Make action type configurable.
This commit is contained in:
parent
3084d02f66
commit
6871f4cb96
|
@ -1,4 +1,4 @@
|
|||
use std::{collections::HashMap, error::Error, fmt::Debug, hash::Hash};
|
||||
use std::{collections::HashMap, error::Error, fmt::Debug, hash::Hash, marker::PhantomData};
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy_input_actionmap::InputMap;
|
||||
|
@ -68,17 +68,10 @@ pub struct Collision {
|
|||
pub index: usize,
|
||||
}
|
||||
|
||||
pub const ACTION_FORWARD: &str = "forward";
|
||||
pub const ACTION_BACKWARD: &str = "backward";
|
||||
pub const ACTION_LEFT: &str = "left";
|
||||
pub const ACTION_RIGHT: &str = "right";
|
||||
pub const ACTION_ROTATE_LEFT: &str = "ROTATE_LEFT";
|
||||
pub const ACTION_ROTATE_RIGHT: &str = "ROTATE_RIGHT";
|
||||
pub const ACTION_SPRINT: &str = "SPRINT";
|
||||
|
||||
fn movement_controls(
|
||||
fn movement_controls<S, A: 'static>(
|
||||
mut commands: Commands,
|
||||
input: Res<InputMap<String>>,
|
||||
config: Res<NavigationConfig<S, A>>,
|
||||
input: Res<InputMap<A>>,
|
||||
time: Res<Time>,
|
||||
mut query: Query<(
|
||||
Entity,
|
||||
|
@ -91,7 +84,10 @@ fn movement_controls(
|
|||
Option<&Destination>,
|
||||
)>,
|
||||
exploration_focused: Query<(Entity, &ExplorationFocused)>,
|
||||
) {
|
||||
) where
|
||||
S: bevy::ecs::component::Component + Clone + Debug + Eq + Hash,
|
||||
A: Hash + Eq + Clone + Send + Sync,
|
||||
{
|
||||
for (
|
||||
entity,
|
||||
_,
|
||||
|
@ -103,47 +99,72 @@ fn movement_controls(
|
|||
destination,
|
||||
) in query.iter_mut()
|
||||
{
|
||||
let sprinting = input.active(ACTION_SPRINT);
|
||||
let sprinting = if let Some(action) = config.action_sprint.clone() {
|
||||
input.active(action)
|
||||
} else {
|
||||
false
|
||||
};
|
||||
if sprinting {
|
||||
commands.entity(entity).insert(Sprinting::default());
|
||||
} else {
|
||||
commands.entity(entity).remove::<Sprinting>();
|
||||
}
|
||||
let mut direction = Vec3::default();
|
||||
if input.active(ACTION_FORWARD) {
|
||||
direction.x += 1.;
|
||||
if let Some(action) = config.action_forward.clone() {
|
||||
if input.active(action) {
|
||||
direction.x += 1.;
|
||||
}
|
||||
}
|
||||
if input.active(ACTION_BACKWARD) {
|
||||
direction.x -= 1.;
|
||||
if let Some(action) = config.action_backward.clone() {
|
||||
if input.active(action) {
|
||||
direction.x -= 1.;
|
||||
}
|
||||
}
|
||||
if input.active(ACTION_LEFT) {
|
||||
direction.y += 1.;
|
||||
if let Some(action) = config.action_left.clone() {
|
||||
if input.active(action) {
|
||||
direction.y += 1.;
|
||||
}
|
||||
}
|
||||
if input.active(ACTION_RIGHT) {
|
||||
direction.y -= 1.;
|
||||
if let Some(action) = config.action_right.clone() {
|
||||
if input.active(action) {
|
||||
direction.y -= 1.;
|
||||
}
|
||||
}
|
||||
if let Some(rotation_speed) = rotation_speed {
|
||||
if let (Some(rotation_speed), Some(rotate_left), Some(rotate_right)) = (
|
||||
rotation_speed,
|
||||
config.action_rotate_left.clone(),
|
||||
config.action_rotate_right.clone(),
|
||||
) {
|
||||
let delta = rotation_speed.radians() * time.delta_seconds();
|
||||
if input.active(ACTION_ROTATE_LEFT) {
|
||||
if input.active(rotate_left) {
|
||||
transform.rotate(Quat::from_rotation_z(delta));
|
||||
}
|
||||
if input.active(ACTION_ROTATE_RIGHT) {
|
||||
if input.active(rotate_right) {
|
||||
transform.rotate(Quat::from_rotation_z(-delta));
|
||||
}
|
||||
}
|
||||
if direction.length_squared() != 0. {
|
||||
direction = direction.normalize();
|
||||
let forward_x = input.strength(ACTION_FORWARD).abs();
|
||||
let backward_x = input.strength(ACTION_BACKWARD).abs();
|
||||
let x = if forward_x > backward_x {
|
||||
forward_x
|
||||
let strength = if let (Some(forward), Some(backward), Some(left), Some(right)) = (
|
||||
config.action_forward.clone(),
|
||||
config.action_backward.clone(),
|
||||
config.action_left.clone(),
|
||||
config.action_right.clone(),
|
||||
) {
|
||||
let forward_x = input.strength(forward).abs();
|
||||
let backward_x = input.strength(backward).abs();
|
||||
let x = if forward_x > backward_x {
|
||||
forward_x
|
||||
} else {
|
||||
backward_x
|
||||
};
|
||||
let right_y = input.strength(right).abs();
|
||||
let left_y = input.strength(left).abs();
|
||||
let y = if right_y > left_y { right_y } else { left_y };
|
||||
Some(Vec3::new(x, y, 0.))
|
||||
} else {
|
||||
backward_x
|
||||
None
|
||||
};
|
||||
let right_y = input.strength(ACTION_RIGHT).abs();
|
||||
let left_y = input.strength(ACTION_LEFT).abs();
|
||||
let y = if right_y > left_y { right_y } else { left_y };
|
||||
let strength = Vec3::new(x, y, 0.);
|
||||
let s = if sprinting {
|
||||
**max_speed
|
||||
} else {
|
||||
|
@ -151,7 +172,9 @@ fn movement_controls(
|
|||
};
|
||||
speed.0 = s;
|
||||
direction *= s;
|
||||
direction *= strength;
|
||||
if let Some(strength) = strength {
|
||||
direction *= strength;
|
||||
}
|
||||
commands.entity(entity).remove::<Destination>();
|
||||
commands.entity(entity).remove::<Exploring>();
|
||||
for (entity, _) in exploration_focused.iter() {
|
||||
|
@ -407,40 +430,55 @@ fn speak_direction(
|
|||
pub const MOVEMENT_LABEL: &str = "MOVEMENT";
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct NavigationConfig<S> {
|
||||
pub struct NavigationConfig<S, A> {
|
||||
pub action_backward: Option<A>,
|
||||
pub action_forward: Option<A>,
|
||||
pub action_left: Option<A>,
|
||||
pub action_right: Option<A>,
|
||||
pub action_rotate_left: Option<A>,
|
||||
pub action_rotate_right: Option<A>,
|
||||
pub action_sprint: Option<A>,
|
||||
pub movement_states: Vec<S>,
|
||||
pub movement_control_states: Vec<S>,
|
||||
}
|
||||
|
||||
impl<S> Default for NavigationConfig<S> {
|
||||
impl<S, A> Default for NavigationConfig<S, A> {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
action_backward: None,
|
||||
action_forward: None,
|
||||
action_left: None,
|
||||
action_right: None,
|
||||
action_rotate_left: None,
|
||||
action_rotate_right: None,
|
||||
action_sprint: None,
|
||||
movement_states: vec![],
|
||||
movement_control_states: vec![],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct NavigationPlugin<'a, S>(std::marker::PhantomData<&'a S>);
|
||||
pub struct NavigationPlugin<'a, S, A>(PhantomData<&'a S>, std::marker::PhantomData<&'a A>);
|
||||
|
||||
impl<'a, S> Default for NavigationPlugin<'a, S> {
|
||||
impl<'a, S, A> Default for NavigationPlugin<'a, S, A> {
|
||||
fn default() -> Self {
|
||||
Self(std::marker::PhantomData)
|
||||
Self(PhantomData, PhantomData)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, S> Plugin for NavigationPlugin<'a, S>
|
||||
impl<'a, S, A> Plugin for NavigationPlugin<'a, S, A>
|
||||
where
|
||||
S: bevy::ecs::component::Component + Clone + Debug + Eq + Hash,
|
||||
A: Hash + Eq + Clone + Send + Sync,
|
||||
'a: 'static,
|
||||
{
|
||||
fn build(&self, app: &mut AppBuilder) {
|
||||
if !app.world().contains_resource::<NavigationConfig<S>>() {
|
||||
app.insert_resource(NavigationConfig::<S>::default());
|
||||
if !app.world().contains_resource::<NavigationConfig<S, A>>() {
|
||||
app.insert_resource(NavigationConfig::<S, A>::default());
|
||||
}
|
||||
let config = app
|
||||
.world()
|
||||
.get_resource::<NavigationConfig<S>>()
|
||||
.get_resource::<NavigationConfig<S, A>>()
|
||||
.unwrap()
|
||||
.clone();
|
||||
app.register_type::<MaxSpeed>()
|
||||
|
@ -508,13 +546,13 @@ where
|
|||
}
|
||||
}
|
||||
if config.movement_control_states.is_empty() {
|
||||
app.add_system(movement_controls.system().before(MOVEMENT_LABEL));
|
||||
app.add_system(movement_controls::<S, A>.system().before(MOVEMENT_LABEL));
|
||||
} else {
|
||||
let states = config.movement_control_states;
|
||||
for state in states {
|
||||
app.add_system_set(
|
||||
SystemSet::on_update(state)
|
||||
.with_system(movement_controls.system().before(MOVEMENT_LABEL)),
|
||||
.with_system(movement_controls::<S, A>.system().before(MOVEMENT_LABEL)),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user