Move new area initialization to existing collider initialization system.
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parent
0b37adb797
commit
80f163f65f
32
src/map.rs
32
src/map.rs
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@ -209,6 +209,23 @@ fn add_map_colliders(mut commands: Commands, maps: Query<(Entity, &Map), Added<M
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}
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}
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}
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}
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}
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}
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for room in &map.rooms {
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commands
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.spawn_bundle(ColliderBundle {
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collider_type: ColliderType::Sensor,
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shape: ColliderShape::cuboid(
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(room.width() / 2) as f32,
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(room.height() / 2) as f32,
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),
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flags: ActiveEvents::INTERSECTION_EVENTS.into(),
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..Default::default()
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})
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.insert(ColliderParent {
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handle: rigid_body_entity.handle(),
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pos_wrt_parent: Vec2::new(room.center().x(), room.center().y()).into(),
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})
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.insert(AreaTag);
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}
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}
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}
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}
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}
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@ -331,21 +348,6 @@ fn add_areas(mut commands: Commands, query: Query<(Entity, &Map), (Added<Map>, W
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for (entity, map) in query.iter() {
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for (entity, map) in query.iter() {
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let mut v = vec![];
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let mut v = vec![];
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for room in &map.rooms {
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for room in &map.rooms {
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commands
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.spawn_bundle(ColliderBundle {
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collider_type: ColliderType::Sensor,
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shape: ColliderShape::cuboid(
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(room.width() / 2) as f32,
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(room.height() / 2) as f32,
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),
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flags: ActiveEvents::INTERSECTION_EVENTS.into(),
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..Default::default()
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})
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.insert(ColliderParent {
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handle: entity.handle(),
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pos_wrt_parent: Vec2::new(room.center().x(), room.center().y()).into(),
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})
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.insert(AreaTag);
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v.push(Area {
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v.push(Area {
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rect: *room,
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rect: *room,
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description: None,
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description: None,
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