Add Zone
component on rooms.
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parent
95e32b3689
commit
410b07826c
10
src/map.rs
10
src/map.rs
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@ -65,6 +65,10 @@ impl Default for SpawnPortals {
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}
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}
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}
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}
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#[derive(Default, Component, Clone, Debug, Reflect)]
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#[reflect(Component)]
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pub struct Zone;
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pub trait ITileType {
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pub trait ITileType {
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fn blocks_motion(&self) -> bool;
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fn blocks_motion(&self) -> bool;
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fn blocks_visibility(&self) -> bool;
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fn blocks_visibility(&self) -> bool;
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@ -236,13 +240,13 @@ fn spawn_colliders<D: 'static + Clone + Default + Send + Sync>(
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.insert(shape)
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.insert(shape)
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.insert(Sensor)
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.insert(Sensor)
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.insert(ActiveEvents::COLLISION_EVENTS)
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.insert(ActiveEvents::COLLISION_EVENTS)
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.insert(Transform::from_xyz(
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.insert_bundle(TransformBundle::from_transform(Transform::from_xyz(
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position.translation.x,
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position.translation.x,
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position.translation.y,
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position.translation.y,
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0.,
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0.,
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))
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)))
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.insert(GlobalTransform::default())
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.insert(Area(aabb))
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.insert(Area(aabb))
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.insert(Zone)
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.id();
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.id();
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commands.entity(map_entity).push_children(&[id]);
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commands.entity(map_entity).push_children(&[id]);
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}
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}
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