Add exit point to GridBuilder
and change parameters to usize
.
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parent
d33f26d31c
commit
68e5143386
28
src/map.rs
28
src/map.rs
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@ -125,18 +125,18 @@ pub struct MapBundle {
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}
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pub struct GridBuilder {
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width_in_rooms: u32,
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height_in_rooms: u32,
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room_width: u32,
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room_height: u32,
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width_in_rooms: usize,
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height_in_rooms: usize,
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room_width: usize,
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room_height: usize,
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}
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impl GridBuilder {
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pub fn new(
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width_in_rooms: u32,
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height_in_rooms: u32,
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room_width: u32,
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room_height: u32,
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width_in_rooms: usize,
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height_in_rooms: usize,
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room_width: usize,
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room_height: usize,
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) -> Box<GridBuilder> {
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Box::new(GridBuilder {
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width_in_rooms,
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@ -153,6 +153,8 @@ impl MapFilter for GridBuilder {
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let mut generator = RbGenerator::new(None);
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let maze = generator.generate(self.width_in_rooms as i32, self.height_in_rooms as i32);
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let total_height = (self.room_height + 1) * self.height_in_rooms + 1;
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let half_width = self.room_width / 2;
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let half_height = self.room_height / 2;
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for y in 0..self.height_in_rooms {
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for x in 0..self.width_in_rooms {
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let x_offset = x * (self.room_width + 1);
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@ -166,8 +168,6 @@ impl MapFilter for GridBuilder {
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map.add_room(room);
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let coords = maze_generator::prelude::Coordinates::new(x as i32, y as i32);
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if let Some(field) = maze.get_field(&coords) {
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let half_width = self.room_width / 2;
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let half_height = self.room_height / 2;
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use maze_generator::prelude::Direction::*;
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if field.has_passage(&North) {
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let x = x_offset + half_width;
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@ -192,6 +192,14 @@ impl MapFilter for GridBuilder {
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}
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}
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}
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map.starting_point = Some(mapgen::geometry::Point::new(
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maze.start.x as usize + 1,
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maze.start.y as usize + 1,
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));
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map.exit_point = Some(mapgen::geometry::Point::new(
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(maze.goal.x as usize) * self.room_width + half_width,
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(maze.goal.y as usize) * self.room_height + half_height,
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));
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map
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}
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}
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