CostMap>()
|
||||
.add_system(calculate_path)
|
||||
.add_system_to_stage(CoreStage::PostUpdate, remove_destination)
|
||||
.add_system(poll_tasks)
|
||||
.add_system_to_stage(CoreStage::PostUpdate, negotiate_path);
|
||||
.add_system_to_stage(
|
||||
CoreStage::PreUpdate,
|
||||
negotiate_path.after(InputManagerSystem::Tick),
|
||||
)
|
||||
.add_system(actions);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user