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# Blackout
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_Blackout_ is an opinionated audio game framework for [Bevy](https://www.bevyengine.org). Because it is perpetually evolving, it is unversioned and only available via Git for now. If you're looking for a stable, documented audio game engine, this isn't it. But if you're looking for a battle-tested and perpetually improving set of utilities for building immersive, audio-only arcade/adventure games, this is for you.
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_Blackout_ is an opinionated audio game framework for [Bevy](https://bevyengine.org). Because it is perpetually evolving, it is unversioned and only available via Git for now. If you're looking for a stable, documented audio game engine, this isn't it. But if you're looking for a battle-tested and perpetually improving set of utilities for building immersive, audio-only arcade/adventure games, this is for you.
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**Fair warning:** This code gets the job done, but much of it can certainly stand to be improved. If you ever want to be driven to insanity, try using physics/visibility systems as a blind person. You can't just draw a collider debug shape and eyeball it. Instead, you have to spit out bunches and bunches of numbers, carefully check each one, and figure out where it might break in future iterations of the game loop. I'm perpetually finding things that I can fix, and if you've got contributions then I welcome them. I've disabled issues on this repository for now because I don't really have the bandwidth to accept critiques without fixes for this project.
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