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cadaeceba9
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@ -1,4 +1,7 @@
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use std::{collections::HashMap, error::Error, fmt::Debug, hash::Hash, marker::PhantomData};
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use std::{
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collections::HashMap, error::Error, f32::consts::PI, fmt::Debug, hash::Hash,
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marker::PhantomData,
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};
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use bevy::prelude::*;
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use bevy_input_actionmap::InputMap;
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@ -41,11 +44,15 @@ pub struct Speed(pub f32);
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#[reflect(Component)]
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pub struct Sprinting;
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#[derive(Default, Deref, DerefMut)]
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struct Snapping(bool);
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fn movement_controls<S, A: 'static>(
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mut commands: Commands,
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config: Res<NavigationConfig<S, A>>,
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input: Res<InputMap<A>>,
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time: Res<Time>,
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mut snapping: ResMut<Snapping>,
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mut query: Query<
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(
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Entity,
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@ -66,6 +73,41 @@ fn movement_controls<S, A: 'static>(
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for (entity, mut velocity, mut speed, max_speed, rotation_speed, mut position, destination) in
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query.iter_mut()
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{
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if **snapping {
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if let Some(action) = config.action_forward.clone() {
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if input.active(action) {
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continue;
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}
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}
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if let Some(action) = config.action_backward.clone() {
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if input.active(action) {
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continue;
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}
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}
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if let Some(action) = config.action_left.clone() {
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if input.active(action) {
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continue;
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}
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}
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if let Some(action) = config.action_right.clone() {
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if input.active(action) {
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continue;
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}
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}
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if let (Some(_), Some(rotate_left), Some(rotate_right)) = (
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rotation_speed,
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config.action_rotate_left.clone(),
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config.action_rotate_right.clone(),
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) {
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if input.active(rotate_left) {
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continue;
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}
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if input.active(rotate_right) {
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continue;
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}
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}
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**snapping = false;
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} else {
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let sprinting = if let Some(action) = config.action_sprint.clone() {
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input.active(action)
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} else {
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@ -172,6 +214,66 @@ fn movement_controls<S, A: 'static>(
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**speed = **max_speed / 3.;
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}
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}
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}
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}
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fn snap<S, A: 'static>(
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mut tts: ResMut<Tts>,
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input: Res<InputMap<A>>,
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config: Res<NavigationConfig<S, A>>,
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mut snapping: ResMut<Snapping>,
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mut position: Query<(&mut RigidBodyPositionComponent, &CardinalDirection), With<Player>>,
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) -> Result<(), Box<dyn Error>>
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where
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S: bevy::ecs::component::Component + Clone + Debug + Eq + Hash,
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A: Hash + Eq + Clone + Send + Sync,
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{
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if let Some(action) = config.action_snap_left.clone() {
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if input.just_active(action) {
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for (mut position, direction) in position.iter_mut() {
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**snapping = true;
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position.position.rotation = UnitComplex::new(match direction {
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CardinalDirection::North => PI,
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CardinalDirection::East => PI / 2.,
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CardinalDirection::South => 0.,
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CardinalDirection::West => PI * 1.5,
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});
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}
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}
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}
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if let Some(action) = config.action_snap_right.clone() {
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if input.just_active(action) {
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for (mut position, direction) in position.iter_mut() {
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**snapping = true;
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position.position.rotation = UnitComplex::new(match direction {
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CardinalDirection::North => 0.,
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CardinalDirection::East => PI * 1.5,
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CardinalDirection::South => PI,
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CardinalDirection::West => PI / 2.,
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});
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}
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}
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}
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if let Some(action) = config.action_snap_cardinal.clone() {
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if input.just_active(action) {
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for (mut position, direction) in position.iter_mut() {
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**snapping = true;
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let yaw: Angle = direction.into();
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let yaw = yaw.radians();
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position.position.rotation = UnitComplex::new(yaw);
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tts.speak(direction.to_string(), true)?;
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}
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}
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}
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if let Some(action) = config.action_snap_reverse.clone() {
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if input.just_active(action) {
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for (mut position, _) in position.iter_mut() {
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**snapping = true;
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position.position.rotation *= UnitComplex::new(PI);
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}
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}
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}
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Ok(())
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}
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fn update_direction(
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@ -230,6 +332,10 @@ pub struct NavigationConfig<S, A> {
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pub action_right: Option<A>,
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pub action_rotate_left: Option<A>,
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pub action_rotate_right: Option<A>,
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pub action_snap_left: Option<A>,
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pub action_snap_right: Option<A>,
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pub action_snap_reverse: Option<A>,
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pub action_snap_cardinal: Option<A>,
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pub action_sprint: Option<A>,
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pub forward_movement_factor: f32,
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pub backward_movement_factor: f32,
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@ -247,6 +353,10 @@ impl<S, A> Default for NavigationConfig<S, A> {
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action_right: None,
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action_rotate_left: None,
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action_rotate_right: None,
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action_snap_left: None,
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action_snap_right: None,
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action_snap_reverse: None,
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action_snap_cardinal: None,
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action_sprint: None,
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forward_movement_factor: 1.,
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backward_movement_factor: 1.,
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@ -280,19 +390,23 @@ where
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.get_resource::<NavigationConfig<S, A>>()
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.unwrap()
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.clone();
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app.register_type::<MaxSpeed>()
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app.init_resource::<Snapping>()
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.register_type::<MaxSpeed>()
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.register_type::<RotationSpeed>()
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.register_type::<Sprinting>()
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.add_system(update_direction)
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.add_system(speak_direction.chain(error_handler))
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.add_system_to_stage(CoreStage::PostUpdate, remove_speed);
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if config.movement_control_states.is_empty() {
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app.add_system(movement_controls::<S, A>);
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app.add_system(movement_controls::<S, A>)
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.add_system(snap::<S, A>.chain(error_handler));
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} else {
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let states = config.movement_control_states;
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for state in states {
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app.add_system_set(
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SystemSet::on_update(state).with_system(movement_controls::<S, A>),
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SystemSet::on_update(state)
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.with_system(movement_controls::<S, A>)
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.with_system(snap::<S, A>.chain(error_handler)),
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);
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}
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}
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