Spawn colliders for blocked tiles.
This commit is contained in:
parent
5a6a3efb35
commit
6c3db77e9e
|
@ -2,6 +2,7 @@ use std::{collections::HashMap, error::Error, fmt::Debug, hash::Hash, marker::Ph
|
|||
|
||||
use bevy::prelude::*;
|
||||
use bevy_input_actionmap::InputMap;
|
||||
use bevy_rapier2d::prelude::*;
|
||||
use bevy_tts::Tts;
|
||||
use derive_more::{Deref, DerefMut};
|
||||
|
||||
|
@ -68,6 +69,36 @@ pub struct Collision {
|
|||
pub index: usize,
|
||||
}
|
||||
|
||||
fn add_map_colliders(mut commands: Commands, maps: Query<(Entity, &Map), Added<Map>>) {
|
||||
for (map_entity, map) in maps.iter() {
|
||||
let rigid_body_entity = commands
|
||||
.entity(map_entity)
|
||||
.insert_bundle(RigidBodyBundle {
|
||||
body_type: RigidBodyType::Static,
|
||||
..Default::default()
|
||||
})
|
||||
.id();
|
||||
for x in 0..map.width() {
|
||||
for y in 0..map.height() {
|
||||
let tile = map.base.at(x, y);
|
||||
if tile.blocks_motion() {
|
||||
let collider = ColliderBundle {
|
||||
shape: ColliderShape::cuboid(1., 1.),
|
||||
..Default::default()
|
||||
};
|
||||
let collider_parent = ColliderParent {
|
||||
handle: rigid_body_entity.handle(),
|
||||
pos_wrt_parent: Vec2::new(x as f32 + 0.5, y as f32 + 0.5).into(),
|
||||
};
|
||||
commands
|
||||
.spawn()
|
||||
.insert_bundle(collider)
|
||||
.insert(collider_parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
fn movement_controls<S, A: 'static>(
|
||||
mut commands: Commands,
|
||||
config: Res<NavigationConfig<S, A>>,
|
||||
|
@ -504,6 +535,7 @@ where
|
|||
.register_type::<Sprinting>()
|
||||
.add_event::<Collision>()
|
||||
.insert_resource(PreviousBlocksMotionIndex::default())
|
||||
.add_system(add_map_colliders.system())
|
||||
.add_system_to_stage(
|
||||
CoreStage::PostUpdate,
|
||||
blocks_motion_indexing
|
||||
|
|
Loading…
Reference in New Issue
Block a user