Spawn colliders for blocked tiles.
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5a6a3efb35
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@ -2,6 +2,7 @@ use std::{collections::HashMap, error::Error, fmt::Debug, hash::Hash, marker::Ph
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy_input_actionmap::InputMap;
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use bevy_input_actionmap::InputMap;
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use bevy_rapier2d::prelude::*;
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use bevy_tts::Tts;
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use bevy_tts::Tts;
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use derive_more::{Deref, DerefMut};
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use derive_more::{Deref, DerefMut};
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@ -68,6 +69,36 @@ pub struct Collision {
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pub index: usize,
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pub index: usize,
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}
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}
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fn add_map_colliders(mut commands: Commands, maps: Query<(Entity, &Map), Added<Map>>) {
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for (map_entity, map) in maps.iter() {
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let rigid_body_entity = commands
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.entity(map_entity)
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.insert_bundle(RigidBodyBundle {
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body_type: RigidBodyType::Static,
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..Default::default()
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})
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.id();
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for x in 0..map.width() {
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for y in 0..map.height() {
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let tile = map.base.at(x, y);
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if tile.blocks_motion() {
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let collider = ColliderBundle {
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shape: ColliderShape::cuboid(1., 1.),
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..Default::default()
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};
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let collider_parent = ColliderParent {
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handle: rigid_body_entity.handle(),
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pos_wrt_parent: Vec2::new(x as f32 + 0.5, y as f32 + 0.5).into(),
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};
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commands
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.spawn()
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.insert_bundle(collider)
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.insert(collider_parent);
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}
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}
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}
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}
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}
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fn movement_controls<S, A: 'static>(
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fn movement_controls<S, A: 'static>(
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mut commands: Commands,
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mut commands: Commands,
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config: Res<NavigationConfig<S, A>>,
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config: Res<NavigationConfig<S, A>>,
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@ -504,6 +535,7 @@ where
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.register_type::<Sprinting>()
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.register_type::<Sprinting>()
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.add_event::<Collision>()
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.add_event::<Collision>()
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.insert_resource(PreviousBlocksMotionIndex::default())
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.insert_resource(PreviousBlocksMotionIndex::default())
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.add_system(add_map_colliders.system())
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.add_system_to_stage(
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.add_system_to_stage(
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CoreStage::PostUpdate,
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CoreStage::PostUpdate,
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blocks_motion_indexing
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blocks_motion_indexing
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