Bring collision monitoring in line with visibility blocking.
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e28f21c351
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@ -372,7 +372,6 @@ fn remove_monitors_collisions(
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) {
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for entity in removed.iter() {
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for (map, mut collisions_monitored) in map.iter_mut() {
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if let Ok(coordinates) = coordinates.get_component::<Coordinates>(entity) {
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let prev = prev_index.get(&entity).cloned();
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prev_index.remove(&entity);
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if let Some(prev) = prev {
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@ -383,6 +382,7 @@ fn remove_monitors_collisions(
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&mut collisions_monitored,
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);
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}
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if let Ok(coordinates) = coordinates.get_component::<Coordinates>(entity) {
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let idx = coordinates.to_index(map.width());
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set_monitors_collisions(&map, idx, &monitors_collisions, &mut collisions_monitored);
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}
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@ -143,20 +143,14 @@ fn remove_blocks_visibility(
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) {
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for entity in removed.iter() {
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for (map, mut visibility_blocked) in map.iter_mut() {
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if let Ok(coordinates) = coordinates.get_component::<Coordinates>(entity) {
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let prev = prev_index.get(&entity).cloned();
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if let Some(prev) = prev {
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prev_index.remove(&entity);
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set_visibility_blocked(
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&map,
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prev,
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&blocks_visibility,
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&mut visibility_blocked,
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);
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};
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set_visibility_blocked(&map, prev, &blocks_visibility, &mut visibility_blocked);
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}
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if let Ok(coordinates) = coordinates.get_component::<Coordinates>(entity) {
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let idx = coordinates.to_index(map.width());
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set_visibility_blocked(&map, idx, &blocks_visibility, &mut visibility_blocked);
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prev_index.insert(entity, idx);
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}
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}
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}
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