Even more cleanup.
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d28dd051e4
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7f61eb3a90
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@ -226,31 +226,28 @@ fn calculate_path(
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}
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}
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}
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}
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fn poll_tasks(
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fn poll_tasks(mut commands: Commands, mut query: Query<(Entity, &mut Calculating)>) {
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mut commands: Commands,
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mut query: Query<(Entity, &mut Calculating)>,
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destinations: Query<&Destination>,
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) {
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for (entity, mut calculating) in query.iter_mut() {
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for (entity, mut calculating) in query.iter_mut() {
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println!("Got a calculating task for {:?}", entity);
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println!("Got a calculating task for {:?}", entity);
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if destinations.get(entity).is_ok() {
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if let Some(result) = future::block_on(future::poll_once(&mut **calculating)) {
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if let Some(result) = future::block_on(future::poll_once(&mut **calculating)) {
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println!("Got a result, setting and returning");
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println!("Got a result, setting and returning");
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if let Some(path) = result {
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if let Some(path) = result {
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commands.entity(entity).insert(path);
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commands.entity(entity).insert(path);
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} else {
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} else {
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commands.entity(entity).insert(NoPath);
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commands.entity(entity).insert(NoPath);
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}
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println!("Removing calculation task");
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commands.entity(entity).remove::<Calculating>();
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}
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}
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} else {
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println!("Removing calculation task");
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println!("Destination was removed, clearing task");
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commands.entity(entity).remove::<Calculating>();
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commands.entity(entity).remove::<Calculating>();
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}
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}
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}
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}
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}
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}
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fn remove_destination(mut commands: Commands, removed: RemovedComponents<Destination>) {
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for entity in removed.iter() {
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commands.entity(entity).remove::<Calculating>();
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}
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}
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fn negotiate_path(
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fn negotiate_path(
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mut commands: Commands,
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mut commands: Commands,
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mut query: Query<(
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mut query: Query<(
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@ -336,6 +333,7 @@ pub struct PathfindingPlugin;
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impl Plugin for PathfindingPlugin {
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impl Plugin for PathfindingPlugin {
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fn build(&self, app: &mut AppBuilder) {
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fn build(&self, app: &mut AppBuilder) {
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app.add_system(calculate_path.system())
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app.add_system(calculate_path.system())
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.add_system_to_stage(CoreStage::PostUpdate, remove_destination.system())
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.add_system(poll_tasks.system())
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.add_system(poll_tasks.system())
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.add_system(negotiate_path.system())
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.add_system(negotiate_path.system())
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.add_system_to_stage(CoreStage::PostUpdate, remove_calculating.system());
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.add_system_to_stage(CoreStage::PostUpdate, remove_calculating.system());
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