Make snap turns more reliable, and avoid queuing unnecessary direction removal.
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@ -58,7 +58,7 @@ struct SnapTimer(Timer);
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impl Default for SnapTimer {
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fn default() -> Self {
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Self(Timer::from_seconds(0.25, false))
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Self(Timer::from_seconds(0.2, false))
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}
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}
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@ -171,8 +171,9 @@ fn snap(
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>,
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) -> Result<(), Box<dyn Error>> {
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for (entity, actions, mut transform, mut velocity, direction) in query.iter_mut() {
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if actions.just_pressed(NavigationAction::SnapLeft) {
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println!("snap left");
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if snap_timers.contains_key(&entity) {
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continue;
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} else if actions.pressed(NavigationAction::SnapLeft) {
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snap_timers.insert(entity, SnapTimer::default());
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transform.rotation = Quat::from_rotation_z(match direction {
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CardinalDirection::North => PI,
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@ -181,9 +182,7 @@ fn snap(
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CardinalDirection::West => -PI / 2.,
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});
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velocity.angvel = 0.;
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}
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if actions.just_pressed(NavigationAction::SnapRight) {
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println!("Snap right");
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} else if actions.pressed(NavigationAction::SnapRight) {
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snap_timers.insert(entity, SnapTimer::default());
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transform.rotation = Quat::from_rotation_z(match direction {
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CardinalDirection::North => 0.,
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@ -192,18 +191,15 @@ fn snap(
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CardinalDirection::West => PI / 2.,
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});
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velocity.angvel = 0.;
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}
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if actions.just_pressed(NavigationAction::SnapCardinal) {
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} else if actions.pressed(NavigationAction::SnapReverse) {
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snap_timers.insert(entity, SnapTimer::default());
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transform.rotate(Quat::from_rotation_z(PI));
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velocity.angvel = 0.;
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} else if actions.pressed(NavigationAction::SnapCardinal) {
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let yaw: Angle = direction.into();
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let yaw = yaw.radians();
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transform.rotation = Quat::from_rotation_z(yaw);
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velocity.angvel = 0.;
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tts.speak(direction.to_string(), true)?;
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}
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if actions.just_pressed(NavigationAction::SnapReverse) {
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snap_timers.insert(entity, SnapTimer::default());
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transform.rotate(Quat::from_rotation_z(PI));
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velocity.angvel = 0.;
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}
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}
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@ -237,13 +233,19 @@ fn update_direction(
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}
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}
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fn remove_direction(mut commands: Commands, removed: RemovedComponents<Transform>) {
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fn remove_direction(
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mut commands: Commands,
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removed: RemovedComponents<Transform>,
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directions: Query<&CardinalDirection>,
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) {
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for entity in removed.iter() {
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if directions.contains(entity) {
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commands.run_if_exists(entity, |mut entity| {
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entity.remove::<CardinalDirection>();
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});
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}
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}
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}
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fn speak_direction(
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mut tts: ResMut<Tts>,
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