Fix collider cube sizes, and more aggressively clear velocity.
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ee751fbb74
commit
72c647385a
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@ -7,7 +7,7 @@ use bevy_tts::Tts;
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use derive_more::{Deref, DerefMut};
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use derive_more::{Deref, DerefMut};
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use crate::{
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use crate::{
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core::{Angle, CardinalDirection, Coordinates, Player, PointLike},
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core::{Angle, CardinalDirection, Player, PointLike},
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error::error_handler,
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error::error_handler,
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exploration::{ExplorationFocused, Exploring},
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exploration::{ExplorationFocused, Exploring},
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map::{ITileType, Map},
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map::{ITileType, Map},
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@ -56,7 +56,7 @@ fn add_map_colliders(mut commands: Commands, maps: Query<(Entity, &Map), Added<M
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let tile = map.base.at(x, y);
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let tile = map.base.at(x, y);
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if tile.blocks_motion() {
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if tile.blocks_motion() {
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let collider = ColliderBundle {
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let collider = ColliderBundle {
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shape: ColliderShape::cuboid(1., 1.),
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shape: ColliderShape::cuboid(0.5, 0.5),
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..Default::default()
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..Default::default()
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};
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};
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let collider_parent = ColliderParent {
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let collider_parent = ColliderParent {
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@ -186,7 +186,6 @@ fn movement_controls<S, A: 'static>(
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if let Some(strength) = strength {
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if let Some(strength) = strength {
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direction *= strength;
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direction *= strength;
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}
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}
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//direction = transform.compute_matrix().transform_vector3(direction);
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let mut v: Vector<Real> = (direction * **speed).into();
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let mut v: Vector<Real> = (direction * **speed).into();
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v = position.position.rotation.transform_vector(&v);
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v = position.position.rotation.transform_vector(&v);
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velocity.linvel = v;
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velocity.linvel = v;
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@ -197,6 +196,7 @@ fn movement_controls<S, A: 'static>(
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} else if sprinting {
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} else if sprinting {
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**speed = **max_speed;
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**speed = **max_speed;
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} else {
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} else {
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velocity.linvel = Vec2::ZERO.into();
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**speed = **max_speed / 3.;
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**speed = **max_speed / 3.;
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}
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}
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}
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}
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