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@ -32,7 +32,7 @@ coord_2d = "0.3"
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derive_more = "0.99"
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futures-lite = "1"
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gilrs = "0.8"
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mapgen = { git = "https://github.com/ndarilek/mapgen.rs" }
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here_be_dragons = "0.1"
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maze_generator = "1"
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once_cell = "1"
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pathfinding = "3"
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@ -518,7 +518,7 @@ impl PointLike for &Coordinates {
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}
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}
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impl PointLike for mapgen::geometry::Point {
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impl PointLike for here_be_dragons::geometry::Point {
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fn x(&self) -> f32 {
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self.x as f32
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}
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@ -5,7 +5,7 @@ use bevy_input_actionmap::InputMap;
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use bevy_rapier2d::prelude::*;
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use bevy_tts::Tts;
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use derive_more::{Deref, DerefMut};
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use mapgen::Tile;
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use here_be_dragons::Tile;
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use crate::{
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core::{Coordinates, Player, PointLike},
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@ -15,9 +15,9 @@ pub mod error;
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pub mod exploration;
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pub use futures_lite;
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pub use gilrs;
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pub use here_be_dragons as mapgen;
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pub mod log;
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pub mod map;
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pub use mapgen;
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pub mod navigation;
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pub mod pathfinding;
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pub mod pitch_shift;
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12
src/map.rs
12
src/map.rs
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@ -6,8 +6,8 @@ use std::{
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use bevy::prelude::*;
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use bevy_rapier2d::prelude::*;
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use derive_more::{Deref, DerefMut};
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pub use mapgen::Map as MapgenMap;
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use mapgen::{geometry::Rect as MRect, MapFilter, Tile};
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pub use here_be_dragons::Map as MapgenMap;
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use here_be_dragons::{geometry::Rect as MRect, MapFilter, Tile};
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use maze_generator::{prelude::*, recursive_backtracking::RbGenerator};
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use rand::prelude::StdRng;
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@ -19,8 +19,8 @@ use crate::{
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visibility::Visible,
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};
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impl From<mapgen::geometry::Point> for Coordinates {
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fn from(point: mapgen::geometry::Point) -> Self {
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impl From<here_be_dragons::geometry::Point> for Coordinates {
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fn from(point: here_be_dragons::geometry::Point) -> Self {
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Self((point.x as f32, point.y as f32))
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}
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}
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@ -215,11 +215,11 @@ impl<D: Clone + Default> MapFilter<D> for GridBuilder {
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}
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}
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}
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map.starting_point = Some(mapgen::geometry::Point::new(
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map.starting_point = Some(here_be_dragons::geometry::Point::new(
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maze.start.x as usize + 1,
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maze.start.y as usize + 1,
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));
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map.exit_point = Some(mapgen::geometry::Point::new(
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map.exit_point = Some(here_be_dragons::geometry::Point::new(
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(maze.goal.x as usize) * self.room_width + half_width,
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(maze.goal.y as usize) * self.room_height + half_height,
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));
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@ -12,7 +12,7 @@ use bevy_rapier2d::{
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};
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use derive_more::{Deref, DerefMut};
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use futures_lite::future;
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use mapgen::Tile;
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use here_be_dragons::Tile;
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use pathfinding::prelude::*;
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use crate::{
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