Snapping shouldn't happen continuously.
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3fc74d10d9
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526f4347a5
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@ -250,7 +250,7 @@ fn snap(
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for (entity, actions, mut transform, direction) in &mut query {
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if snap_timers.contains_key(&entity) {
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continue;
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} else if actions.pressed(NavigationAction::SnapLeft) {
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} else if actions.just_pressed(NavigationAction::SnapLeft) {
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snap_timers.insert(entity, SnapTimer::default());
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transform.rotation = Quat::from_rotation_z(match direction {
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CardinalDirection::North => PI,
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@ -258,7 +258,7 @@ fn snap(
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CardinalDirection::South => 0.,
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CardinalDirection::West => -PI / 2.,
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});
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} else if actions.pressed(NavigationAction::SnapRight) {
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} else if actions.just_pressed(NavigationAction::SnapRight) {
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snap_timers.insert(entity, SnapTimer::default());
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transform.rotation = Quat::from_rotation_z(match direction {
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CardinalDirection::North => 0.,
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@ -266,10 +266,10 @@ fn snap(
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CardinalDirection::South => PI,
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CardinalDirection::West => PI / 2.,
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});
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} else if actions.pressed(NavigationAction::SnapReverse) {
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} else if actions.just_pressed(NavigationAction::SnapReverse) {
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snap_timers.insert(entity, SnapTimer::default());
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transform.rotate(Quat::from_rotation_z(PI));
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} else if actions.pressed(NavigationAction::SnapCardinal) {
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} else if actions.just_pressed(NavigationAction::SnapCardinal) {
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let yaw: Angle = direction.into();
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let yaw = yaw.radians();
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transform.rotation = Quat::from_rotation_z(yaw);
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