Refactor to leafwing-input-manager.
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This commit is contained in:
Nolan Darilek 2022-08-02 17:15:22 -05:00
parent c0a1befd98
commit 627f63211d
4 changed files with 267 additions and 378 deletions

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@ -24,7 +24,6 @@ features = [
[dependencies]
backtrace = "0.3"
bevy_input_actionmap = { git = "https://github.com/lightsoutgames/bevy_input_actionmap", branch = "bevy-0.8" }
bevy_rapier2d = { version = "0.16", features = ["serde-serialize"] }
bevy_synthizer = { git = "https://labs.lightsout.games/projects/bevy_synthizer", branch = "bevy-0.8" }
bevy_tts = { git = "https://github.com/lightsoutgames/bevy_tts", default-features = false, features = ["tolk"], branch = "bevy-0.8" }
@ -32,6 +31,7 @@ coord_2d = "0.3"
futures-lite = "1"
gilrs = "0.9"
here_be_dragons = "0.1"
leafwing_input_manager = { git = "https://github.com/ndarilek/leafwing-input-manager", branch = "dev" }
maze_generator = "2"
once_cell = "1"
pathfinding = "3"

View File

@ -1,9 +1,9 @@
use std::{error::Error, fmt::Debug, hash::Hash, marker::PhantomData};
use bevy::prelude::*;
use bevy_input_actionmap::InputMap;
use bevy_rapier2d::prelude::*;
use bevy_tts::Tts;
use leafwing_input_manager::prelude::*;
use crate::{
core::{Player, PointLike},
@ -13,6 +13,19 @@ use crate::{
visibility::{RevealedTiles, Viewshed, Visible, VisibleEntities},
};
#[derive(Actionlike, PartialEq, Eq, Clone, Copy, Hash, Debug)]
pub enum ExplorationAction {
Forward,
Backward,
Left,
Right,
FocusNext,
FocusPrev,
SelectNextType,
SelectPrevType,
NavigateTo,
}
#[derive(Component, Clone, Copy, Debug, Default, PartialEq, Reflect)]
#[reflect(Component)]
pub struct Explorable;
@ -34,28 +47,20 @@ pub struct FocusedExplorationType<T>(pub Option<T>);
#[reflect(Component)]
pub struct Mappable;
fn exploration_type_change<T, S, A: 'static>(
config: Res<ExplorationConfig<S, A>>,
fn exploration_type_change<T, S>(
mut tts: ResMut<Tts>,
input: Res<InputMap<A>>,
mut explorers: Query<(&VisibleEntities, &mut FocusedExplorationType<T>)>,
mut explorers: Query<(
&ActionState<ExplorationAction>,
&VisibleEntities,
&mut FocusedExplorationType<T>,
)>,
features: Query<&T>,
) -> Result<(), Box<dyn Error>>
where
T: Component + Copy + Ord,
S: 'static + Clone + Debug + Eq + Hash + Send + Sync,
A: Hash + Eq + Clone + Send + Sync,
{
if let (Some(select_next_type), Some(select_prev_type)) = (
config.action_explore_select_next_type.clone(),
config.action_explore_select_prev_type.clone(),
) {
let changed = input.just_active(select_next_type.clone())
|| input.just_active(select_prev_type.clone());
if !changed {
return Ok(());
}
for (visible, mut focused) in explorers.iter_mut() {
for (actions, visible, mut focused) in explorers.iter_mut() {
let mut types: Vec<T> = vec![];
for e in visible.iter() {
if let Ok(t) = features.get(*e) {
@ -66,7 +71,7 @@ where
types.dedup();
if types.is_empty() {
tts.speak("Nothing visible.", true)?;
} else if input.just_active(select_prev_type.clone()) {
} else if actions.just_pressed(ExplorationAction::SelectPrevType) {
if let Some(t) = &focused.0 {
if let Some(i) = types.iter().position(|v| *v == *t) {
if i == 0 {
@ -83,7 +88,7 @@ where
let t = types.last().unwrap();
focused.0 = Some(*t);
}
} else if input.just_active(select_next_type.clone()) {
} else if actions.just_pressed(ExplorationAction::SelectNextType) {
if let Some(t) = &focused.0 {
if let Some(i) = types.iter().position(|v| *v == *t) {
if i == types.len() - 1 {
@ -102,17 +107,15 @@ where
}
}
}
}
Ok(())
}
fn exploration_type_focus<T, S, A>(
fn exploration_type_focus<T, S>(
mut commands: Commands,
config: Res<ExplorationConfig<S, A>>,
input: Res<InputMap<A>>,
mut tts: ResMut<Tts>,
explorers: Query<(
Entity,
&ActionState<ExplorationAction>,
&VisibleEntities,
&FocusedExplorationType<T>,
Option<&Exploring>,
@ -122,18 +125,8 @@ fn exploration_type_focus<T, S, A>(
where
T: Component + PartialEq,
S: 'static + Clone + Debug + Eq + Hash + Send + Sync,
A: 'static + Hash + Eq + Clone + Send + Sync,
{
if let (Some(explore_focus_next), Some(explore_focus_prev)) = (
config.action_explore_focus_next.clone(),
config.action_explore_focus_prev.clone(),
) {
let changed = input.just_active(explore_focus_next.clone())
|| input.just_active(explore_focus_prev.clone());
if !changed {
return Ok(());
}
for (entity, visible_entities, focused_type, exploring) in explorers.iter() {
for (entity, actions, visible_entities, focused_type, exploring) in explorers.iter() {
let mut features = features
.iter()
.filter(|v| visible_entities.contains(&v.0))
@ -148,7 +141,7 @@ where
features.retain(|(_, t)| **t == *focused);
}
let mut target: Option<&((f32, f32), &T)> = None;
if input.just_active(explore_focus_next.clone()) {
if actions.just_pressed(ExplorationAction::FocusNext) {
if let Some(exploring) = exploring {
target = features.iter().find(|(c, _)| *c > **exploring);
if target.is_none() {
@ -157,7 +150,7 @@ where
} else {
target = features.first();
}
} else if input.just_active(explore_focus_prev.clone()) {
} else if actions.just_pressed(ExplorationAction::FocusPrev) {
if let Some(exploring) = exploring {
features.reverse();
target = features.iter().find(|(c, _)| *c < **exploring);
@ -174,7 +167,6 @@ where
.insert(Exploring(coordinates.floor()));
}
}
}
Ok(())
}
@ -208,28 +200,22 @@ where
Ok(())
}
fn exploration_focus<S, A: 'static, D: 'static + Clone + Default + Send + Sync>(
fn exploration_focus<S, D: 'static + Clone + Default + Send + Sync>(
mut commands: Commands,
config: Res<ExplorationConfig<S, A>>,
input: Res<InputMap<A>>,
map: Query<&Map<D>>,
explorers: Query<(Entity, &Transform, Option<&Exploring>), With<Player>>,
explorers: Query<
(
Entity,
&ActionState<ExplorationAction>,
&Transform,
Option<&Exploring>,
),
With<Player>,
>,
) where
S: 'static + Clone + Debug + Eq + Hash + Send + Sync,
A: Hash + Eq + Clone + Send + Sync,
{
if let (
Some(explore_forward),
Some(explore_backward),
Some(explore_left),
Some(explore_right),
) = (
config.action_explore_forward.clone(),
config.action_explore_backward.clone(),
config.action_explore_left.clone(),
config.action_explore_right.clone(),
) {
if let Ok((entity, transform, exploring)) = explorers.get_single() {
for (entity, actions, transform, exploring) in explorers.iter() {
let coordinates = transform.translation;
let mut exploring = if let Some(exploring) = exploring {
**exploring
@ -238,13 +224,13 @@ fn exploration_focus<S, A: 'static, D: 'static + Clone + Default + Send + Sync>(
(floor.x, floor.y)
};
let orig = exploring;
if input.just_active(explore_forward) {
if actions.just_pressed(ExplorationAction::Forward) {
exploring.1 += 1.;
} else if input.just_active(explore_backward) {
} else if actions.just_pressed(ExplorationAction::Backward) {
exploring.1 -= 1.;
} else if input.just_active(explore_left) {
} else if actions.just_pressed(ExplorationAction::Left) {
exploring.0 -= 1.;
} else if input.just_active(explore_right) {
} else if actions.just_pressed(ExplorationAction::Right) {
exploring.0 += 1.;
}
let dimensions = if let Ok(map) = map.get_single() {
@ -262,25 +248,20 @@ fn exploration_focus<S, A: 'static, D: 'static + Clone + Default + Send + Sync>(
}
}
}
}
fn navigate_to_explored<S, A: 'static, D: 'static + Clone + Default + Send + Sync>(
fn navigate_to_explored<S, D: 'static + Clone + Default + Send + Sync>(
mut commands: Commands,
config: Res<ExplorationConfig<S, A>>,
input: Res<InputMap<A>>,
map: Query<(&Map<D>, &RevealedTiles)>,
explorers: Query<(Entity, &Exploring)>,
explorers: Query<(Entity, &ActionState<ExplorationAction>, &Exploring)>,
) where
S: 'static + Clone + Debug + Eq + Hash + Send + Sync,
A: Hash + Eq + Clone + Send + Sync,
{
if let Some(navigate_to_explored) = config.action_navigate_to_explored.clone() {
for (entity, exploring) in explorers.iter() {
for (entity, actions, exploring) in explorers.iter() {
for (map, revealed_tiles) in map.iter() {
let point = **exploring;
let idx = point.to_index(map.width);
let known = revealed_tiles[idx];
if input.just_active(navigate_to_explored.clone()) && known {
if actions.just_pressed(ExplorationAction::NavigateTo) && known {
commands
.entity(entity)
.insert(Destination((point.x_i32(), point.y_i32())));
@ -288,7 +269,6 @@ fn navigate_to_explored<S, A: 'static, D: 'static + Clone + Default + Send + Syn
}
}
}
}
fn exploration_changed_announcement<T, D>(
mut commands: Commands,
@ -388,32 +368,14 @@ fn cleanup(
}
#[derive(Clone, Debug)]
pub struct ExplorationConfig<S, A> {
pub struct ExplorationConfig<S> {
pub exploration_control_states: Vec<S>,
pub action_explore_forward: Option<A>,
pub action_explore_backward: Option<A>,
pub action_explore_left: Option<A>,
pub action_explore_right: Option<A>,
pub action_explore_focus_next: Option<A>,
pub action_explore_focus_prev: Option<A>,
pub action_explore_select_next_type: Option<A>,
pub action_explore_select_prev_type: Option<A>,
pub action_navigate_to_explored: Option<A>,
}
impl<S, A> Default for ExplorationConfig<S, A> {
impl<S> Default for ExplorationConfig<S> {
fn default() -> Self {
Self {
exploration_control_states: vec![],
action_explore_forward: None,
action_explore_backward: None,
action_explore_left: None,
action_explore_right: None,
action_explore_focus_next: None,
action_explore_focus_prev: None,
action_explore_select_next_type: None,
action_explore_select_prev_type: None,
action_navigate_to_explored: None,
}
}
}
@ -439,22 +401,23 @@ where
D: 'static + Clone + Default + Send + Sync,
{
fn build(&self, app: &mut App) {
if !app.world.contains_resource::<ExplorationConfig<S, A>>() {
app.insert_resource(ExplorationConfig::<S, A>::default());
if !app.world.contains_resource::<ExplorationConfig<S>>() {
app.insert_resource(ExplorationConfig::<S>::default());
}
let config = app
.world
.get_resource::<ExplorationConfig<S, A>>()
.get_resource::<ExplorationConfig<S>>()
.unwrap()
.clone();
app.register_type::<ExplorationFocused>()
.register_type::<Mappable>()
.add_plugin(InputManagerPlugin::<ExplorationAction>::default())
.add_system(exploration_changed_announcement::<T, D>.chain(error_handler));
if config.exploration_control_states.is_empty() {
app.add_system(exploration_focus::<S, A, D>)
.add_system(exploration_type_focus::<T, S, A>.chain(error_handler))
.add_system(exploration_type_change::<T, S, A>.chain(error_handler))
.add_system(navigate_to_explored::<S, A, D>)
app.add_system(exploration_focus::<S, D>)
.add_system(exploration_type_focus::<T, S>.chain(error_handler))
.add_system(exploration_type_change::<T, S>.chain(error_handler))
.add_system(navigate_to_explored::<S, D>)
.add_system_to_stage(
CoreStage::PostUpdate,
exploration_type_changed_announcement::<T>.chain(error_handler),
@ -464,10 +427,10 @@ where
for state in states {
app.add_system_set(
SystemSet::on_update(state.clone())
.with_system(exploration_focus::<S, A, D>)
.with_system(exploration_type_focus::<T, S, A>.chain(error_handler))
.with_system(exploration_type_change::<T, S, A>.chain(error_handler))
.with_system(navigate_to_explored::<S, A, D>)
.with_system(exploration_focus::<S, D>)
.with_system(exploration_type_focus::<T, S>.chain(error_handler))
.with_system(exploration_type_change::<T, S>.chain(error_handler))
.with_system(navigate_to_explored::<S, D>)
.with_system(
exploration_type_changed_announcement::<T>.chain(error_handler),
),

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@ -2,7 +2,6 @@
#![allow(clippy::too_many_arguments)]
#![allow(clippy::type_complexity)]
pub use bevy_input_actionmap;
pub use bevy_rapier2d;
pub use bevy_synthizer;
pub use bevy_tts;
@ -15,6 +14,7 @@ pub mod exploration;
pub use futures_lite;
pub use gilrs;
pub use here_be_dragons as mapgen;
pub use leafwing_input_manager;
pub mod log;
pub mod map;
pub mod navigation;

View File

@ -1,9 +1,9 @@
use std::{error::Error, f32::consts::PI, fmt::Debug, hash::Hash, marker::PhantomData};
use bevy::prelude::*;
use bevy_input_actionmap::InputMap;
use bevy_rapier2d::prelude::*;
use bevy_tts::Tts;
use leafwing_input_manager::prelude::*;
use crate::{
commands::RunIfExistsExt,
@ -15,6 +15,17 @@ use crate::{
utils::target_and_other,
};
#[derive(Actionlike, PartialEq, Eq, Clone, Copy, Hash, Debug)]
pub enum NavigationAction {
Move,
Rotate,
SnapLeft,
SnapRight,
SnapCardinal,
SnapReverse,
Sprint,
}
#[derive(Component, Clone, Copy, Debug, Deref, DerefMut, Reflect)]
#[reflect(Component)]
pub struct MaxSpeed(pub f32);
@ -46,15 +57,15 @@ pub struct Sprinting;
#[derive(Default, Deref, DerefMut)]
struct Snapping(bool);
fn movement_controls<S, A: 'static>(
fn movement_controls<S>(
mut commands: Commands,
config: Res<NavigationConfig<S, A>>,
input: Res<InputMap<A>>,
config: Res<NavigationConfig<S>>,
time: Res<Time>,
mut snapping: ResMut<Snapping>,
mut query: Query<
(
Entity,
&ActionState<NavigationAction>,
&mut Velocity,
&mut Speed,
&MaxSpeed,
@ -67,83 +78,37 @@ fn movement_controls<S, A: 'static>(
exploration_focused: Query<Entity, With<ExplorationFocused>>,
) where
S: 'static + Clone + Debug + Eq + Hash + Send + Sync,
A: Hash + Eq + Copy + Send + Sync,
{
for (entity, mut velocity, mut speed, max_speed, rotation_speed, mut transform, destination) in
query.iter_mut()
for (
entity,
actions,
mut velocity,
mut speed,
max_speed,
rotation_speed,
mut transform,
destination,
) in &mut query
{
if **snapping {
if let (Some(_), Some(rotate_left), Some(rotate_right)) = (
rotation_speed,
config.action_rotate_left,
config.action_rotate_right,
) {
if input.active(rotate_left) {
if actions.pressed(NavigationAction::Rotate) {
continue;
}
if input.active(rotate_right) {
continue;
}
}
**snapping = false;
continue;
} else {
let sprinting = if let Some(action) = config.action_sprint {
input.active(action)
} else {
false
};
let sprinting = actions.pressed(NavigationAction::Sprint);
if sprinting {
commands.entity(entity).insert(Sprinting::default());
commands.entity(entity).insert(Sprinting);
} else {
commands.entity(entity).remove::<Sprinting>();
}
let mut direction = Vec2::default();
if let Some(action) = config.action_forward {
if input.active(action) {
direction.x += 1.;
}
}
if let Some(action) = config.action_backward {
if input.active(action) {
direction.x -= 1.;
}
}
if let Some(action) = config.action_left {
if input.active(action) {
direction.y += 1.;
}
}
if let Some(action) = config.action_right {
if input.active(action) {
direction.y -= 1.;
}
}
if let (Some(rotation_speed), Some(rotate_left), Some(rotate_right)) = (
rotation_speed,
config.action_rotate_left,
config.action_rotate_right,
) {
let delta = rotation_speed.radians() * time.delta_seconds();
if input.active(rotate_left) {
transform.rotate(Quat::from_rotation_z(delta));
}
if input.active(rotate_right) {
transform.rotate(Quat::from_rotation_z(-delta));
}
if !input.active(rotate_left) && !input.active(rotate_right) {
velocity.angvel = 0.;
}
} else {
velocity.angvel = 0.;
}
if direction.length_squared() != 0. {
commands.entity(entity).remove::<Destination>();
commands.entity(entity).remove::<Exploring>();
for entity in exploration_focused.iter() {
commands.entity(entity).remove::<ExplorationFocused>();
}
direction = direction.normalize();
let mut cleanup = false;
if actions.pressed(NavigationAction::Move) {
if let Some(pair) = actions.clamped_axis_pair(NavigationAction::Move) {
cleanup = true;
let mut direction = pair.xy();
let strength = direction.length();
if direction.x > 0. {
direction.x *= config.forward_movement_factor;
} else if direction.x < 0. {
@ -152,70 +117,65 @@ fn movement_controls<S, A: 'static>(
if direction.y != 0. {
direction.y *= config.strafe_movement_factor;
}
let strength = if let (Some(forward), Some(backward), Some(left), Some(right)) = (
config.action_forward,
config.action_backward,
config.action_left,
config.action_right,
) {
let forward_x = input.strength(forward).abs();
let backward_x = input.strength(backward).abs();
let x = if forward_x > backward_x {
forward_x
} else {
backward_x
};
let right_y = input.strength(right).abs();
let left_y = input.strength(left).abs();
let y = if right_y > left_y { right_y } else { left_y };
Some(Vec2::new(x, y))
} else {
None
};
let s = if sprinting {
**max_speed
} else {
**max_speed / config.sprint_movement_factor
};
**speed = s;
if let Some(strength) = strength {
direction *= strength;
}
let mut v = direction * **speed;
v = transform
.compute_matrix()
.transform_vector3(v.extend(0.))
.truncate();
velocity.linvel = v;
}
} else if destination.is_none() {
velocity.linvel = Vec2::ZERO;
**speed = 0.;
} else if sprinting {
**speed = **max_speed;
}
if let Some(rotation_speed) = rotation_speed {
if actions.pressed(NavigationAction::Rotate) {
cleanup = true;
let delta = rotation_speed.radians()
* time.delta_seconds()
* actions.clamped_value(NavigationAction::Rotate);
transform.rotate(Quat::from_rotation_z(delta));
}
} else {
velocity.linvel = Vec2::ZERO;
**speed = **max_speed / 3.;
velocity.angvel = 0.;
}
if cleanup {
commands.entity(entity).remove::<Destination>();
commands.entity(entity).remove::<Exploring>();
for entity in exploration_focused.iter() {
commands.entity(entity).remove::<ExplorationFocused>();
}
}
}
}
}
fn snap<S, A: 'static>(
fn snap<S>(
mut tts: ResMut<Tts>,
input: Res<InputMap<A>>,
config: Res<NavigationConfig<S, A>>,
mut snapping: ResMut<Snapping>,
mut query: Query<(&mut Transform, &mut Velocity, &CardinalDirection), With<Player>>,
mut query: Query<
(
&ActionState<NavigationAction>,
&mut Transform,
&mut Velocity,
&CardinalDirection,
),
With<Player>,
>,
) -> Result<(), Box<dyn Error>>
where
S: 'static + Copy + Debug + Eq + Hash + Send + Sync,
A: Hash + Eq + Clone + Send + Sync,
{
if let Some(action) = config.action_snap_left.clone() {
if input.just_active(action) {
for (mut position, mut velocity, direction) in query.iter_mut() {
for (actions, mut transform, mut velocity, direction) in query.iter_mut() {
if actions.just_pressed(NavigationAction::SnapLeft) {
**snapping = true;
position.rotation = Quat::from_rotation_z(match direction {
transform.rotation = Quat::from_rotation_z(match direction {
CardinalDirection::North => PI,
CardinalDirection::East => PI / 2.,
CardinalDirection::South => 0.,
@ -223,11 +183,7 @@ where
});
velocity.angvel = 0.;
}
}
}
if let Some(action) = config.action_snap_right.clone() {
if input.just_active(action) {
for (mut transform, mut velocity, direction) in query.iter_mut() {
if actions.just_pressed(NavigationAction::SnapRight) {
**snapping = true;
transform.rotation = Quat::from_rotation_z(match direction {
CardinalDirection::North => 0.,
@ -237,11 +193,7 @@ where
});
velocity.angvel = 0.;
}
}
}
if let Some(action) = config.action_snap_cardinal.clone() {
if input.just_active(action) {
for (mut transform, mut velocity, direction) in query.iter_mut() {
if actions.just_pressed(NavigationAction::SnapCardinal) {
**snapping = true;
let yaw: Angle = direction.into();
let yaw = yaw.radians();
@ -249,17 +201,12 @@ where
velocity.angvel = 0.;
tts.speak(direction.to_string(), true)?;
}
}
}
if let Some(action) = config.action_snap_reverse.clone() {
if input.just_active(action) {
for (mut transform, mut velocity, _) in query.iter_mut() {
if actions.just_pressed(NavigationAction::SnapReverse) {
**snapping = true;
transform.rotate(Quat::from_rotation_z(PI));
velocity.angvel = 0.;
}
}
}
Ok(())
}
@ -328,7 +275,7 @@ fn log_area_descriptions<S, A>(
mut events: EventReader<CollisionEvent>,
areas: Query<(&Area, Option<&Name>)>,
players: Query<&Player>,
config: Res<NavigationConfig<S, A>>,
config: Res<NavigationConfig<S>>,
mut log: Query<&mut Log>,
) where
S: 'static + Send + Sync,
@ -369,18 +316,7 @@ fn log_area_descriptions<S, A>(
}
#[derive(Clone, Debug)]
pub struct NavigationConfig<S, A> {
pub action_backward: Option<A>,
pub action_forward: Option<A>,
pub action_left: Option<A>,
pub action_right: Option<A>,
pub action_rotate_left: Option<A>,
pub action_rotate_right: Option<A>,
pub action_snap_left: Option<A>,
pub action_snap_right: Option<A>,
pub action_snap_reverse: Option<A>,
pub action_snap_cardinal: Option<A>,
pub action_sprint: Option<A>,
pub struct NavigationConfig<S> {
pub forward_movement_factor: f32,
pub backward_movement_factor: f32,
pub strafe_movement_factor: f32,
@ -390,20 +326,9 @@ pub struct NavigationConfig<S, A> {
pub log_area_descriptions: bool,
}
impl<S, A> Default for NavigationConfig<S, A> {
impl<S> Default for NavigationConfig<S> {
fn default() -> Self {
Self {
action_backward: None,
action_forward: None,
action_left: None,
action_right: None,
action_rotate_left: None,
action_rotate_right: None,
action_snap_left: None,
action_snap_right: None,
action_snap_reverse: None,
action_snap_cardinal: None,
action_sprint: None,
forward_movement_factor: 1.,
backward_movement_factor: 1.,
strafe_movement_factor: 1.,
@ -429,12 +354,12 @@ where
A: Hash + Eq + Copy + Send + Sync,
{
fn build(&self, app: &mut App) {
if !app.world.contains_resource::<NavigationConfig<S, A>>() {
app.insert_resource(NavigationConfig::<S, A>::default());
if !app.world.contains_resource::<NavigationConfig<S>>() {
app.insert_resource(NavigationConfig::<S>::default());
}
let config = app
.world
.get_resource::<NavigationConfig<S, A>>()
.get_resource::<NavigationConfig<S>>()
.unwrap()
.clone();
const SNAP: &str = "SNAP";
@ -442,6 +367,7 @@ where
.register_type::<MaxSpeed>()
.register_type::<RotationSpeed>()
.register_type::<Sprinting>()
.add_plugin(InputManagerPlugin::<NavigationAction>::default())
.add_system_to_stage(CoreStage::PostUpdate, update_direction)
.add_system_to_stage(CoreStage::PostUpdate, remove_direction)
.add_system(speak_direction.chain(error_handler))
@ -450,9 +376,9 @@ where
.add_system_to_stage(CoreStage::PostUpdate, log_area_descriptions::<S, A>);
const MOVEMENT_CONTROLS: &str = "MOVEMENT_CONTROLS";
if config.movement_control_states.is_empty() {
app.add_system(movement_controls::<S, A>.label(MOVEMENT_CONTROLS))
app.add_system(movement_controls::<S>.label(MOVEMENT_CONTROLS))
.add_system(
snap::<S, A>
snap::<S>
.chain(error_handler)
.label(SNAP)
.before(MOVEMENT_CONTROLS),
@ -462,9 +388,9 @@ where
for state in states {
app.add_system_set(
SystemSet::on_update(state)
.with_system(movement_controls::<S, A>.label(MOVEMENT_CONTROLS))
.with_system(movement_controls::<S>.label(MOVEMENT_CONTROLS))
.with_system(
snap::<S, A>
snap::<S>
.chain(error_handler)
.label(SNAP)
.before(MOVEMENT_CONTROLS),