Add component to not log something when it appears.
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b2138d3e4c
commit
7719bb08b3
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@ -15,6 +15,10 @@ use crate::{
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#[reflect(Component)]
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#[reflect(Component)]
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pub struct BlocksVisibility;
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pub struct BlocksVisibility;
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#[derive(Clone, Copy, Debug, Default, Reflect)]
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#[reflect(Component)]
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pub struct DontLogWhenVisible;
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#[derive(Clone, Debug, Default, Deref, DerefMut, Reflect)]
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#[derive(Clone, Debug, Default, Deref, DerefMut, Reflect)]
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#[reflect(Component)]
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#[reflect(Component)]
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pub struct RevealedTiles(pub Vec<bool>);
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pub struct RevealedTiles(pub Vec<bool>);
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@ -226,6 +230,7 @@ fn log_visible(
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map: Query<&Map>,
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map: Query<&Map>,
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names: Query<&Name>,
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names: Query<&Name>,
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players: Query<&Player>,
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players: Query<&Player>,
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dont_log_when_visible: Query<&DontLogWhenVisible>,
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) {
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) {
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for timer in recently_lost.values_mut() {
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for timer in recently_lost.values_mut() {
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timer.tick(time.delta());
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timer.tick(time.delta());
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@ -248,7 +253,9 @@ fn log_visible(
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}
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}
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if let Ok(name) = names.get(*entity) {
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if let Ok(name) = names.get(*entity) {
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if players.get(*entity).is_err() {
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if players.get(*entity).is_err() {
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if !seen.contains(&*entity) {
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if !seen.contains(&*entity)
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&& dont_log_when_visible.get(*entity).is_err()
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{
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let name = name.to_string();
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let name = name.to_string();
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let forward = transform.local_x();
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let forward = transform.local_x();
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let yaw = Angle::Radians(forward.y.atan2(forward.x));
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let yaw = Angle::Radians(forward.y.atan2(forward.x));
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